[TUTO] Question/Reponse probleme retroarch avec HL3

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hepyon
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[TUTO] Question/Reponse probleme retroarch avec HL3

Message par hepyon » 27 août 2014 - 11:56

Salut a tous,

Ce post va récapituler tous les pb que j'ai rencontré avec RA et HL3 avec la solution qui va avec   8)
Merci a la communauté pour l'aide que j'ai reçu


Problème 1 : Emulateur non trouver pour le system "Nintendo Entertainment System"
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Solution 1 : Ouvrir le module retroarch avec wordpad qui ce trouve dans ./hyperspin/hyperlaunch/modules/retroach.
               Rajouté votre system
               Pour voir l'emulateur il faut fermer puis ouvrir HyperLaunchHQ après modification du module
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Problème 2 : Audit rose (l'emulateur n'arrive pas à lancé les jeux)
Image

Solution 2 : Rajouter l'extension de vos roms (ex pour la nintendo : *.nes) dans Global/Emulator
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Problème 3 : Les jeux ce lance dans HyperLaunchHQ et HyperLaunch mais pas avec HyperSpin
Solution 3 : Verifier dans HyperHQ si le system et bien paramétré
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bazola
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Re: [TUTO] Question/Reponse probleme retroarch avec HL3

Message par bazola » 27 août 2014 - 15:20

Je vais me garder ça sous le coude, ça me servira très bientôt.
Merci hepyon!

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Re: [TUTO] Question/Reponse probleme retroarch avec HL3

Message par salyangel » 27 août 2014 - 17:17

Pour moi y'a plus simple pour le problème 1,
dans ton emulateur de la nintendo, clique sur le plus en vert et pointe ton retroarch et c'est good non?

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Re: [TUTO] Question/Reponse probleme retroarch avec HL3

Message par hepyon » 27 août 2014 - 17:36

Je ne pense pas car il faut modifier le module. Si tu fais + , HS ne lance pas retroarch (de mémoire)

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Re: [TUTO] Question/Reponse probleme retroarch avec HL3

Message par aruka » 28 août 2014 - 00:30

Je me bat avec retroarch et hl3 depuis 3 jours, grâce a toi j'ai peut être une partie de mes réponses,  je retry demain
Merci ;)

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Re: [TUTO] Question/Reponse probleme retroarch avec HL3

Message par salyangel » 28 août 2014 - 02:52

Je ne pense pas car il faut modifier le module. Si tu fais + , HS ne lance pas retroarch (de mémoire)
je ne vais pas dire ce que tu fais est faux mais y'a plus simple comme chemin mais tant que ta technique marche c'est le principale.

mais je tiens Hyperspin a jour en suivant mot à mot le post inscrit sur le site anglais.

voici le dernier module Retroarch fonctionnel et officiel par DJVJ :

MEmu = RetroArch
MEmuV =  v1.0.0
MURL = http://themaister.net/retroarch.html
MAuthor = djvj
MVersion = 2.1.7
MCRC = 5CE663A8
iCRC = 14E7C268
MID = 635038268922229162
MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in HLHQ
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob ... etroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.gi ... rted-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
;
; System Specific Notes:
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()

; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mType := Object("Atari 2600","LibRetro_2600","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Final Burn Alpha","LibRetro_FBA","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sony PlayStation","LibRetro_PSX","Sega SG-1000","LibRetro_SG1K","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","Super Nintendo Entertainment System","LibRetro_SNES")
ident := mType[systemName]   ; search object for the systemName identifier Retroarch uses for its cores
If !ident
   ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)

settingsFile := modulePath . "" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1)         ; If true,
libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","genesis_plus_gx_libretro",,1)
LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_pce_fast_libretro",,1)
LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy", "false",,1)
libRetroFolder := GetFullName(libRetroFolder)

retroArchSystem := systemName

If (ident = "LibRetro_SGB" || If superGB = "true")   ; if system or rom is set to use Super Game Boy
{   superGB = true   ; setting this just in case it's false and the system is Nintendo Super Game Boy
   sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
   CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
   ident := "LibRetro_SGB"   ; switching to Super Game Boy mode
   retroArchSystem := "Nintendo Super Game Boy"
}

; Find the cfg file to use
Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
   If (A_LoopFileName = retroArchSystem . ".cfg") {
      sysRetroCfg := A_LoopFileLongPath
      Break   ; retroArchSystem configs are preferred, so break after one is found
   } Else If (A_LoopFileName = "retroarch.cfg")
      globalRetroCfg := A_LoopFileLongPath
retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
Log(MEmu . " is using " . retroCFGFile . " as it's config file.")

; Find the dll for this system
Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
   If (A_LoopFileName = %ident% . ".dll") {
      libDll := A_LoopFileLongPath
      Break
   }
If !libDll
   ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)

If ident In LibRetro_NFDS,LibRetro_SCD,LibRetro_TGCD,LibRetro_PCECD
{   retroCFG := LoadProperties(retroCFGFile)   ; load the config into memory
   retroSysDir := ReadProperty(retroCFG,"system_directory")   ; read value
   retroSysDir := ConvertRetroCFGKey(retroSysDir)   ; remove dbl quotes
   StringLeft, retroSysDirLeft, retroSysDir, 2
   If (retroSysDirLeft = ":") {   ; if retroarch is set to use a default folder
      StringTrimLeft, retroSysDir, retroSysDir, 1
      Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
      retroSysDir := emuPath . retroSysDir
   }
   If !retroSysDir
      ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
}

7z(romPath, romName, romExtension, 7zExtractPath)

If ident = LibRetro_NFDS   ; Nintendo Famicom Disk System
{   IfNotExist, %retroSysDir%disksys.rom
      ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident = LibRetro_SCD   ; Sega CD
{   If romExtension Not In .bin,.cue,.iso
      ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
   IfNotExist, %retroSysDir%bios_CD_E.bin
      ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
   IfNotExist, %retroSysDir%bios_CD_U.bin
      ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
   IfNotExist, %retroSysDir%bios_CD_J.bin
      ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident in LibRetro_PCECD,LibRetro_TGCD   ; NEC PC Engine-CD and NEC TurboGrafx-CD
{   If romExtension != .cue
      ScriptError("RetroArch only supports " . retroArchSystem . " games in cue format. It does not support:`n" . romExtension)
   IfNotExist, %retroSysDir%syscard3.pce
      ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
}

; WriteProperty(retroCFGFile,"system_directory","""D:\test""")   ; write a new value to the RetroArch cfg file
; SaveProperty()   ; save RetroArch cfg file to disk

BezelStart()

fullscreen := (If fullscreen = "true" ? ("-f") : (""))
srmPath := emuPath . "\srm" . retroArchSystem   ; path for this system's srm files
saveStatePath := emuPath . "\save" . retroArchSystem   ; path for this system's save state files

IfNotExist, %srmPath%
   FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
IfNotExist, %saveStatePath%
   FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist

Run(executable . " """ . (If superGB = "true" ? sgbRomPath . """ -g """ : "") . romPath . "" . romName . romExtension . """ " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "" . romName . ".srm"" -S """ . saveStatePath . "" . romName . ".state""", emuPath, "Hide")

WinWait("RetroArch ahk_class RetroArch")
WinWaitActive("RetroArch ahk_class RetroArch")

If hideConsole = true
   WinSet, Transparent, On, ahk_class ConsoleWindowClass   ; makes the console window transparent so you don't see it on exit

BezelDraw()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()


; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
   If direction = read
   {   StringTrimLeft,newtxt,txt,1   ; removes the " from the left of the txt
      StringTrimRight,newtxt,newtxt,1   ; removes the " from the right of the txt
      If InStr(newtxt,"/")
         StringReplace,newtxt,newtxt,/,\,1   ; replaces all forward slashes with backslashes
   } Else If direction = write
   {   newtxt = "%txt%"   ; wraps the txt with ""
      If InStr(newtxt,"")
         StringReplace,newtxt,newtxt,\,/,1   ; replaces all backslashes with forward slashes
   } Else
      ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
   Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
   Return newtxt
}

CloseProcess:
   FadeOutStart()
   ; Send !{F4}
   WinClose("RetroArch ahk_class RetroArch")
Return
En ajoutant donc avec le plus vert du système NES j'ai directement retroarch de proposé après avoir sélectionné mon exe de mon emulateur et l'extension nes.
Donc pensez à mettre a jour votre version de hyperlanchHQ qui est la plus récente: 1.0.13.0

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