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Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 00:17
par aruka
Hello les amis,

Trop impatient de testé HL3 et retroArch j'ai décidé de tout retaper pour faire évolué ma heavybox. En suivant les nombreux topic sur le forum j'ai pu m'en sortir, la master system, genenis, snes et la nes tournent sans problème. Mais quand je veux lancer des jeux MAME, aie aie aie ca plante une fois sur deux. Je m'explique, j'ai du tester une trentaine de jeux et parmi eux certains se lance, d'autre me ramène sur le menu de base rétroarch et certain font crasher l'application et me renvoi vers ma wheel HS.

Voila ma config:

HyperLaunchHQ
Je pointe mes path retroArch/rom
Image

Concernant le module j'avais été surpris de voir qu'HyperLaunchHQ ne proposais pas retroArch nativement, j'ai du trouver un script sur le net pour le voir apparaitre (Noter l'erreur en overlay, je ne sais pas à quoi elle corresponds précisément)
Image

HyperHQ
Ici je pense qu'il n'y à pas de difficulté
Image

CFG retroArch
Coté CFG, j'en ai crée spécifiquement pour deux system dont MAME
Image

Module retroArch HL3

MEmu = RetroArch
MEmuV =  v1.0.0.2
MURL = http://themaister.net/retroarch.html
MAuthor = djvj
MVersion = 2.1.8
MCRC = 5CE663A8
iCRC = 14E7C268
MID = 635038268922229162
MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","MAME","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo,"SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in HLHQ
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob ... etroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.gi ... rted-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
;
; System Specific Notes:
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
;----------------------------------------------------------------------------
StartModule()
;BezelGUI()
FadeInStart()

; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mType := Object("Atari 2600","LibRetro_2600","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Final Burn Alpha","LibRetro_FBA","MAME","LibRetro_MAME","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sony PlayStation","LibRetro_PSX","Sega SG-1000","LibRetro_SG1K","SNK Neo Geo","LibRetro_NEO","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","Super Nintendo Entertainment System","LibRetro_SNES")
ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
If !ident
 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)

settingsFile := modulePath . "" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1) ; If true,
libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","genesis_plus_gx_libretro",,1)
LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
LibRetro_MAME := IniReadCheck(settingsFile, "Settings", "LibRetro_MAME","mame_libretro",,1)
LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
LibRetro_NEO := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","fb_alpha_libretro",,1)
LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_pce_fast_libretro",,1)
LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy", "false",,1)
libRetroFolder := GetFullName(libRetroFolder)

retroArchSystem := systemName

If (ident = "LibRetro_SGB" || If superGB = "true") ; if system or rom is set to use Super Game Boy
{ superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
 sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
 CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
 ident := "LibRetro_SGB" ; switching to Super Game Boy mode
 retroArchSystem := "Nintendo Super Game Boy"
}

; Find the cfg file to use
Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
 If (A_LoopFileName = retroArchSystem . ".cfg") {
 sysRetroCfg := A_LoopFileLongPath
 Break ; retroArchSystem configs are preferred, so break after one is found
 } Else If (A_LoopFileName = "retroarch.cfg")
 globalRetroCfg := A_LoopFileLongPath
retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
Log(MEmu . " is using " . retroCFGFile . " as it's config file.")

; Find the dll for this system
Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
 If (A_LoopFileName = %ident% . ".dll") {
 libDll := A_LoopFileLongPath
 Break
 }
If !libDll
 ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)

If ident In LibRetro_NFDS,LibRetro_SCD,LibRetro_TGCD,LibRetro_PCECD
{ retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
 retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
 retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
 StringLeft, retroSysDirLeft, retroSysDir, 2
 If (retroSysDirLeft = ":") { ; if retroarch is set to use a default folder
 StringTrimLeft, retroSysDir, retroSysDir, 1
 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
 retroSysDir := emuPath . retroSysDir
 }
 If !retroSysDir
 ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
}

7z(romPath, romName, romExtension, 7zExtractPath)

If ident = LibRetro_NFDS ; Nintendo Famicom Disk System
{ IfNotExist, %retroSysDir%disksys.rom
 ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident = LibRetro_SCD ; Sega CD
{ If romExtension Not In .bin,.cue,.iso
 ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
 IfNotExist, %retroSysDir%bios_CD_E.bin
 ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
 IfNotExist, %retroSysDir%bios_CD_U.bin
 ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
 IfNotExist, %retroSysDir%bios_CD_J.bin
 ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
{ If romExtension != .cue
 ScriptError("RetroArch only supports " . retroArchSystem . " games in cue format. It does not support:`n" . romExtension)
 IfNotExist, %retroSysDir%syscard3.pce
 ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
}

; WriteProperty(retroCFGFile,"system_directory","""D:\test""") ; write a new value to the RetroArch cfg file
; SaveProperty() ; save RetroArch cfg file to disk

BezelStart()

fullscreen := (If fullscreen = "true" ? ("-f") : (""))
srmPath := emuPath . "\srm" . retroArchSystem ; path for this system's srm files
saveStatePath := emuPath . "\save" . retroArchSystem ; path for this system's save state files

IfNotExist, %srmPath%
 FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
IfNotExist, %saveStatePath%
 FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist

Run(executable . " """ . (If superGB = "true" ? sgbRomPath . """ -g """ : "") . romPath . "" . romName . romExtension . """ " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "" . romName . ".srm"" -S """ . saveStatePath . "" . romName . ".state""", emuPath, "Hide")

WinWait("RetroArch ahk_class RetroArch")
WinWaitActive("RetroArch ahk_class RetroArch")

If hideConsole = true
 WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit

BezelDraw()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()


; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
 If direction = read
 { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
 StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
 If InStr(newtxt,"/")
 StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
 } Else If direction = write
 { newtxt = "%txt%" ; wraps the txt with ""
 If InStr(newtxt,"")
 StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
 } Else
 ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
 Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
 Return newtxt
}

CloseProcess:
 FadeOutStart()
 ; Send !{F4}
 WinClose("RetroArch ahk_class RetroArch")
Return
Les test à présent:

Strider 2 Retourne sur le menu
Image

SF Alpha 3 (je pleure tout mes SF sont HS   :x ) retroArch crash
Image

Spiderman Ok
Image

J'ai retourné libretro et son wiki, le forum HS également mais je pense que je suis un cas isolé, j'ai forcément fait une connerie quelque part et vu que je boucle sur ce que j'ai fait il me faut des regards extérieur car la j'pète un peu un câble je songe limite à retourné sur HL2, j’étais moins emmerdé :( . Ah oui ! j'ai tenté avec le core FBA pour les jeux qui crashais, ben même tarif, j'lai dans l'uk

Merci d'avance les gars

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 04:31
par lereverandnox
Salut Aruka,
Personnellement, je te conseille chaudement de repasser à un MAME indépendant.
RetroArch a toutes les vertus du monde, mais niveau core MAME/MESS, c'est vraiment moyen.
J'ai moi même converti tous mes systèmes compatibles avec RA, sauf ceux tournant avec MAME/MESS.
Rien ne vaut une bonne version recompilé nonag ;)

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 10:33
par wildwisestudio
Salut Aruka,
Personnellement, je te conseille chaudement de repasser à un MAME indépendant.
RetroArch a toutes les vertus du monde, mais niveau core MAME/MESS, c'est vraiment moyen.
J'ai moi même converti tous mes systèmes compatibles avec RA, sauf ceux tournant avec MAME/MESS.
Rien ne vaut une bonne version recompilé nonag ;)
+1000

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 11:23
par bazola
Si c'est spécifiquement tes SF qui ne fonctionnent pas, je pencherais plutôt pour l'absence du qsound.ZIP dans ton répertoire de roms.

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 11:48
par aruka
Salut Aruka,
Personnellement, je te conseille chaudement de repasser à un MAME indépendant.
RetroArch a toutes les vertus du monde, mais niveau core MAME/MESS, c'est vraiment moyen.
J'ai moi même converti tous mes systèmes compatibles avec RA, sauf ceux tournant avec MAME/MESS.
Rien ne vaut une bonne version recompilé nonag ;)
Pas rassurant, mais ca à l'air de faire l’unanimité, bon bah tant pis ce soir je bascule sur une version recompilé. Quand meme pas au point retroArch, si ca avais été sur le core atari 2600 j'veux bien mais foiré le core Mame c'est abusé.

Bazola, j'ai eu le soucis également sur badlands et battle arena toshinden (et surement beaucoups d'autre) mais j'vais testé cette histoire de zip qsound

Merci pour vos réponses les gars.

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 12:00
par bazola
Pas de souci avec le core mame chez moi, le nag screen est désactivable dans les options et je préfère le rendu des shaders au HLSL de mame, mais c'est une histoire de goût.
Pour badlands c'est un problème de roms, ta rom ne doit pas être compatible avec mame 0.154, Google est ton ami pour réparer ça ;)

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 12:24
par aruka
Pourtant j'ai la dernière release concernant le core MAME, tu peux le voir dans un de mes screenshoot (MAME 2014 r32043 daté du 18/09/14). Concerant badlands tu as raison, en faite j'avais DL une nouvelle rom et celui ci c'etais mis à fonctionné si je me souviens bien, j'ai tenté la meme chose avec les SF mais ca n'as rien donné.
Sinon qu'es que le Nag screen ? et quel core utilise tu pour faire tourné MAME sur ton retroArch ? chez toi les SF tournent correctement ?

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 12:49
par bazola
Justement à chaque nouvelle version de mame le romset est légèrement modifié, d'où les incompatibilités. Il y a un logiciel appelé romcentet qui scanne tes roms et qui les mets à jour, je ne m'en suis jamais servi mais tu trouveras des tutos sur le web.
Pour la plupart des jeux capcom CPS2, dont les street, tu as besoin du fichier qsound.zip dans le répertoire de tes roms.
Le nag screen c'est l'écran qui te demande de taper OK ou d'appuyer sur gauche et droite au lancement d'un jeu.
Je te confirme que tous les street fighter du 1 au 3.3 passent sans problème avec le core mame de retroarch ;)

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 14:34
par aruka
Omg bazola ! jte kiff mec, ca marche ! mais sérieux ils pourraient le mettre en gros quelque part sur le site libretro c'est dingue. Tout fonctionne, ptin fallait le savoir ce truc j'aurais pu m'arracher les derniers cheveux sur la tete que j'aurais pas encore trouver le truc. merci encore :lol:

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 14:38
par lukudo
En fait ce soucis de qsound est apparu avec Mame 148 de mémoire, libretro est pas à blamer sur ce coup là ;)

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 14:43
par aruka
Effectivement ca date, mais ca ma redonner la banane j'voyais l'avenir dans retroArch j'vais pouvoir continué à avancer ce soir. Merci les gars

Re: Pétage de cable MAME/RETROARCH/HL3

Publié : 02 oct. 2014 - 15:17
par bazola
Content que ce soit ça, bon jeu ;)