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Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:46
par mr-o-big
03/08


SNK Ikari Warriors (beta):
- Ikari Warriors, Ikari JP, Victory Road, Dogou Souken:
added SNAC DB15 support (tested with DB15 Splitter for official MiSTer by Antonio Villena) and SNK LS-30 rotary native support using
custom adapter following DB15 pinout (button wires F, E, D and C carry the data), see Readme.md for instructions.
All SNAC stuff works using standard MiSTer binaries.


SNK Ikari Warriors (beta):
Update: fixed Ikari Warriors.mra incorrect buttons declaration.


SNK TANK/TNK III (beta):
Update: added SNK LS-30 rotary native support using
custom adapter following DB15 pinout (button wires F, E, D and C carry the data), see Readme.md for instructions.
All SNAC stuff works using standard MiSTer binaries.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:48
par mr-o-big
04/08


SNK Ikari Warriors (beta):
Fix: fixed all .mra files. The ampersand (&) character, used in a text string, has been replaced in .mra files since, in fact, being xml files, it was causing validation errors.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:48
par mr-o-big
05/08


SNK Ikari Warriors (beta):
Fixes:
- Removed the one pixel shift of the background layer (no more grey line on Ikari intro scene or yellow line at top of screen in Victory Road).
- Fixed all .mra files due to an error in the configuration of the buttons.
- Removed a silly error introduced by mistake that did not pause one of the CPUs when showing the OSD menu and caused errors when restarting the core.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:49
par mr-o-big
06/08


SNK Ikari Warriors (beta):
Fixes:
- Removed the one pixel shift of the background layer (no more grey line on Ikari intro scene or yellow line at top of screen in Victory Road).
- Fixed all .mra files due to an error in the configuration of the buttons.
- Removed a silly error introduced by mistake that did not pause one of the CPUs when showing the OSD menu and caused errors when restarting the core.


SNK Athena/Fighting Golf (beta):
Fixes:
- Removed the one pixel shift of the background layer (no more strange lines in Fighting Golf).
- Added DB15 SNAC support.


SNK T.A.N.K. (beta):
- Fixed typo in setname in T.A.N.K_Japan.mra (thanks to Toryalai1)

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:50
par mr-o-big
09/08


Gameboy, Gameboy 2P, Super Gameboy:
-Window start fixes (Ant Soldiers, Mealybug tests)
-Custom boot roms
-Wisdom Tree & Mani 161 mappers
-Update framework

Super Gameboy:
-Add delay to included boot rom (Tetris DX)
-Fix random freeze after reset or rom load

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:50
par mr-o-big
10/08


SNK Athena/Fighting Golf/Country Club (beta):
Update:
- Added Country Club game using analog sticks to simulate the trackball controls.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:51
par mr-o-big
12/08


New Core: Casio PV-2000


GBA:
- fix starting the core with "Sync core to video = off"
- autodetect RAM now has fallback to DDR3 when romsize exceeds SDRAM size
- add OSD option to allow GPIO features for romhacks(e.g. RTC and Rumble)
- add gamma for 2x rendering
- correct color 6 to 8bit color interpolation for 2X rendering
- update framework

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 13 août 2022 - 14:51
par mr-o-big
13/08


GBA2P:
- option to load different games for player 2
- option to duplicate saves from player 1 to player 2 when loading a game
- fix/remove automatic reset of audio select mode
- fix Sound DMA empty fifo handling
- fixed edge case where the last pixel of the last sprite per line could overwrite a pixel of a previously drawn sprite
- update framework


PSX:

Games affected by fixes:
Dino Crisis 2, Suikoden, Vagrant Story, GTA, Transformers, Micro Machines, Rugrats - Search for Reptar

new features:
- option for fixed CD speed added(1X-8X)
- optional hack to limit CD read speed to capability of the game -> allows to use 8x CD speed in more games without CD read overflow
- add gamma feature from framework

changes/fixes:
- CD: fixed bug with second command writing fifo values while IRQ is still pending
- CD: increased minimum seek time until better values/model are implemented
- CD: don't ignore pending work time when starting another work command
- CDXA: ignore sector if there is still data in the decode fifo
- GPU: invalidate texture cache after vram access from fill, cpu write or copy
- SPU: set priority from KEYOFF > KEYON to KEYON > KEYOFF
- DMA: slow down RAM->SPU transfer to 4 cycles per 32bit
- DMA: allow address zero as linked list next address
- Interlaced video out while paused will use only odd/even line data(half resolution) to fix artifacts on HDMI and flickering on analog out
- SNAC: ack glitch filter: Filters out any glitches of the ack signal that could happen with longer cables
- Memcard: fix wrong lastData responses
- error overlay off by default

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 14 août 2022 - 09:15
par mr-o-big
14/08


Raizing:
- Sound Pause Added (Thanks Zakk)
- Backend centralization of gp9001 code
- gp9001 graphical fixes
- sprite lag adjustments for Garegga, Batrider & Bakraid

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 15 août 2022 - 09:06
par mr-o-big
15/08


New Core: CreatiVision (aka Dick Smith Wizzard)
-Also supports Laser 2001 computer
-Full cart library works
-This core requires a bios, read the readme for more information
-Cassette loading will be fancier in the future but for now there is a basic writer to enter in .bas files


Raizing:
- Sprite Flickering Fix for gp9001

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 19 août 2022 - 22:43
par mr-o-big
17/08


Raizing:
- fixing dtack setting on 68k that resulted in sluggish gameplay in some spots.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 19 août 2022 - 22:43
par mr-o-big
18/08


Raizing:
- implement screen flip dip switch. Enable this in the dip switches menu to flip the screen 180 degrees in the other direction. This was requested from CRT users who had monitors physically turned the opposite way.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 19 août 2022 - 22:44
par mr-o-big
19/08


Main:
- Support for upcoming PCXT core (spark2k06).
- Fixes in video settings (wickerwaka, zakk4223).
- Add video_off timeout in MiSTer.ini, useful for OLED screens.
- input: add key values for japanese keyboards (makigumo).
- PCECD: Minor SCSI correction (David Shadoff).
- Allowing Minimig core to select ROMs in any folder (Kasper Olesen).


New Core: PCXT
Based on MCL86 (@MicroCoreLabs) and KTPC-XT (@kitune-san)
Also supports Tandy 1000
Graphics Gremlin CGA/Tandy (TubeTime)
Tandy partially implemented
Adlib (JTOPL2 - @jotego)
PC-Speaker
SN76489AN Compatible Implementation in VHDL Copyright (c) 2005, 2006, Arnim Laeuger (arnim.laeuger@gmx.net)
Turbo mode support
This core requires a BIOS, read the readme for more information

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 21 août 2022 - 08:50
par mr-o-big
20/08


Raizing:
- Enable hiscore table save for batrider. To save the hiscore table, go to the osd and save settings to dump out the nvram to the SD card. It will be auto loaded the next time you boot the game. Additionally, a default hiscore table is included in the MRA.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 21 août 2022 - 08:50
par mr-o-big
21/08


PCXT
- Fix overlapping status bits in CHIPSET module
- Fix overlapping status bits in menu, by @birdybro
- Format the readme, by @birdybro
- Resolve some warnings and update gitignore, by @birdybro
- bugfix in MCL86 microcode, by @MicroCoreLabs (DOSMAX compatible)
- Some changes in the OSD menu


New Core: Tank Battalion
1980 Namco game, distributed by Game Plan

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 24 août 2022 - 09:02
par mr-o-big
22/08


Raizing:
- Hiscore table save for Battle Garegga. To save hiscores, use the osd menu option to save config,.and nvram will be dumped out to the SD card and reloaded back again on next launch.
- Fix PCM banking for Kingdom Grandprix that resulted in sound samples being missed. Now all samples play properly. However, the sound speed fix is still pending for this and Sorcer Striker. Awaiting board verification.

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 26 août 2022 - 19:00
par mr-o-big
25/08


Raizing:
- Implement Sprite Priority Shift mode for gp9001 (needed to display Skull Howard boss properly in Sorcer Striker).
- Fix for sound speed in Sorcer Striker and Kingdom Grandprix (3.375mhz on Z80 instead of 4 listed in MAME).
- Flip dip center image (thanks @atrac17)


PCXT:
- set video_enable and latch start_a on Graphics Gremlin
- Tandy/PCJr Joystick Support, by @Flandango
- Support for loading custom ROMs
- Update of splash screen contributors

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 26 août 2022 - 19:00
par mr-o-big
26/08


Raizing:
- Adjustments on sound/z80 for sorcer and kingdom

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 28 août 2022 - 00:30
par mr-o-big
27/08


New arcade core: Missile Command (1980, Atari)
- Supports Trackball, Mouse, Joypad or Analog stick controls

Re: [MiSTer FPGA] New Cores & MAJ

Publié : 28 août 2022 - 19:14
par mr-o-big
28/08


New Arcade Core: Chameleon (1983, Jaleco)