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problem lancement pcx2 play2

Publié : 27 juin 2014 - 11:10
par Chopper
bonjour a tous

quand je lance de mon menu ps2 les jeux rien ne ce produit

quand je test avec hyperlaunch

il me dit

"cannot find c:hyperspin/module/sony playstation 2/settings.ini

je suis sur hl2


merci d avance   :afro:  

Re: problem lancement pcx2 play2

Publié : 27 juin 2014 - 12:30
par micaelo14
Tu peux mettre ton module qu'on regarde ça

Re: problem lancement pcx2 play2

Publié : 27 juin 2014 - 12:46
par Chopper

; Sony Playstation 2
; PCSX2 v1.0.0.r5350
; by djvj
; 1.61
;
; Notes:
; Grab the Settings.ini located in my user dir @ /Upload Here/djvj/Sony Playstation 2/ and place it in the folder with this module
; If you want to customize settings per game, create a new section in the Settings.ini with the game's name
; All the module and basic emulator settings can be found in the Settings section in the Settings.ini
; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.
; Tested DT support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI drive letter.
; On first run of pcsx2, make sure to select CDVD-Plugin, otherwise you will get some errors on load
; Additional help on setting up the Settings.ini can be found in the comments at the top of that file
;----------------------------------------------------------------------------

settingsFile := CheckFile(A_Scriptdir . "\Modules\" . systemName . "\Settings.ini")

GUI_ID := FadeInStart()

IniRead, UseDT, %settingsFile%, Settings, UseDT
IniRead, UseSCSI, %settingsFile%, Settings, UseSCSI
IniRead, Fullscreen, %settingsFile%, Settings, Fullscreen, %A_Space%
IniRead, noGUI, %settingsFile%, Settings, noGUI, %A_Space%
IniRead, fullboot, %settingsFile%, Settings, fullboot, %A_Space%
IniRead, nohacks, %settingsFile%, %romName%, nohacks, %A_Space%
IniRead, gamefixes, %settingsFile%, %romName%, gamefixes, %A_Space%
IniRead, cfg, %settingsFile%, %romName%, cfg, %A_Space%
IniRead, cfgpath, %settingsFile%, %romName%, cfgpath, %A_Space%
IniRead, gs, %settingsFile%, %romName%, gs, %A_Space%
IniRead, pad, %settingsFile%, %romName%, pad, %A_Space%
IniRead, spu2, %settingsFile%, %romName%, spu2, %A_Space%
IniRead, cdvd, %settingsFile%, %romName%, cdvd, %A_Space%
IniRead, usb, %settingsFile%, %romName%, usb, %A_Space%
IniRead, fw, %settingsFile%, %romName%, fw, %A_Space%
IniRead, dev9, %settingsFile%, %romName%, dev9, %A_Space%

Fullscreen := (If Fullscreen = "true" ? ("--fullscreen") : (""))
UseSCSI := (If UseSCSI = "true" ? ("scsi`, ") : ("dt`, "))
noGUI := (If noGUI = "true" ? ("--nogui") : (""))
fullboot := (fullboot ? ("--fullboot") : (""))
nohacks := (nohacks ? ("--nohacks") : (""))
gamefixes := (gamefixes ? ("--gamefixes=" . gamefixes) : (""))
cfg := (cfg ? ("--cfg=""" . cfg . """") : (""))
cfgpath := (cfgpath ? ("--cfgpath=""" . cfgpath . """") : (""))
gs := (gs ? ("--gs=""" . gs . """") : (""))
pad := (pad ? ("--pad=""" . pad . """") : (""))
spu2 := (spu2 ? ("--spu2=""" . spu2 . """") : (""))
cdvd := (cdvd ? ("--cdvd=""" . cdvd . """") : (""))
usb := (usb ? ("--usb=""" . usb . """") : (""))
fw := (fw ? ("--fw=""" . fw . """") : (""))
dev9 := (dev9 ? ("--dev9=""" . dev9 . """") : (""))

7z1 := 7z(romPath, romName, romExtension, 7zExtractDir)

; Mount the CD using DaemonTools
If ( UseDT = "true" ) { ; romExtension = ".cue"
RunWait, %daemonToolsPath% -mount %UseSCSI%0`, "%romPath%%romName%%romExtension%"
RunEmu(executable, "--usecd", noGUI, Fullscreen, fullboot, nohacks, gamefixes, cfg, cfgpath, gs, pad, spu2, cdvd, usb, fw, dev9, emuPath, "UseErrorLevel") ;, "Min")
} Else {
RunEmu(executable, """" . romPath . romName . romExtension . """", noGUI, Fullscreen, fullboot, nohacks, gamefixes, cfg, cfgpath, gs, pad, spu2, cdvd, usb, fw, dev9, emuPath, "UseErrorLevel") ;, "Min")
}

If(ErrorLevel != 0){
MsgBox, 48, Exe Error, Error launching emulator`, closing script., 5
ExitApp
}

WinWait, ahk_class wxWindowClassNR,, PCSX2
WinWaitActive, ahk_class wxWindowClassNR,, PCSX2

Loop { ; looping until pcsx2 is done loading game
; tooltip, loop %A_Index%,0,0
Sleep, 200
WinGetTitle, winTitle, ahk_class wxWindowClassNR,, PCSX2 ; excluding the title of the GUI window so we can read the title of the game window instead
StringSplit, winTextSplit, winTitle, |, %A_Space%
If ( winTextSplit10 != "" ) ; 10th position in the array is empty until game actually starts
break
}

GUI_ID2 := FadeInExit()

Process, WaitClose, %executable%

; Unmount the CD from DaemonTools
If ( UseDT = "true" )
RunWait, %daemonToolsPath% -unmount %UseSCSI%0

7z2 := 7zCleanUp()

GUI_ID4 := FadeOutExit()

WinActivate, Hyperspin

ExitApp


RunEmu(exe,rom,param1=0,param2=0,param3=0,param4=0,param5=0,param6=0,param7=0,param8=0,param9=0,param10=0,param11=0,param12=0,param13=0,param14=0,relativepath=0, option=0) {
; MsgBox, exe=%exe%`nnoGUI=%param1%`nFullscreen=%param2%`nfullboot=%param3%`nnohacks=%param4%`ngamefixes=%param5%`ncfg=%param6%`ncfgpath=%param7%`ngs=%param8%`npad=%param9%`nspu2=%param10%`ncdvd=%param11%`nusb=%param12%`nfw=%param13%`ndev9=%param14%`nrom=%rom%`nrelativepath=%relativepath%
Run, %exe% %param1% %param2% %param3% %param4% %param5% %param6% %param7% %param8% %param9% %param10% %param11% %param12% %param13% %param14% %rom%, %relativepath%, %option%
}


CloseProcess:
GUI_ID3 := FadeOutStart()
WinClose, PCSX2 ahk_class wxWindowClassNR ; sending command to the GUI window to properly close the entire emu
Return



je l et prit ici parmi tout les modules

Re: problem lancement pcx2 play2

Publié : 30 juin 2014 - 18:58
par Chopper
bonjour a tous voila mon autre problème (merci a ceux qui mon fourni le module et le setting)


06:19:37 |  HyperLaunch v2.25c
06:19:37 |  System Specs:
      HyperSpin Dir: C:\Hyperspin
      OS: WIN_7
      OS Language: 040C
      OS Admin Status: No
      Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x984 work)
      HyperSpin Res: x
      AHK Version: 1.1.07.03
06:19:37 |  HyperLaunch launched directly
06:50:01 |  HyperLaunch received "Sony Playstation 2" and "Battle_Stadium"
06:50:01 |  INI Keys read
06:50:01 |  Checking paths
06:50:02 |  Cannot find: C:\Hyperspin\Modules\Sony Playstation 2\Sony Playstation 2.ahk
You do not have a HyperLaunch 2 module for Sony Playstation 2. Please create one or check HyperList.


Re: problem lancement pcx2 play2

Publié : 30 juin 2014 - 20:37
par Courte
J'aimerais bien avoir moi aussi un module qui marche pour pcsx2, car je galere avec ceux present sur le cloud.

Si quelqu'un pourrait m'envoyer ça par mp, je lui serait trés reconnaissant.

PS: désolé de taper l'incruste dans ton topic chopper !