J'ai changé l'émulateur de la n64 de la hfsbox par project64 qui rend une meilleur qualité d'image je trouve.
Maintenant j'ai un problème de bezel preuve en image
Avec Bezel

Sans Bezel j'ai mon plein écran

Si quelqu'un a une solution je suis preneur



Modérateurs : Porko, Modérateurs
Code : Tout sélectionner
MEmu = Project64
MEmuV = v2.2.x
MURL = http://www.pj64-emu.com/
MAuthor = djvj
MVersion = 2.0.5
MCRC = 38E6ADCC
iCRC = 28E52E46
MID = 635038268918025653
MSystem = "Nintendo 64","Nintendo 64DD"
;----------------------------------------------------------------------------
; Notes:
; Run the emu manually and hit Ctrl+T to enter Settings. On Options, check "On loading a ROM go to full screen"
; If roms don't start automatically, enabled advanced settings, and go to the Advanced and check "Start Emulation when rom is opened?"
; I like to turn off the Rom Browser by going to Settings->Rom Selection and uncheck "Use Rom Browser" (advanced settings needs to be on to see this tab)
; If you use Esc as your exit key, it could crash the emu because it also takes the emu out of fullscreen,
; You can remove Esc as a key to change fullscreen mode in the Settings->Keyboard Shortcuts, change CPU State to Game Playing (fullscreen) then Options->Full Screen and remove Esc from Current Keys
; Suggested to use Glide64 Final plugin as your graphics plugin (it does not crash on exit): https://code.google.com/p/glidehqplusglitch64/downloads/detail?name=Glide64_Final.zip&can=2&q=
; 64DD support requires Project 64 2.2.0.3 or above. Only 64DD disk to cart conversions work.
; Original 64DD disk images are not currently supported.
; Project64 Plugins store their settings in the Project64.cfg as of 2.2.0.1
; Known Plugin issues:
; Video - Rice: crashes with annoying msgbox on exiting from fullscreen
;
; Nintendo 64DD support:
; To play N64DD games it's recommended that you use Project64U instead, this version of the emulator can be used with this module. Download it here:
; https://project64u.wordpress.com/
;
; Disk dumps aren't supported by the emulator so make sure you use the cart conversions.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
; Get emulator version from executable, this is needed since ahk_class uses it
exeAtrib := FileGetVersionInfo_AW(EmuPath . "\" . executable, "FileVersion|ProductVersion", "|")
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If (ProductVersion)
StringRight, FileEmuVersion, ProductVersion, StrLen(ProductVersion)
Log("Module - Detected Project64 Product Version from '" . EmuPath . "\" . executable . "' is " . FileEmuVersion)
If (!FileEmuVersion)
FileEmuVersion := "2.2.0.3"
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Controls if emu launches fullscreen or windowed
EmuVersion := IniReadCheck(settingsFile, "Settings", "EmuVersion",FileEmuVersion,,1)
bezelDelay := IniReadCheck(settingsFile, "Settings", "BezelDelay","",,1) ; amount in milliseconds to give Project64 time to draw its window before bezel takes over
hideEmuObj := Object("ahk_class Project64 " . EmuVersion,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, sevenZExtractPath)
BezelStart("FixResMode")
emuCfg := CheckFile(emuPath . "\Config\Project64.cfg") ; check for emu's settings file
currentFullScreen := IniReadCheck(emuCfg,"default","Auto Full Screen")
If (Fullscreen != "true" And currentFullScreen = 1)
IniWrite(0,emuCfg,"default","Auto Full Screen")
Else If (Fullscreen = "true" And currentFullScreen = 0)
IniWrite(1,emuCfg,"default","Auto Full Screen")
HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath)
WinWait("ahk_class Project64 " . EmuVersion)
WinWaitActive("ahk_class Project64 " . EmuVersion)
If (bezelEnabled = "true")
Control, Hide,, msctls_statusbar321, ahk_class Project64 %EmuVersion% ; Removes the StatusBar
Sleep % bezelDelay
BezelDraw()
HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
HaltEmu:
PostMessage, 0x111, 4152,,, ahk_class Project64 %EmuVersion% ; Pause/Resume emulation
If (fullscreen = "true") {
PostMessage, 0x111, 4172,,, ahk_class Project64 %EmuVersion% ; fullscreen part1
PostMessage, 0x111, 4173,,, ahk_class Project64 %EmuVersion% ; fullscreen part2
}
Return
RestoreEmu:
Winrestore, ahk_class Project64 %EmuVersion%
If (fullscreen = "true") {
Sleep, 1000 ; couple required sleeps otherwise the emu doesn't always return to Fullscreen state
PostMessage, 0x111, 4172,,, ahk_class Project64 %EmuVersion% ; fullscreen part1
Sleep, 500
PostMessage, 0x111, 4173,,, ahk_class Project64 %EmuVersion% ; fullscreen part2
}
PostMessage, 0x111, 4152,,, ahk_class Project64 %EmuVersion% ; Pause/Resume emulation
Return
CloseProcess:
FadeOutStart()
PostMessage, 0x111, 4003,,, ahk_class Project64 %EmuVersion% ; End emulation
Sleep, 500
; WinClose("ahk_class Project64 2.0") ; Often leaves the process running
PostMessage, 0x111, 4006,,, ahk_class Project64 %EmuVersion% ; Exit Emu
Return