Dans notre MAME.ini, nous avons maintenant :
Code : Tout sélectionner
Core communication options
--------------------------
-comm_localhost <string>
Local address to bind to. This can be a traditional xxx.xxx.xxx.xxx
address or a string containing a resolvable hostname. The default is
value is "0.0.0.0"
-comm_localport <string>
Local port to bind to. This can be any traditional communications port
as an unsigned 16-bit integer (0-65535). The default value is "15122".
-comm_remotehost <string>
Remote address to connect to. This can be a traditional xxx.xxx.xxx.xxx
address or a string containing a resolvable hostname. The default is
value is "0.0.0.0"
-comm_remoteport <string>
Remote port to connect to. This can be any traditional communications port
as an unsigned 16-bit integer (0-65535). The default value is "15122".
Comment ca fonctionne ?
¤Source¤2 or more PCs setup:
comm_localhost is the master pc machine, put the ip adress in here.
comm_remotehost needs to point to the ip adress of the next pc.
pc1 points to pc2, pc2 points to pc3 etc.
Last pc points to pc1 again.
After this, just start the game and in the setup/service menue of the game, you need to setup the network of pc1 to "master" and the rest to "slave" (or "unit2", "unit3" etc. depends on the game).
you can do this with one pc as well, but then you need to use the "remote" and "local" PORTS... and it works the same way.
off course you need two (or more) instances of MAME running and properly setup the mame.ini for your screen-displays.
Thats it... its the "old" ring network... enjoy
SailorSat en action :
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