Interface hyperpause trop grosse
Publié : 08 mars 2016 - 10:36
Bonjour,
j'ai un petit soucis avec Hyperpause.
L'interface est enorme par rapport a mon ecran.
Sur le forum officiel de Rlauncher j'ai fait les manip indiqué dans le wiki mais cela ne semble pas marcher.
J'ai remarqué deux erreur dans mon log
Coici les erreurs que j'ai repéré
est-ce lié a mon problème?
Merci par avance
j'ai un petit soucis avec Hyperpause.
L'interface est enorme par rapport a mon ecran.
Sur le forum officiel de Rlauncher j'ai fait les manip indiqué dans le wiki mais cela ne semble pas marcher.
J'ai remarqué deux erreur dans mon log
Code : Tout sélectionner
20:15:48:985 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
20:15:49:167 | RL | INFO | +172 | Main - System Specs:
RocketLauncher Dir: F:\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows*7 Édition Familiale Premium
SKU: Home Premium
Total Memory: 16325.78 MB
Free Memory: 12467.20 MB
Used Memory: 3858.582 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 12
GPU 1 Name: NVIDIA GeForce GTX 780
GPU 1 RAM: -1024.00 MB
GPU 1 Driver Version: 10.18.13.6200
GPU 2 Name: NVIDIA GeForce GTX 780
GPU 2 RAM: -1024.00 MB
GPU 2 Driver Version: 10.18.13.6200
Sound 1 Device: NVIDIA High Definition Audio
Sound 1 Status: Enabled
Sound 2 Device: Realtek High Definition Audio
Sound 2 Status: Enabled
Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound 3 Status: Enabled
Sound 4 Device: NVIDIA High Definition Audio
Sound 4 Status: Enabled
OS Language: French_Standard
System Locale: fr-FR
Formats Locale: fr-FR
Windows UI Language: fr-FR
Text Encoding: Windows-1252
OS Admin Status: Yes
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary)
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
AutoHotkey Path:
AHK Version: 1.1.09.04
Unicode: No
20:15:49:167 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\RocketLauncher.exe exists
20:15:49:168 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
20:15:49:168 | RL | INFO | +0 | Main - RocketLauncher received "Sony PlayStation" and "Final Fantasy IX (USA) (Disc 1)"
20:15:49:179 | RL | INFO | +15 | Main - Did not find a "F:\RocketLauncher\Settings\Sony PlayStation\Game Options.ini" file, skipping any game-specific options.
20:15:49:179 | RL | INFO | +0 | Main - Final Fantasy IX (USA) (Disc 1) is using the default emulator: ePSXe
20:15:49:179 | RL | INFO | +0 | Main - Checking for a [ePSXe] section in F:\RocketLauncher\Settings\Sony PlayStation\Emulators.ini
20:15:49:180 | RL | INFO | +0 | Main - Checking for a [ePSXe] section in F:\RocketLauncher\Settings\Global Emulators.ini
20:15:49:180 | RL | INFO | +0 | Main - Found [ePSXe] in F:\RocketLauncher\Settings\Global Emulators.ini
20:15:49:180 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\Modules\ePSXe\ePSXe.ahk exists
20:15:49:186 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module.
20:15:49:186 | RL | INFO | +0 | Main - Final Fantasy IX (USA) (Disc 1) will use module: F:\RocketLauncher\Modules\ePSXe\ePSXe.ahk
20:15:49:198 | RL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
20:15:49:201 | RL | INFO | +15 | CheckFile - Checking if F:\HyperSpin\Emulators\ePSXe\v2.0\ePSXe.exe exists
20:15:49:201 | RL | INFO | +0 | Main - INI Keys read
20:15:49:201 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\Module Extensions\7z.exe exists
20:15:49:202 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\Module Extensions\7z.dll exists
20:15:49:204 | RL | INFO | +0 | Main - "Final Fantasy IX (USA) (Disc 1)" qualifies for MultiGame.
20:15:49:204 | RL | INFO | +0 | CheckPaths - Started
20:15:49:204 | RL | INFO | +0 | CheckPaths - Found rom: F:\Roms\Sony PlayStation\Final Fantasy IX (USA) (Disc 1).7z
20:15:49:204 | RL | INFO | +0 | CheckPaths - Ended
20:15:49:205 | RL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 12
pluginPath = F:\RocketLauncher\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode =
rlTitle = RocketLauncher
rlVersion = 1.0.1.5a
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = F:\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID =
frontendPath = F:\HyperSpin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = F:
exitEmulatorKey = ~Esc|H1100:1joy7
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t|H:1joy7
emuFullPath = F:\HyperSpin\Emulators\ePSXe\v2.0\ePSXe.exe
emuPath = F:\HyperSpin\Emulators\ePSXe\v2.0
emuName = ePSXe
emuExt = exe
baseRomPath = \Sony PlayStation
romPath = F:\Roms\Sony PlayStation
romPathFromIni = F:\Roms\Sony PlayStation
romExtension = .7z
romExtensionOrig = .7z
romExtensions = 7z|zip|cue|bin
executable = ePSXe.exe
systemDbName = Sony PlayStation
systemName = Sony PlayStation
dbPath =
dbName = Final Fantasy IX (USA) (Disc 1)
dbExt =
romName = Final Fantasy IX (USA) (Disc 1)
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 400
romMappingMenuMargin = 65
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s60 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 7
romMappingTextMargin = 15
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 55
romMappingMenuFlagSeparation = 7
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly =
altRomNameOnly =
altArchiveAndRomName =
altArchiveAndManyRomNames =
altRomNamesOnly =
romMapScenario =
skipchecks = false
romMatchExt = false
blockInputTime = 0
blockInputFile = F:\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame =
screenRotationAngle = 0
screenRotationAngleGame =
setResolution =
logFile = F:\RocketLauncher\RocketLauncher.log
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
logLevel = 3
logShowDebugConsole = false
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
rlDebugConsoleStdout =
sysLang = French_Standard
sysType = 64-bit
broadcastWindowTitle =
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1920
originalHeight = 1080
vdEnabled = false
vdFullPath =
vdUseSCSI = true
vdDriveLetter =
vdAddDrive = true
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = false
ledblinkySystemName =
ledblinkyFullPath =
ledblinkyProfilePath = F:\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = F:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
winIPACFullPath =
ultraMapEnabled = false
ultraMapFullPath =
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = false
hideEmu = false
hideFE = false
fadeIn = true
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeClickThrough = false
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W =
fadeLyr2H =
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W =
fadeLyr3H =
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW =
fadeLyr3StaticH =
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H =
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 900
fadeBarWindowH =
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = true
fadeBarNon7zProgressTime = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoDeveloper = text with label
fadeRomInfoPublisher = disabled
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = F:\RocketLauncher\Media\Fade
RLDataPath = F:\RocketLauncher\Data
RLMediaPath = F:\RocketLauncher\Media
RLErrSoundPath = F:\RocketLauncher\Media\Sounds\Error
modulesPath = F:\RocketLauncher\Modules
moduleFullName = F:\RocketLauncher\Modules\ePSXe\ePSXe.ahk
moduleName = ePSXe
modulePath = F:\RocketLauncher\Modules\ePSXe
moduleExtension = ahk
moduleExtensionsPath = F:\RocketLauncher\Module Extensions
libPath = F:\RocketLauncher\Lib
sevenZEnabled = true
sevenZPath = F:\RocketLauncher\Module Extensions\7z.exe
sevenZDllPath = F:\RocketLauncher\Module Extensions\7z.dll
sevenZExtractPath = F:\HyperSpin\Utilities\TEMPS
sevenZExtractPathOrig =
sevenZAttachSystemName = false
sevenZDelTemp = true
sevenZSounds = true
sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
7zExtractPath = F:\HyperSpin\Utilities\TEMPS
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500|800
mgFont = Arial
mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 100
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate = 1
mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
mgOnLaunch = false
pauseEnabled = true
pauseKey = ~NumpadAdd
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = F:\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = {F1 down}{F1 up}
pauseLoadStateKeyCodes = {F3 down}{F3 up}
keyboardEncoder =
keyboardEncoderEnabled = false
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = F:\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = F:\Utilities\JoyToKey\JoyToKey.exe
profilePath = F:\RocketLauncher\Profiles
keymapperProfilePath = F:\RocketLauncher\Profiles\xpadder
keymapperFrontEndProfileName = RocketLauncherUI
keymapperFrontEndProfile = false
keymapperRocketLauncherProfileEnabled = false
joyIDsEnabled = false
joyIDsPreferredControllersGlobal =
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit =
CustomJoyNamesEnabled = false
CustomJoyNames =
rotateMethod = false
FEProfile = F:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
defaultProfile = F:\RocketLauncher\Profiles\xpadder\_Default
systemProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation
xPadderSystemProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation\_Default
emuProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation\ePSXe
romProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation\Final Fantasy IX (USA) (Disc 1)
RocketLauncherProfile = F:\RocketLauncher\Profiles\xpadder\RocketLauncher
blankProfile = F:\RocketLauncher\Profiles\xpadder\_Default\blank
ahkFEProfile = F:\RocketLauncher\Profiles\AHK\RocketLauncherUI
ahkDefaultProfile = F:\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = F:\RocketLauncher\Profiles\AHK\Sony PlayStation
ahkEmuProfile = F:\RocketLauncher\Profiles\AHK\Sony PlayStation\ePSXe
ahkRomProfile = F:\RocketLauncher\Profiles\AHK\Sony PlayStation\Final Fantasy IX (USA) (Disc 1)
ahkRocketLauncherProfile = F:\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = false
bezelICEnabled = false
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
qResFullPath = F:\RocketLauncher\Module Extensions\QRes.exe
mon1O =
pacDrivedllFile = F:\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = F:\RocketLauncher\Lib\User Fade Animations.ini
20:15:49:206 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
20:15:49:206 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
20:15:49:206 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts
20:15:49:206 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
20:15:49:206 | RL | WARNING | +0 | BuildScript - "F:\RocketLauncher\Lib\User Functions Init.ahk" not found
20:15:49:206 | RL | INFO | +0 | BuildScript - Validating module
20:15:49:209 | RL | INFO | +0 | BuildScript - Validation complete
20:15:49:209 | RL | INFO | +0 | BuildScript - Module:
MEmu = ePSXe
MEmuV = v1.9.0
MURL = http://www.epsxe.com/
MAuthor = djvj,Shateredsoul,brolly,robbforce
MVersion = 2.1.3
MCRC = 1F6DC70F
iCRC = 97B121A8
MID = 635038268888210842
MSystem = "Sony PlayStation"
;----------------------------------------------------------------------------
; Notes:
; epsxe can't deal with bin/cue dumps with more than one audio track if you load the cue file directly.
; For these to work you must mount the cue on Virtual Drive and let epsxe boot the game from there.
; You need to make sure you have a SCSI virtual drive on Daemon Tools, NOT a DT one.
; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards
;
; Extract all your BIOS files to the bios subfolder. Then goto Config->Bios and select the bios you wish to use.
;
; Go to Config->Video then choose a plugin. Pete's OpenGL line is preffered
; Click Configure (under video plugin) and choose fullscreen and set your desired resolution. Video options/results will vary based on the plugin you choose.
;
; If you are using images with multiple tracks, set your extension to cue (make sure all your cues are correctly pointing to their tracks).
; Go to Config->Cdrom->Configure button and select the drive letter associated with your Virtual Drive virtual drive.
;
; ePSXe will ONLY close via Escape, it will bug out with all other forms of closing a normal program. Do not edit CloseProcess!
;
; TurboButton will only work with DX7 video plugin. Turbo key by Hypnoziz
;
; Requires at least Libs\Shared.ahk v1.1.3
;
; epsxe stores its settings in the registry @ HKEY_CURRENT_USER\Software\epsxe\config
; plugins store their settings in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
settingsFile := modulePath . "\" . moduleName . ".ini"
; Plugin settings are overridable per rom.
GfxPlugin := IniReadCheck(settingsFile, "Settings|" . romName, "Graphics_Plugin","PeteOpenGL2",,1) ; Use the gfx plugin name
HiresX := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Internal_X_Resolution",0,,1)
HiresY := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Internal_Y_Resolution",0,,1)
KeepRatio := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Stretching_Mode",0,,1)
NoRenderTexture := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Render_Mode",0,,1)
FilterType := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Texture_Filtering",0,,1)
HiResTextures := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Hi-Res_Textures",0,,1)
TWinShader := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Pixel_Shader","false",,1)
OffscreenDrawing := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Offscreen_Drawing",0,,1)
FrameTexType := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Framebuffer_Effects",0,,1)
FrameUpload := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Framebuffer_Uploads",0,,1)
ShaderDir := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Shader_Dir",,,1)
FullscreenShader := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Fullscreen_Shader",0,,1)
FSShaderLevel := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Shader_Level",1,,1)
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
turboButton := IniReadCheck(settingsFile, "Settings", "turboButton","F12",,1) ; Key mapping for turbo button assignment
slowBoot := IniReadCheck(settingsFile, "Settings", "slowBoot","false",,1) ; If true, force emulator to show bios screen at boot
enableAnalog := IniReadCheck(settingsFile, "Settings|" . romName, "EnableAnalog","true",,1) ; If true, enables analog controls at start of game for you, so you don't have to press F5
hideEpsxeGUIs := IniReadCheck(settingsFile, "Settings", "HideePSXeGUIs","true",,1)
perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
disableMemoryCard1 := IniReadCheck(settingsFile, romName, "DisableMemoryCard1","false",,1) ; If true, disables memory card 1 for this game. Some games may not boot if both memory cards are inserted.
disableMemoryCard2 := IniReadCheck(settingsFile, romName, "DisableMemoryCard2","false",,1) ; If true, disables memory card 2 for this game. Some games may not boot if both memory cards are inserted.
memCardPath := IniReadCheck(settingsFile, "Settings", "MemCardPath", emuPath . "\memcards",,1)
memCardPath := AbsoluteFromRelative(emuPath, memCardPath)
; dialogOpen := i18n("dialog.open") ; Looking up local translation
dialogOpen := "Open" ; apparently ePSXe doesnt support multiple languages, forcing this until it does
BezelStart()
; Set the GPU plugin and it's settings.
WriteReg("SZ", "epsxe\config", "VideoPlugin", "gpu" . GfxPlugin . ".dll")
; TODO: The other video plugins might use the same settings and even if they don't, it probably won't hurt
; to have these values in the registry for the selected plugin.
; Only apply these settings if the user selected the OpenGL2 plugin.
If (GfxPlugin = "PeteOpenGL2") {
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiresX", HiresX)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiresY", HiresY)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "KeepRatio", KeepRatio)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "NoRenderTexture", NoRenderTexture)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FilterType", FilterType)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiResTextures", HiResTextures)
TWinShader := If TWinShader = "true" ? 1 : 0 ; Convert texture shader bool into an int before writing to the registry
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "TWinShader", TWinShader)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "OffscreenDrawing", OffscreenDrawing)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FrameTexType", FrameTexType)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FrameUpload", FrameUpload)
; If the shader directory isn't set then disable the other shader settings if the fullscreen shader is 3 or 5.
If (ShaderDir = "") {
If (FullscreenShader in 3, 5) {
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenShader", 0)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FSShaderLevel", 0)
} Else {
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenShader", FullscreenShader)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FSShaderLevel", FSShaderLevel)
}
} Else {
ShaderDir := GetFullName(ShaderDir) . "\"
; TODO: Should check that the shader folder/files exist.
WriteReg("SZ", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "ShaderDir", ShaderDir)
; TODO: Probably should check that FullscreenShader is set to 3 or 5.
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenShader", FullscreenShader)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FSShaderLevel", FSShaderLevel)
; Turn these settings off because they'll blur/alter the image before it gets to the shader.
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FilterType", 0)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiResTextures", 0)
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenBlur", 0)
}
}
; Changes fullscreen setting for the gpu plugin.
If (Fullscreen = "true") {
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "WindowMode", 0)
} Else {
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "WindowMode", 1)
If (bezelEnabled = "true") {
winSize := bezelScreenHeight * 65536 + bezelScreenWidth ; convert desired windowed resolution to Decimal
WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "WinSize", winSize)
}
}
; Memory Cards
defaultMemCard1 := memCardPath . "\_default_001.mcr" ; defining default blank memory card for slot 1
defaultMemCard2 := memCardPath . "\_default_002.mcr" ; defining default blank memory card for slot 2
memCardName := If romTable[1,5] ? romTable[1,4] : romName ; defining rom name for multi disc rom
romMemCard1 := memCardPath . "\" . memCardName . "_001.mcr" ; defining name for rom's memory card for slot 1
romMemCard2 := memCardPath . "\" . memCardName . "_002.mcr" ; defining name for rom's memory card for slot 2
memcardType := If perGameMemCards = "true" ? "rom" : "default" ; define the type of memory card we will create in the below loop
If !FileExist(memCardPath)
FileCreateDir, %memCardPath% ; create memcard folder if it doesn't exist
Loop 2
{ If !FileExist(%memcardType%MemCard%A_Index%)
{ FileAppend,, % %memcardType%MemCard%A_Index% ; create a new blank memory card if one does not exist
Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . %memcardType%MemCard%A_Index%)
}
WriteReg("SZ", "epsxe\config", "Memcard" . A_Index, %memcardType%MemCard%A_Index%)
; Now disable a memory card if required for the game to boot properly
memcard%A_Index%Enable := ReadReg("epsxe\config", "Memcard" . A_Index . "Enable")
If (disableMemoryCard%A_Index% = "true")
WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 0)
Else
WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 1)
}
hideEmuObj := Object(dialogOpen . " PSX ISO ahk_class #32770",0,"ahk_class EPSXGUI",0,"ePSXe ahk_class EPSX",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, sevenZExtractPath)
epsxeExtension := InStr(".ccd|.cue|.mds|.img|.iso|.pbp",romExtension) ; the psx extensions supported by the emu
SetKeyDelay(50)
; turboButton := xHotKeyVarEdit(turboButton,"turboButton","~","Add")
xHotKeywrapper(turboButton,"TurboProcess")
turboEnabled := 0 ; Initialize turbo state
RomTableCheck() ; make sure romTable is created already so the next line can calculate correctly
noGUI := If romTable.MaxIndex() ? "" : " -nogui" ; multidisc games will not use nogui because we need to select an option in epsxe's gui to swap discs
slowBoot := If slowBoot = "true" ? " -slowboot" : ""
If (noGUI = "" && hideEpsxeGUIs = "true") { ; for multi disc games only
Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
SetTimer, HideGUIWindow, 10 ; start watching for gui window so it can be completely hidden
}
; Mount the CD using Virtual Drive
If (epsxeExtension && vdEnabled = "true") {
Log("Module - Virtual Drive is enabled and " . romExtension . " is a supported Virtual Drive extension")
VirtualDrive("get") ; populates the vdDriveLetter variable with the drive letter to your scsi or dt virtual drive
currentCDRomAscii := ReadReg("epsxe\config", "CdromLetter") ; read the current setting for ePSXe's cdrom it is using
currentCDRomLetter := Chr(currentCDRomAscii) ; converts the ascii code to a letter
If (currentCDRomLetter = "")
Log("Module - " . MEmu . " is not configured with a CDRom Drive")
Else If (currentCDRomAscii = 48)
Log("Module - " . MEmu . " is configured to read from the FirstCdrom Drive and will be updated to a proper letter instead")
Else
Log("Module - " . MEmu . " is configured to read from Drive " . currentCDRomLetter . ":")
If (currentCDRomLetter != vdDriveLetter) {
newCDRomAscii := Asc(vdDriveLetter) ; converts the letter to an ascii code
WriteReg("SZ", "epsxe\config", "CdromLetter", newCDRomAscii)
Log("Module - Updated " . MEmu . " to use Drive " . vdDriveLetter . ": for all future launches.",2)
} Else
Log("Module - " . MEmu . " is configured to use the correct drive already")
VirtualDrive("mount",romPath . "\" . romName . romExtension)
HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
errorLvl := Run(executable . noGUI . slowBoot, emuPath)
usedVD := 1
} Else {
If (romExtension = ".pbp") {
Log("Module - Sending rom to emu directly with the load binary directive.")
HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
errorLvl := Run(executable . noGUI . slowBoot . " -loadbin """ . romPath . "\" . romName . romExtension . """", emuPath)
} Else {
Log("Module - Sending rom to emu directly as Virtual Drive is not enabled or " . romExtension . " is not a supported Virtual Drive extension.")
HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
errorLvl := Run(executable . noGUI . slowBoot . " -loadiso """ . romPath . "\" . romName . romExtension . """", emuPath)
}
}
If errorLvl
ScriptError("Error launching " . executable . "`, closing module.")
epsxeLaunchType := If usedVD ? "CDROM" : "ISO" ; determines which command gets sent to epsxe
If (noGUI = "") { ; for multi disc games only
Log("Module - " . romName . " is a multi-disc game, so launching " . MEmu . " with GUI enabled so swapping can occur.")
WinWait("ePSXe ahk_class EPSXGUI")
If (epsxeLaunchType = "CDROM") {
Log("Module - Telling ePSXe to run a CDROM")
PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Run CDROM
} Else {
Log("Module - Telling ePSXe to run an ISO")
PostMessage, 0x111, 40003,,,ahk_class EPSXGUI ; Run ISO
}
} Else
Log("Module - " . romName . " is not a multi-disc game, so launching " . MEmu . " with GUI disabled.")
If (!usedVD && noGUI = "") { ; for some reason, epsxe still shows an open psx iso box even though it was provided on the run command when we don't also send -nogui. This handles loading the rom.
Log("Module - " . MEmu . " GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.")
OpenROM(dialogOpen . " PSX ISO ahk_class #32770", romPath . "\" . romName . romExtension)
}
WinWait("ePSXe ahk_class EPSX")
WinWaitActive("ePSXe ahk_class EPSX")
If (noGUI = "" && hideEpsxeGUIs = "true") { ; for multi disc games only
Log("Module - Stopping the HideGUIWindow timer")
SetTimer, HideGUIWindow, Off
}
BezelDraw()
HideEmuEnd()
FadeInExit()
If (enableAnalog = "true")
{ Sleep, 1500 ; necessary otherwise epsxe doesn't register the key
Send, {F5 down}{F5 up}
}
Process("WaitClose", executable)
If usedVD
VirtualDrive("unmount")
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
ReadReg(var1, var2) {
RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2%
Return %regValue%
}
WriteReg(type, var1, var2, var3) {
RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3%
}
TurboProcess:
If (turboEnabled = 0) {
Send, {Delete}{End}{End}{Delete}
turboEnabled := 1
} Else {
Send, {Delete}{End}{Delete}
turboEnabled := 0
}
Return
HaltEmu:
If turboButton
XHotKeywrapper(turboButton,"TurboProcess","OFF")
If (Fullscreen = "true")
{ PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Go fullscreen, same as alt+enter
Sleep, 200
}
Return
MultiGame:
; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName
SetKeyDelay(50)
If usedVD
{ VirtualDrive("unmount") ; Unmount the CD from Virtual Drive
Sleep, 500 ; Required to prevent your Virtual Drive app from bugging
VirtualDrive("mount",selectedRom) ; Mount the CD using Virtual Drive
}
ControlSend,, {ESC down}{ESC Up}, ahk_class EPSX ; this exits the game window and brings back ePSXe's gui menu window
If (hideEpsxeGUIs = "true")
{ Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
SetTimer, HideGUIWindow, 10
}
If (epsxeLaunchType = "CDROM") {
Log("Module - Telling ePSXe to swap to another CDROM")
PostMessage, 0x111, 40005,,,ahk_class EPSXGUI ; Change Disc CDROM
} Else {
Log("Module - Telling ePSXe to swap to another ISO")
PostMessage, 0x111, 40006,,,ahk_class EPSXGUI ; Change Disc ISO
}
If usedVD
{ WinWait("Change Disc Option ahk_class #32770")
ControlSend,Button1,{Enter},Change Disc Option ahk_class #32770
} Else {
OpenROM(dialogOpen . " PSX ISO ahk_class #32770", selectedRom)
}
If hideEpsxeGUIs := "true"
{ Log("Module - Stopping the HideGUIWindow timer")
SetTimer, HideGUIWindow, off
}
; If BezelEnabled
; BezelDraw()
Return
RestoreEmu:
WinActivate, ahk_id %emulatorID%
If (Fullscreen = "true")
PostMessage, 0x111, 40001,,,ahk_class EPSXGUI ; Go fullscreen, same as alt+enter
If turboButton
XHotKeywrapper(turboButton,"TurboProcess","ON")
Return
HideGUIWindow:
WinSet, Transparent, On, ePSXe ahk_class EPSXGUI
WinSet, Transparent, On, Open PSX ISO ahk_class #32770 ; when not using DT
WinSet, Transparent, On, Change Disc Option ahk_class #32770 ; when using DT
Return
CloseProcess:
FadeOutStart()
SetWinDelay, 50
Log("Module - Sending Escape to close emulator")
If (noGUI = "") { ; for multi disc games only
PostMessage, 0x111, 40007,,,ahk_class EPSX ; Exit ePSXe, only works when guis are used though, basically when multigame supported games are launched
WinWait("ePSXe ahk_class EPSXGUI")
WinClose("ePSXe ahk_class EPSXGUI")
} Else
ControlSend,, {Esc down}{Esc up}, ePSXe ahk_class EPSX ; DO NOT CHANGE
Return
; PostMessage, 0x111, 40008,,,ahk_class EPSXGUI ; Continue
; PostMessage, 0x111, 40009,,,ahk_class EPSXGUI ; Reset
20:15:49:219 | RL | INFO | +16 | BuildScript - Loaded Pause scripts
20:15:49:220 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
20:15:49:221 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
20:15:49:221 | RL | WARNING | +0 | BuildScript - "F:\RocketLauncher\Lib\User Functions.ahk" not found
20:15:49:221 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
20:15:49:223 | RL | INFO | +0 | Main - Module is built
20:15:49:223 | RL | INFO | +0 | CheckFile - Checking if F:\RocketLauncher\AutoHotkey.dll exists
20:15:49:224 | RL | INFO | +0 | Main - Running module
20:15:49:395 | MD | INFO | +N/A | Module initialized
20:15:49:440 | MD | INFO | +46 | StartModule - Started
20:15:49:440 | MD | INFO | +0 | StartModule - MEmu: ePSXe
MEmuV: v1.9.0
MURL: http://www.epsxe.com/
MAuthor: djvj,Shateredsoul,brolly,robbforce
MVersion: 2.1.3
MCRC: 1F6DC70F
iCRC: 97B121A8
MID:
MSystem: "Sony PlayStation"
20:15:49:440 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony PlayStation"
20:15:49:441 | MD | INFO | +0 | PluginInit - Started
20:15:49:441 | MD | INFO | +0 | CheckFile - Checking if F:\HyperSpin\Databases\Sony PlayStation\Sony PlayStation.xml exists
20:15:49:543 | MD | INFO | +94 | PluginInit - Ended
20:15:49:570 | MD | INFO | +31 | StartModule - Ended
20:15:49:573 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\_Default\Layer 1.png
20:15:49:748 | MD | INFO | +187 | DefaultAnimateFadeIn - Started, direction is: in
20:15:49:748 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
20:15:50:254 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
20:15:50:287 | MD | INFO | +31 | DxwndUpdateIniPath - DxwndIni set to F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
20:15:50:289 | MD | INFO | +0 | Module Setting - [Settings] - Graphics_Plugin: PeteOpenGL2
20:15:50:290 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Graphics_Plugin: PeteOpenGL2
20:15:50:290 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Internal_X_Resolution: 2
20:15:50:290 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Internal_X_Resolution: 2
20:15:50:291 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Internal_Y_Resolution: 3
20:15:50:291 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Internal_Y_Resolution: 3
20:15:50:291 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Stretching_Mode: 0
20:15:50:292 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Stretching_Mode: 0
20:15:50:292 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Render_Mode: 1
20:15:50:292 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Render_Mode: 1
20:15:50:310 | MD | INFO | +31 | CreateMGRomTable - Started
20:15:50:310 | MD | INFO | +0 | CreateRomTable - Started
20:15:50:311 | MD | INFO | +0 | CreateRomTable - Ended, 6 Loops to create table.
20:15:50:311 | MD | INFO | +0 | CreateMGRomTable - Ended
20:15:50:311 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Texture_Filtering: 6
20:15:50:312 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Texture_Filtering: 6
20:15:50:312 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Hi-Res_Textures: 2
20:15:50:312 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Hi-Res_Textures: 2
20:15:50:313 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Pixel_Shader: true
20:15:50:313 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Pixel_Shader: true
20:15:50:313 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Offscreen_Drawing: 2
20:15:50:314 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Offscreen_Drawing: 2
20:15:50:314 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Framebuffer_Effects: 3
20:15:50:314 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Framebuffer_Effects: 3
20:15:50:315 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Framebuffer_Uploads: 2
20:15:50:315 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Framebuffer_Uploads: 2
20:15:50:315 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Shader_Dir:
20:15:50:316 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Shader_Dir:
20:15:50:316 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Fullscreen_Shader: 0
20:15:50:316 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Fullscreen_Shader: 0
20:15:50:317 | MD | INFO | +0 | Module Setting - [Pete's OpenGL2 GPU Plugin] - Shader_Level: 1
20:15:50:317 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Shader_Level: 1
20:15:50:317 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true
20:15:50:317 | MD | INFO | +0 | Module Setting - [Settings] - turboButton: F12
20:15:50:318 | MD | INFO | +0 | Module Setting - [Settings] - slowBoot: false
20:15:50:318 | MD | INFO | +0 | Module Setting - [Settings] - EnableAnalog: false
20:15:50:318 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - EnableAnalog: false
20:15:50:319 | MD | INFO | +0 | Module Setting - [Settings] - HideePSXeGUIs: true
20:15:50:319 | MD | INFO | +0 | Module Setting - [Settings] - PerGameMemoryCards: true
20:15:50:319 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - DisableMemoryCard1: false
20:15:50:320 | MD | INFO | +0 | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - DisableMemoryCard2: false
20:15:50:320 | MD | INFO | +0 | Module Setting - [Settings] - MemCardPath: F:\HyperSpin\Emulators\ePSXe\v2.0\memcards
20:15:50:323 | MD | INFO | +0 | 7z - Started, received F:\Roms\Sony PlayStation\Final Fantasy IX (USA) (Disc 1).7z. If rom is an archive, it will extract to F:\HyperSpin\Utilities\TEMPS
20:15:50:323 | MD | INFO | +0 | CheckFile - Checking if F:\Roms\Sony PlayStation\Final Fantasy IX (USA) (Disc 1).7z exists
20:15:50:468 | MD | INFO | +156 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Final Fantasy IX (USA) (Disc 1).cue"
20:15:50:469 | MD | INFO | +0 | 7z - Extracted path of rom will be 96 in length and within the 255 character limit.
20:15:50:469 | MD | INFO | +0 | 7z - The sevenZExtractPath has 987762 MB of free space which is enough to extract this game: 740 MB
20:15:50:469 | MD | INFO | +0 | DefaultFadeAnimation - Started
20:15:50:470 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\_Default\Info Bar.png
20:15:50:479 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3.png
20:15:50:502 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\_Default\Progress Bar.png
20:15:50:540 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\_Default\7z extracting.mp3
20:15:50:540 | MD | INFO | +0 | DefaultFadeAnimation - Playing F:\RocketLauncher\Media\Fade\_Default\7z extracting.mp3
20:15:50:883 | MD | INFO | +344 | DefaultFadeAnimation - Ended
20:16:16:262 | MD | INFO | +25381 | 7z - Ended
20:16:16:262 | MD | INFO | +0 | RomTableCheck - Started
20:16:16:262 | MD | INFO | +0 | RomTableCheck - Ended
20:16:16:262 | MD | INFO | +0 | Module - Starting the HideGUIWindow timer to prevent them from showing
20:16:16:262 | MD | INFO | +0 | Module - Sending rom to emu directly as Virtual Drive is not enabled or .cue is not a supported Virtual Drive extension.
20:16:16:262 | MD | INFO | +0 | Run - Running: F:\HyperSpin\Emulators\ePSXe\v2.0\ePSXe.exe -loadiso "F:\HyperSpin\Utilities\TEMPS\Final Fantasy IX (USA) (Disc 1)\Final Fantasy IX (USA) (Disc 1).cue"
20:16:16:489 | MD | INFO | +234 | GetFadePicFile - Randomized images and Fade will use F:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
20:16:16:489 | MD | INFO | +0 | DefaultFadeAnimationLoop - Playing 7z fade complete sound: F:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
20:16:16:685 | MD | INFO | +187 | Module - Final Fantasy IX (USA) (Disc 1) is a multi-disc game, so launching ePSXe with GUI enabled so swapping can occur.
20:16:16:685 | MD | INFO | +0 | WinWait - Waiting for "ePSXe ahk_class EPSXGUI"
20:16:16:930 | MD | INFO | +250 | Module - Telling ePSXe to run an ISO
20:16:16:930 | MD | INFO | +0 | Module - ePSXe GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.
20:16:16:930 | MD | INFO | +0 | OpenROM - Started
20:16:16:930 | MD | INFO | +0 | WinWait - Waiting for "Open PSX ISO ahk_class #32770"
20:16:17:275 | MD | INFO | +343 | WinWaitActive - Waiting for "Open PSX ISO ahk_class #32770"
20:16:17:436 | MD | INFO | +156 | OpenROM - Ended
20:16:17:436 | MD | INFO | +0 | WinWait - Waiting for "ePSXe ahk_class EPSX"
20:16:20:462 | MD | INFO | +3026 | WinWaitActive - Waiting for "ePSXe ahk_class EPSX"
20:16:23:114 | MD | INFO | +2652 | Module - Stopping the HideGUIWindow timer
20:16:23:971 | MD | INFO | +858 | DefaultAnimateFadeIn - Started, direction is: out
20:16:24:478 | MD | INFO | +515 | DefaultAnimateFadeIn - Ended
20:16:24:517 | MD | INFO | +31 | Process - WaitClose ePSXe.exe
20:16:39:004 | MD | INFO | +14493 | Pause Started: current rom: Final Fantasy IX (USA) (Disc 1), current system Name: Sony PlayStation
20:16:39:337 | MD | INFO | +327 | ProcSus - Suspending Process: 2472
20:16:39:368 | MD | ERROR | +32 | ConvertToMonitorObject - Width not supplied in array. Object creation terminated.
20:16:39:368 | MD | INFO | +0 | CheckForNearestSupportedRes - Started
20:16:39:368 | MD | ERROR | +0 | CheckForNearestSupportedRes - Supplied desired resolution does not contain any data.
20:16:39:426 | MD | INFO | +62 | RocketLauncher HitoText Path: F:\RocketLauncher\Module Extensions\HiToText.exe
20:16:39:426 | MD | INFO | +0 | RocketLauncher 7z Path: F:\RocketLauncher\Module Extensions\7z.exe
20:16:41:417 | MD | INFO | +1997 | Pause Menu items: Change Disc|Save State|Load State|Artwork|Manuals|Videos|Sound|Statistics|Settings|Shutdown
20:16:42:248 | MD | INFO | +827 | Finished Loading Pause
20:16:42:574 | MD | INFO | +327 | Loaded ChangeDisc SubMenu
20:16:43:380 | MD | INFO | +811 | Closing Pause
20:16:43:591 | MD | INFO | +203 | ProcRes - Resuming Process: 2472
20:16:44:096 | MD | INFO | +500 | Pause Closed
20:16:46:309 | MD | INFO | +2215 | Module - Sending Escape to close emulator
20:16:46:309 | MD | INFO | +0 | WinWait - Waiting for "ePSXe ahk_class EPSXGUI"
20:16:46:351 | MD | INFO | +47 | WinClose - Closing: ePSXe ahk_class EPSXGUI
20:16:47:395 | MD | INFO | +1045 | 7zCleanUp - Started
20:16:47:521 | MD | INFO | +125 | 7zCleanUp - Ended
20:16:47:521 | MD | INFO | +0 | ExitModule - Started
20:16:47:521 | MD | INFO | +0 | Starting Updating Statistics:
20:16:47:654 | MD | INFO | +124 | Game section statistics updated.
20:16:47:671 | MD | INFO | +32 | ExitModule - Ended
20:16:47:671 | MD | INFO | +0 | End of Module Logs
20:16:47:779 | RL | INFO | +58563 | Main - Module ended, exiting RocketLauncher normally
20:16:47:779 | RL | INFO | +0 | ExitScript - Started
20:16:48:019 | RL | INFO | +234 | SystemCursor - Restoring mouse cursor
20:16:48:030 | RL | INFO | +15 | ExitScript - Ended
Code : Tout sélectionner
20:16:39:368 | MD | ERROR | +32 | ConvertToMonitorObject - Width not supplied in array. Object creation terminated.
20:16:39:368 | MD | INFO | +0 | CheckForNearestSupportedRes - Started
20:16:39:368 | MD | ERROR | +0 | CheckForNearestSupportedRes - Supplied desired resolution does not contain any data.
Merci par avance