[RESOLU] PCSX 2 se lance en fond mais ne s'affiche pas sous hyperspin

Ici se règle les problèmes concernant la configuration des différents émulateurs.

Modérateurs: Porko, Modérateurs

PCSX 2 se lance en fond mais ne s'affiche pas sous hyperspin

Messagepar sentex » 05 Aoû 2016 - 19:39

Bonjour à vous,

Je viens vers vous car je rencontre une soucis avec mon pcsx 2 sur ma HFSbox SP.
J'ai tout configurer le système et emulateur dans RocketlaunchUI
Quand je lance Hyperspin et que je sélectionne un jeu, j'entend le son du jeu tourner en fond ( lemulateur se lance mais ne s'affiche jamais a la place d'hyperspin) mais hyperspin mouline et me mets une erreur du au module apparemment.
j'utilise le module PCSX2.ahk en version 2.1.5 et pcsx 2 en version 1.4.
Quelqu'un pourrai il m'aider ?
merci d'avance
Dernière édition par sentex le 06 Aoû 2016 - 04:20, édité 1 fois.
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Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar moustic » 05 Aoû 2016 - 20:50

Pcsx2 lance tes isos normalement ?
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Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar sentex » 05 Aoû 2016 - 21:03

Oui en faite pcsx2 lance les jeux normalement hors HS. Quand je suis sur HS je lance le même jeux, l'écran de load d'HS ce mets. Et pendant que l'écran de load est afficher, l'émulation lance le jeu pendant de l'écran de loader est afficher.
Et après une erreur en rapport avec le module s'affiche . Mais l'émulation reste allumer avec le jeu allumé
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Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar moustic » 05 Aoû 2016 - 21:15

Tu peux nous faire une copie d'écran de l'erreur module ?
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Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar sentex » 05 Aoû 2016 - 21:26

Image

Et voici mon module


Module
MEmu = PCSX2
MEmuV = Git-20150807
MURL = http://pcsx2.net/
MAuthor = djvj
MVersion = 2.1.5
MCRC = 3747C6AD
iCRC = 776E3DD9
MID = 635038268913291718
MSystem = "Sony PlayStation 2"
;----------------------------------------------------------------------------
; Notes:
; This module has many settings that can be controlled via RocketLauncherUI
; If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI
; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.
; Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI Virtual Drive letter.
; Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not.
; If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false.
;
; Per-game memory cards
; This module supports per-game memory cards to prevent them from ever becoming full
; To use this feature, set the PerGameMemoryCards to true in RocketLauncherUI
; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards.
; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched.
; The module will only insert memory cards into Slot 1. So save your games there.
;
; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso
;
; Run pcsx2 with the --help option to see current CLI parameters
;
; Known CLI options not currently supported by this module:
; --console forces the program log/console to be visible
; --portable enables portable mode operation (requires admin/root access)
; --elf=<str> executes an ELF image
; --forcewiz forces PCSX2 to start the First-time Wizard
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()

; PCSX2_ui.ini = default ini that contains memory card info and general settings
If FileExist(emuPath . "\portable.ini") { ; portable install
Log("Module - PCSX2 is operating in a portable mode")
pcsx2IniFile := CheckFile(emuPath . "\inis\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
} Else { ; default not portable install
Log("Module - PCSX2 is operating in a standard installation mode")
RegRead, pcsx2IniFolder, HKCU, Software\PCSX2, SettingsFolder
pcsx2IniFile := CheckFile(pcsx2IniFolder . "\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
}
settingsFile := modulePath . "\" . moduleName . ".ini"

; global settings
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
noGUI := IniReadCheck(settingsFile, "Settings", "noGUI","false",,1) ; disables display of the gui while running games
fullboot := IniReadCheck(settingsFile, "Settings", "fullboot","false",,1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens
perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ; Hides console window from view if it shows up
cfgPath := IniReadCheck(settingsFile, "Settings", "cfgpath", emuPath . "\Game Configs",,1) ; specifies the config folder; applies to pcsx2 + plugins
autoCreateINIDir := IniReadCheck(settingsFile, "Settings", "AutoCreateINIDir","false",,1) ; Enables the module to auto-create of per game ini files and directories
defaultINISPath := IniReadCheck(settingsFile, "Settings", "DefaultINISPath",,,1) ; Path to default INIS folder of PCSX2.
gs := IniReadCheck(settingsFile, "Settings|" . romName, "gs",,,1) ; override for the GS plugin
pad := IniReadCheck(settingsFile, "Settings|" . romName, "pad",,,1) ; override for the PAD plugin
spu2 := IniReadCheck(settingsFile, "Settings|" . romName, "spu2",,,1) ; override for the SPU2 plugin
cdvd := IniReadCheck(settingsFile, romName, "cdvd",,,1) ; override for the CDVD plugin
usb := IniReadCheck(settingsFile, "Settings|" . romName, "usb",,,1) ; override for the USB plugin
fw := IniReadCheck(settingsFile, "Settings|" . romName, "fw",,,1) ; override for the FW plugin
dev9 := IniReadCheck(settingsFile, "Settings|" . romName, "dev9",,,1) ; override for the DEV9 plugin
vdOveride := IniReadCheck(settingsFile, romName, "VDOveride",,,1)
nohacks := IniReadCheck(settingsFile, romName, "nohacks","false",,1) ; disables all speedhacks
gamefixes := IniReadCheck(settingsFile, romName, "gamefixes",,,1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware

cfgPath := GetFullName(cfgPath)
IfNotExist % cfgPath
FileCreateDir, %cfgPath% ; create the cfg folder if it does not exist

; Create INIs subfolder for the game if it does not exist and if AutoCreateINIDir is true
If (autoCreateINIDir = "true") {
perINIPath := cfgPath . "\" . romName
Log("Module - PerGameIni - perINIPath = " . perINIPath,4)
If !FileExist(perINIPath) {
If (defaultINISPath != "") {
Log("Module - PerGameIni - perINIPath does not exist. So we will create it at " . PerINIPath,4)
FileCreateDir, %perINIPath%
Log("Module - PerGameIni - Now to copy the ini files from " . defaultINISPath . " to " . perINIPath . ".",4)
FileCopy, %defaultINISPath%\*.ini, %perINIPath%
} Else {
Log("Module - PerGameIni - perINIPath does not exist. So we will create it at " . PerINIPath,4)
FileCreateDir, %perINIPath%
Log("Module - PerGameIni - Now to copy the ini files from " . emuPath . "\inis" . " to " . perINIPath . ".",4)
FileCopy, %emuPath%\inis\*.ini, %perINIPath%
}
}
}
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Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar moustic » 05 Aoû 2016 - 21:28

Tu n'as pas le bon module à mon avis je te file miens tout à l'heure
1 mercis !
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Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar sentex » 05 Aoû 2016 - 21:33

Jai le module integrer de base dabs la HFSBox SP en faite.
J'ai la version 1.4.0 de pcx2
Merci à toi en tout cas.
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Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar moustic » 05 Aoû 2016 - 22:51

Voila mon module 2.1.6

module
MEmu = PCSX2
MEmuV = Git-20151122
MURL = http://pcsx2.net/
MAuthor = djvj
MVersion = 2.1.6
MCRC = 55D64D2E
iCRC = 776E3DD9
MID = 635038268913291718
MSystem = "Sony PlayStation 2"
;----------------------------------------------------------------------------
; Notes:
; This module has many settings that can be controlled via RocketLauncherUI
; If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI
; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.
; Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI Virtual Drive letter.
; Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not.
; If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false.
;
; Per-game memory cards
; This module supports per-game memory cards to prevent them from ever becoming full
; To use this feature, set the PerGameMemoryCards to true in RocketLauncherUI
; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards.
; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched.
; The module will only insert memory cards into Slot 1. So save your games there.
;
; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso
;
; Run pcsx2 with the --help option to see current CLI parameters
;
; Known CLI options not currently supported by this module:
; --console forces the program log/console to be visible
; --portable enables portable mode operation (requires admin/root access)
; --elf=<str> executes an ELF image
; --forcewiz forces PCSX2 to start the First-time Wizard
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()

; PCSX2_ui.ini = default ini that contains memory card info and general settings
If FileExist(emuPath . "\portable.ini") { ; portable install
Log("Module - PCSX2 is operating in a portable mode")
pcsx2IniFile := CheckFile(emuPath . "\inis\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
} Else { ; default not portable install
Log("Module - PCSX2 is operating in a standard installation mode")
RegRead, pcsx2IniFolder, HKCU, Software\PCSX2, SettingsFolder
pcsx2IniFile := CheckFile(pcsx2IniFolder . "\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
}
settingsFile := modulePath . "\" . moduleName . ".ini"

; global settings
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
noGUI := IniReadCheck(settingsFile, "Settings", "noGUI","false",,1) ; disables display of the gui while running games
fullboot := IniReadCheck(settingsFile, "Settings", "fullboot","false",,1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens
perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ; Hides console window from view if it shows up
cfgPath := IniReadCheck(settingsFile, "Settings", "cfgpath", emuPath . "\Game Configs",,1) ; specifies the config folder; applies to pcsx2 + plugins
autoCreateINIDir := IniReadCheck(settingsFile, "Settings", "AutoCreateINIDir","false",,1) ; Enables the module to auto-create of per game ini files and directories
defaultINISPath := IniReadCheck(settingsFile, "Settings", "DefaultINISPath",,,1) ; Path to default INIS folder of PCSX2.
gs := IniReadCheck(settingsFile, "Settings|" . romName, "gs",,,1) ; override for the GS plugin
pad := IniReadCheck(settingsFile, "Settings|" . romName, "pad",,,1) ; override for the PAD plugin
spu2 := IniReadCheck(settingsFile, "Settings|" . romName, "spu2",,,1) ; override for the SPU2 plugin
cdvd := IniReadCheck(settingsFile, romName, "cdvd",,,1) ; override for the CDVD plugin
usb := IniReadCheck(settingsFile, "Settings|" . romName, "usb",,,1) ; override for the USB plugin
fw := IniReadCheck(settingsFile, "Settings|" . romName, "fw",,,1) ; override for the FW plugin
dev9 := IniReadCheck(settingsFile, "Settings|" . romName, "dev9",,,1) ; override for the DEV9 plugin
vdOveride := IniReadCheck(settingsFile, romName, "VDOveride",,,1)
nohacks := IniReadCheck(settingsFile, romName, "nohacks","false",,1) ; disables all speedhacks
gamefixes := IniReadCheck(settingsFile, romName, "gamefixes",,,1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware

cfgPath := GetFullName(cfgPath)
IfNotExist % cfgPath
FileCreateDir, %cfgPath% ; create the cfg folder if it does not exist

; Create INIs subfolder for the game if it does not exist and if AutoCreateINIDir is true
If (autoCreateINIDir = "true") {
perINIPath := cfgPath . "\" . romName
Log("Module - PerGameIni - perINIPath = " . perINIPath,4)
If !FileExist(perINIPath) {
If (defaultINISPath != "") {
Log("Module - PerGameIni - perINIPath does not exist. So we will create it at " . PerINIPath,4)
FileCreateDir, %perINIPath%
Log("Module - PerGameIni - Now to copy the ini files from " . defaultINISPath . " to " . perINIPath . ".",4)
FileCopy, %defaultINISPath%\*.ini, %perINIPath%
} Else {
Log("Module - PerGameIni - perINIPath does not exist. So we will create it at " . PerINIPath,4)
FileCreateDir, %perINIPath%
Log("Module - PerGameIni - Now to copy the ini files from " . emuPath . "\inis" . " to " . perINIPath . ".",4)
FileCopy, %emuPath%\inis\*.ini, %perINIPath%
}
}
}

BezelStart()

Fullscreen := If Fullscreen = "true" ? " --fullscreen" : ""
noGUI := If noGUI = "true" ? " --nogui" : ""
If (noGUI != "")
Log("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI.",2)
fullboot := If fullboot = "true" ? " --fullboot" : ""
nohacks := If nohacks = "true" ? " --nohacks" : ""
gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : ""
gs := If gs ? " --gs=""" . GetFullName(gs) . """" : ""
pad := If pad ? " --pad=""" . GetFullName(pad) . """" : ""
spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : ""
usb := If usb ? " --usb=""" . GetFullName(usb) . """" : ""
fw := If fw ? " --fw=""" . GetFullName(fw) . """" : ""
dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : ""

cfgRomPath := cfgPath . "\" . romName
cfgPathCLI := If FileExist(cfgRomPath) ? " --cfgpath=""" . GetFullName(cfgRomPath) . """" : ""

; Specify what main ini PCSX2 should use
If (cfgPathCLI && FileExist(cfgRomPath . "\PCSX2_ui.ini")) {
;We can't set both cfgpath and cfg CLI switches, so if only PCSX2_ui.ini file exists we use cfg otherwise we use cfgpath
;--cfg specifies a custom configuration file to use instead of PCSX2.ini (does not affect plugins)
filecount := 0
Loop, %cfgRomPath%\*.ini
filecount++
If (filecount == 1)
{
;Only PCSX2_ui.ini found
pcsx2IniFile := cfgRomPath . "\PCSX2_ui.ini"
Log("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile)
cfg := " --cfg=""" . pcsx2IniFile . """"
cfgPathCLI := ""
}
}
Log("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . cfgRomPath . """" : "Using PCSX2's default configuration folder: """ . emuPath . "\inis"""))

; Memory Cards
If perGameMemCards = true
{ IniRead, currentMemCard1, %pcsx2IniFile%, MemoryCards, Slot1_Filename
IniRead, memCardPath, %pcsx2IniFile%, Folders, MemoryCards ; folder where memory cards are stored
StringLeft, memCardPathLeft, memCardPath, 3
memCardPathIsAbsolute := If (RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") && (StrLen(memCardPath) >= 3)) ; this is 1 only when path looks like this "C:\"
memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is
defaultMemCard := memCardPath . "\default.ps2" ; defining default blank memory card for slot 1
Log("Module - Default memory card for Slot 1 should be: " . defaultMemCard,4)
romMemCard1 := memCardPath . "\" . romName . ".ps2" ; defining name for rom's memory card for slot 1
Log("Module - Rom memory card for Slot 1 should be: " . romMemCard1,4)
Log("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1)

If (currentMemCard1 != romName . ".ps2") { ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one
IfNotExist, %romMemCard1% ; first check if romName.ps2 memory card exists
IfNotExist, %defaultMemCard%
Log("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.",3)
Else {
FileCopy, %defaultMemCard%, %romMemCard1% ; create a new blank memory card for this game
Log("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1)
}
IniWrite, %romName%.ps2, %pcsx2IniFile%, MemoryCards, Slot1_Filename ; update the ini to use this rom's card
Log("Module - Switched memory card in Slot 1 to: " . romMemCard1)
}
}

hideEmuObj := Object("ahk_class wxWindowNR",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, 7zExtractPath)

pcsx2Ini := LoadProperties(pcsx2IniFile) ; load the config into memory
dvdSource := ReadProperty(pcsx2Ini,"CdvdSource") ; read value

; Mount the CD using a Virtual Drive
If vdOveride ; this allows per-game Virtual Drive support because some games boot to black when Virtual Drive is enabled
vdEnabled := vdOveride
If (vdEnabled = "true" && InStr(".mds|.mdx|.b5t|.b6t|.bwt|.ccd|.cue|.isz|.nrg|.cdi|.iso|.ape|.flac", romExtension)) { ; if Virtual Drive is enabled and using an image type Virtual Drive can load
If !cdvd {
vdCDVDPlugin := IniReadCheck(settingsFile, "Settings", "VD_CDVD_Plugin",,,1)
If vdCDVDPlugin
cdvd := vdCDVDPlugin
}
cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
If dvdSource != Plugin
{ Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Virtual Drive.")
WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk
}
VirtualDrive("mount",romPath . "\" . romName . romExtension)
HideEmuStart()
errLvl := Run(executable . " --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel")
usedVD = 1 ; tell the rest of the script to use VD methods
} Else If romExtension in .iso,.mdf,.nrg,.bin,.img,.gz ; the only formats PCSX2 supports loading directly
{
If !cdvd {
imageCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Image_CDVD_Plugin",,,1)
If imageCDVDPlugin
cdvd := imageCDVDPlugin
}
cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
If dvdSource != Iso
{ Log("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch this " . romExtension . " image directly")
WriteProperty(pcsx2Ini,"CdvdSource","Iso") ; write a new value to the pcsx2IniFile
SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk
}
HideEmuStart()
errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel")
} Else If romExtension in .bz2 ; special case format that requires plugin mode and pcsx2 loads it directly
{
If !cdvd {
linuzCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Linuz_CDVD_Plugin",,,1)
If linuzCDVDPlugin
cdvd := linuzCDVDPlugin
}
cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
If dvdSource != plugin
{ Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can launch this " . romExtension . " image directly")
WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk
}
oldHex := ReadReg("IsoFile") ; read last used bz2 image
newHex := StrToHex(romPath . "\" . romName . romExtension) ; convert new bz2 image path to hex
i := 512 - StrLen(newHex) ; get total amount of 0's to add to end of hex to make it 512 bytes
Loop, %i%
newHex := newHex . "0" ; add required bytes to end
If (oldHex != newHex) {
Log("Module - Writing new bz2 path to registry",4)
WriteReg("IsoFile", newHex) ; write new bz2 path to registry
}
HideEmuStart()
errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel")
} Else
ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img|gz directly. Please turn on Virtual Drive and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.")

If errLvl
ScriptError("Error launching emulator, closing script.")

WinWait("ahk_class wxWindowNR",,, "PCSX2")
WinWaitActive("ahk_class wxWindowNR",,, "PCSX2")

BezelDraw()

If hideConsole = true
SetTimer, HideConsole, 10

SetTitleMatchMode 2 ;Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it
Loop { ; looping until pcsx2 is done loading game
Sleep, 200
WinGetTitle, winTitle, Speed ahk_class wxWindowNR,, PCSX2 ; excluding the title of the GUI window so we can read the title of the game window instead
Log("Module - Detected Window Title is " . winTitle,4)
RegExMatch(winTitle,"(?<=\().*(?=\))",winText) ; only get value between parenthesis
If (winText > 0) { ; if FPS shows any value, break out
Log("Module - Game is now running, waiting for exit",4)
Break
}
If A_Index > 150 ; after 30 seconds, error out
ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.")

; Old method here in case devs change something back
; StringSplit, winTextSplit, winTitle, |, %A_Space%
; If (winTextSplit10 != "") ; 10th position in the array is empty until game actually starts
; Break
; tipText:=
; Loop % winTextSplit0
; tipText .= "`nposition " . A_Index . ": " . winTextSplit%A_Index%
; ToolTip, % "Loop: " . A_Index . "`ntitle: " . winTitle . "`ntext: " . winText . tipText,0,0
}

HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)

If usedVD
VirtualDrive("unmount")

7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()


ReadReg(var1) {
regValue := RegRead("HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1)
Return %regValue%
}

WriteReg(var1, var2, ValueType="REG_BINARY") {
RegWrite(ValueType, "HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1, var2)
}

StrToHex(S) {
Return S="" ? "":Chr((*&S>>4)+48) Chr((x:=*&S&15)+48+(x>9)*7) StrToHex(SubStr(S,2))
}

MultiGame:
; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName
; Unmount the CD from Virtual Drive
If usedVD
VirtualDrive("unmount")
Sleep, 500 ; Required to prevent your Virtual Drive from bugging
; Mount the CD using Virtual Drive
If usedVD
VirtualDrive("mount",selectedRom)
Return

HideConsole:
hideConsoleTimer++
IfWinExist, Booting ahk_class wxWindowNR
{ Log("Module - HideConsole - Console window found, hiding it out of view.")
WinSet, Transparent, 0, Booting ahk_class wxWindowNR,,fps:,fps: ; hiding the console window
WinSet, Transparent, 0, PCSX2 ahk_class wxWindowNR,,fps:,fps: ; hiding the GUI window with the menubar
SetTimer, HideConsole, Off
} Else If hideConsoleTimer >= 200
SetTimer, HideConsole, Off
Return

CloseProcess:
FadeOutStart()
WinMenuSelectItem, PCSX2 ahk_class wxWindowNR,, System, Pause
WinClose("PCSX2 ahk_class wxWindowNR") ; sending command to the GUI window to properly close the entire emu
Return
3 mercis !
(sentex, Ulquiorra, feudjey)
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Avatar de l’utilisateur
moustic
Administrateur
Administrateur
 
Messages: 6396
Âge: 40
Inscription: 23 Juil 2014 - 01:00
Localisation: Dans la pampa mosellane
OS: Windows 10
Frontend: HyperSpin
Launcher: RocketLauncher

Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar sentex » 06 Aoû 2016 - 04:16

Un très très très très grand merci à toi :)
ça marche du feu de dieu :)
Plus qu'a mettre mes jeux Pc dans hyperspin, et le système est complet.
Avatar de l’utilisateur
sentex
Initié
Initié
 
Messages: 117
Inscription: 30 Avr 2016 - 11:31

Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar Ulquiorra » 30 Jan 2017 - 22:06

Salut moustic57.

Je remonte ce sujet qui commence à dater, mais j'utilise ton module pour pcsx2 et j'aiun dernier petit soucis:

En fait, ce module lance mes roms en fast boot, et non en full. Or, quand les roms se lance en fast, la plupart ne se se lance pas dans la bonne langue (le roms qui sont en multilanguage). En full boot, y'a pas du tout de soucis.

Du coup, j'ai essayé de comprendre le module pour tenter de la modifier afin qu'il lance pcsx2 en full boot, mais je ne fais que planter hyperlaunch...

Quelqu'un aurait-il une idée?
En espérant avoir été assez clair et précis dans mes explications et vous remerciant pour l'aide que vous pourriez m'apporter :)
Avatar de l’utilisateur
Ulquiorra
noob
noob
 
Messages: 1
Inscription: 01 Déc 2016 - 20:53
OS: Windows 7
Frontend: HyperSpin
Launcher: HL3

Re: PCSX 2 se lance en fond mais ne s'affiche pas sous hyper

Messagepar feudjey » 13 Jan 2018 - 20:42

Salut Moustic,
Après toutes ces années, merci pour ton module, j'avais le même problème que louloute et ça l'a résolu instantanément.
Avatar de l’utilisateur
feudjey
Habitué
Habitué
 
Messages: 69
Âge: 36
Inscription: 16 Jan 2016 - 11:04
OS: Windows 7
Frontend: HyperSpin
Launcher: RocketLauncher



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