ePSXe Multidisc

Ici se règle les problèmes concernant la configuration des différents émulateurs.

Modérateurs : Porko, Modérateurs

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oldies
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ePSXe Multidisc

Message par oldies » 24 oct. 2015 - 03:03

Salut;
Je viens de passer sur le rocket Launcher.
Et a contrario de son prédécesseur il semble que epsxe ne prenne plus en compte les jeux avec les label (disc x).
j' obtien cette erreur:
ScriptError - There was an error waiting for the window "Ouvrir PSX ISO ahk_class #32770". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.

Voici les logs:
Hors-sujet

Code : Tout sélectionner

02:55:12:788 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com)
02:55:13:910 | RL |     INFO  | +1123  | Main - System Specs:
					RocketLauncher Dir: D:\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 7 Édition Intégrale 
					SKU: Ultimate
					Total Memory: 4087.05 MB
					Free Memory: 2131.11 MB
					Used Memory: 1955.941 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 4
					GPU 1 Name: NVIDIA GeForce GTS 250
					GPU 1 RAM: 1024.00 MB
					GPU 1 Driver Version: 9.18.13.4052
					Sound 1 Device: Périphérique High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 2 Status: Enabled
					OS Language: French_Standard
					OS Admin Status: No
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1032 work) [Landscape] (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
02:55:13:910 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\RocketLauncher.exe exists
02:55:13:911 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
02:55:13:911 | RL |     INFO  | +0     | Main - RocketLauncher received "Sony PlayStation" and "Valkyrie Profile (USA) (Disc 1)"
02:55:13:934 | RL |     INFO  | +16    | Main - Found a "Games Options.ini" file, loading it into memory.
02:55:13:934 | RL |     INFO  | +0     | Main - Valkyrie Profile (USA) (Disc 1) is using the default emulator: ePSXe
02:55:13:934 | RL |     INFO  | +0     | Main - Checking for a [ePSXe] section in D:\RocketLauncher\Settings\Sony PlayStation\Emulators.ini
02:55:13:934 | RL |     INFO  | +0     | Main - Checking for a [ePSXe] section in D:\RocketLauncher\Settings\Global Emulators.ini
02:55:13:934 | RL |     INFO  | +0     | Main - Found [ePSXe] in D:\RocketLauncher\Settings\Global Emulators.ini
02:55:13:934 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Modules\ePSXe\ePSXe.ahk exists
02:55:13:985 | RL |     INFO  | +46    | Main - CRC Check - CRC matches, this is an official unedited module.
02:55:13:985 | RL |     INFO  | +0     | Main - Valkyrie Profile (USA) (Disc 1) will use module: D:\RocketLauncher\Modules\ePSXe\ePSXe.ahk
02:55:13:001 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
02:55:14:003 | RL |     INFO  | +16    | CheckFile - Checking if D:\Hyperspin\Emulators\ePSXe - 1.9.0\ePSXe.exe exists
02:55:14:011 | RL |     INFO  | +0     | Main - INI Keys read
02:55:14:012 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\7z.exe exists
02:55:14:026 | RL |     INFO  | +15    | CheckFile - Checking if D:\RocketLauncher\Module Extensions\7z.dll exists
02:55:14:092 | RL |     INFO  | +63    | Main - "Valkyrie Profile (USA) (Disc 1)" qualifies for MultiGame.
02:55:14:092 | RL |     INFO  | +0     | CheckPaths - Started
02:55:14:093 | RL |     INFO  | +0     | CheckPaths - Found rom by matching name in subfolder: E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 1)\Valkyrie Profile (USA) (Disc 1).cue
02:55:14:093 | RL |     INFO  | +0     | CheckPaths - Ended
02:55:14:093 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 10
					pluginPath = D:\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 1
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.3
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = D:\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 
					frontendPath = D:\Hyperspin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = D:
					exitEmulatorKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = D:\Hyperspin\Emulators\ePSXe - 1.9.0\ePSXe.exe
					emuPath = D:\Hyperspin\Emulators\ePSXe - 1.9.0
					emuName = ePSXe
					emuExt = exe
					romPath = E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 1)
					romPathFromIni = E:\Sony PlayStation
					romExtension = .cue
					romExtensionOrig = .cue
					romExtensions = 7z|zip|cue|bin|PBP|rar|mds|img
					executable = ePSXe.exe
					systemDbName = Sony PlayStation
					systemName = Sony PlayStation
					dbPath = 
					dbName = Valkyrie Profile (USA) (Disc 1)
					dbExt = 
					romName = Valkyrie Profile (USA) (Disc 1)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = true
					blockInputTime = 0
					blockInputFile = D:\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = D:\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 3
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = French_Standard
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = false
					vdFullPath = 
					vdUseSCSI = true
					vdDriveLetter = 
					vdAddDrive = true
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = D:\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = D:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = true
					hideEmu = false
					hideFE = true
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = LegacyFadeInTransition
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoManufacturer = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = D:\RocketLauncher\Media\Fade
					RLDataPath = D:\RocketLauncher\Data
					RLMediaPath = D:\RocketLauncher\Media
					RLErrSoundPath = D:\RocketLauncher\Media\Sounds\Error
					modulesPath = D:\RocketLauncher\Modules
					moduleFullName = D:\RocketLauncher\Modules\ePSXe\ePSXe.ahk
					moduleName = ePSXe
					modulePath = D:\RocketLauncher\Modules\ePSXe
					moduleExtension = ahk
					moduleExtensionsPath = D:\RocketLauncher\Module Extensions
					libPath = D:\RocketLauncher\Lib
					7zEnabled = true
					7zPath = D:\RocketLauncher\Module Extensions\7z.exe
					7zDllPath = D:\RocketLauncher\Module Extensions\7z.dll
					7zExtractPath = D:\TEMP GAME HS
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = true
					7zSounds = false
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = true
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 1
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = true
					pauseEnabled = true
					pauseKey = Numpad1
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = D:\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = {F1 down}{F1 up}
					pauseLoadStateKeyCodes = {F3 down}{F3 up}
					keymapperEnabled = false
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = D:\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = D:\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = D:\RocketLauncher\Profiles\xpadder
					keymapperFrontEndProfileName = RocketLauncherUI
					keymapperFrontEndProfile = false
					keymapperRocketLauncherProfileEnabled = false
					joyIDsEnabled = false
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = D:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
					defaultProfile = D:\RocketLauncher\Profiles\xpadder\_Default
					systemProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation
					xPadderSystemProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation\_Default
					emuProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation\ePSXe
					romProfile = D:\RocketLauncher\Profiles\xpadder\Sony PlayStation\Valkyrie Profile (USA) (Disc 1)
					RocketLauncherProfile = D:\RocketLauncher\Profiles\xpadder\RocketLauncher
					blankProfile = D:\RocketLauncher\Profiles\xpadder\_Default\blank
					ahkFEProfile = D:\RocketLauncher\Profiles\AHK\RocketLauncherUI
					ahkDefaultProfile = D:\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = D:\RocketLauncher\Profiles\AHK\Sony PlayStation
					ahkEmuProfile = D:\RocketLauncher\Profiles\AHK\Sony PlayStation\ePSXe
					ahkRomProfile = D:\RocketLauncher\Profiles\AHK\Sony PlayStation\Valkyrie Profile (USA) (Disc 1)
					ahkRocketLauncherProfile = D:\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 
					pacDrivedllFile = D:\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = D:\RocketLauncher\Lib\User Fade Animations.ini

02:55:14:125 | RL |     INFO  | +31    | BuildScript - Loaded XHotkey Init.ahk scripts
02:55:14:143 | RL |     INFO  | +31    | BuildScript - Loaded Fade Init.ahk scripts
02:55:14:143 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
02:55:14:143 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
02:55:14:144 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame Init.ahk scripts
02:55:14:144 | RL |  WARNING  | +0     | BuildScript - "D:\RocketLauncher\Lib\User Functions Init.ahk" not found
02:55:14:144 | RL |     INFO  | +0     | BuildScript - Validating module
02:55:14:146 | RL |     INFO  | +0     | BuildScript - Validation complete
02:55:14:146 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = ePSXe
					MEmuV =  v1.9.0
					MURL = http://www.epsxe.com/
					MAuthor = djvj & Shateredsoul & brolly
					MVersion = 2.1.1
					MCRC = 6CCA82E7
					iCRC = 5C02FF87
					MID = 635038268888210842
					MSystem = "Sony PlayStation"
					;----------------------------------------------------------------------------
					; Notes:
					; epsxe can't deal with bin/cue dumps with more than one audio track if you load the cue file directly.
					; For these to work you must mount the cue on Virtual Drive and let epsxe boot the game from there.
					; You need to make sure you have a SCSI virtual drive on Daemon Tools, NOT a DT one.
					; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards
					;
					; Extract all your BIOS files to the bios subfolder. Then goto Config->Bios and select the bios you wish to use.
					;
					; Go to Config->Video then choose a plugin. Pete's OpenGL line is preffered
					; Click Configure (under video plugin) and choose fullscreen and set your desired resolution. Video options/results will vary based on the plugin you choose.
					;
					; If you are using images with multiple tracks, set your extension to cue (make sure all your cues are correctly pointing to their tracks).
					; Go to Config->Cdrom->Configure button and select the drive letter associated with your Virtual Drive virtual drive.
					;
					; ePSXe will ONLY close via Escape, it will bug out with all other forms of closing a normal program. Do not edit CloseProcess!
					;
					; TurboButton will only work with DX7 video plugin. Turbo key by Hypnoziz
					;
					; Requires at least Libs\Shared.ahk v1.1.3
					;
					; epsxe stores its settings in the registry @ HKEY_CURRENT_USER\Software\epsxe\config
					; plugins store their settings in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					turboButton := IniReadCheck(settingsFile, "Settings", "turboButton","F12",,1)		; Key mapping for turbo button assignment
					slowBoot := IniReadCheck(settingsFile, "Settings", "slowBoot","false",,1)			; If true, force emulator to show bios screen at boot
					enableAnalog := IniReadCheck(settingsFile, "Settings|" . romName, "EnableAnalog","true",,1)	; If true, enables analog controls at start of game for you, so you don't have to press F5
					hideEpsxeGUIs := IniReadCheck(settingsFile, "Settings", "HideePSXeGUIs","true",,1)
					perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
					disableMemoryCard1 := IniReadCheck(settingsFile, romName, "DisableMemoryCard1","false",,1)	; If true, disables memory card 1 for this game. Some games may not boot if both memory cards are inserted.
					disableMemoryCard2 := IniReadCheck(settingsFile, romName, "DisableMemoryCard2","false",,1)	; If true, disables memory card 2 for this game. Some games may not boot if both memory cards are inserted.
					memCardPath := IniReadCheck(settingsFile, "Settings", "MemCardPath", emuPath . "\memcards",,1)
					memCardPath := AbsoluteFromRelative(emuPath, memCardPath)
					
					dialogOpen := i18n("dialog.open")	; Looking up local translation
					
					BezelStart()
					
					If (Fullscreen = "true") {
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 0)	; changes fullscreen setting for all 3 gpu plugins
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 0)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 0)
					} Else {
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WindowMode", 1)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WindowMode", 1)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WindowMode", 1)
						If (bezelEnabled = "true") {
							winSize := bezelScreenHeight * 65536 + bezelScreenWidth	; convert desired windowed resolution to Decimal
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteOpenGL2", "WinSize", winSize)
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\PeteTNT", "WinSize", winSize)
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\DFXVideo", "WinSize", winSize)
						}
					}
					
					; Memory Cards
					
					defaultMemCard1 := memCardPath . "\_default_001.mcr"	; defining default blank memory card for slot 1
					defaultMemCard2 := memCardPath . "\_default_002.mcr"	; defining default blank memory card for slot 2
					memCardName := If romTable[1,5] ? romTable[1,4] : romName	; defining rom name for multi disc rom
					romMemCard1 := memCardPath . "\" . memCardName . "_001.mcr"		; defining name for rom's memory card for slot 1
					romMemCard2 := memCardPath . "\" . memCardName . "_002.mcr"		; defining name for rom's memory card for slot 2
					memcardType := If perGameMemCards = "true" ? "rom" : "default"	; define the type of memory card we will create in the below loop
					IfNotExist, %memCardPath%
						FileCreateDir, %memCardPath%	; create memcard folder if it doesn't exist
					Loop 2
					{	IfNotExist, % %memcardType%MemCard%A_Index%
						{	FileAppend,, % %memcardType%MemCard%A_Index%		; create a new blank memory card if one does not exist
							Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . %memcardType%MemCard%A_Index%)
						}
						WriteReg("SZ", "epsxe\config", "Memcard" . A_Index, %memcardType%MemCard%A_Index%)
					
						; Now disable a memory card if required for the game to boot properly
						memcard%A_Index%Enable := ReadReg("epsxe\config", "Memcard" . A_Index . "Enable")
						If (disableMemoryCard%A_Index% = "true")
							WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 0)
						Else
							WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 1)
					}
					
					hideEmuObj := Object(dialogOpen . " PSX ISO ahk_class #32770",0,"ahk_class EPSXGUI",0,"ePSXe ahk_class EPSX",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					epsxeExtension := InStr(".ccd|.cue|.mds|.img|.iso",romExtension)	; the psx extensions supported by the emu
					
					SetKeyDelay(50)
					; turboButton := xHotKeyVarEdit(turboButton,"turboButton","~","Add")
					xHotKeywrapper(turboButton,"TurboProcess")
					turboEnabled = 0				; Initialize turbo state
					
					RomTableCheck()	; make sure romTable is created already so the next line can calculate correctly
					noGUI := If romTable.MaxIndex() ? "" : " -nogui" ; multidisc games will not use nogui because we need to select an option in epsxe's gui to swap discs
					slowBoot := If slowBoot = "true" ? " -slowboot" : ""
					
					If (noGUI = "" && hideEpsxeGUIs = "true") {	; for multi disc games only
						Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
						SetTimer, HideGUIWindow, 10	; start watching for gui window so it can be completely hidden
					}
					
					; Mount the CD using Virtual Drive
					If (epsxeExtension && vdEnabled = "true") {
						Log("Module - Virtual Drive is enabled and " . romExtension . " is a supported Virtual Drive extension")
					
						VirtualDrive("get")	; populates the vdDriveLetter variable with the drive letter to your scsi or dt virtual drive
						currentCDRomAscii := ReadReg("epsxe\config", "CdromLetter")	; read the current setting for ePSXe's cdrom it is using
						currentCDRomLetter := Chr(currentCDRomAscii)	; converts the ascii code to a letter
					
						If (currentCDRomLetter = "")
							Log("Module - " . MEmu . " is not configured with a CDRom Drive")
						Else If (currentCDRomAscii = 48)
							Log("Module - " . MEmu . " is configured to read from the FirstCdrom Drive and will be updated to a proper letter instead")
						Else
							Log("Module - " . MEmu . " is configured to read from Drive " . currentCDRomLetter . ":")
						
						If (currentCDRomLetter != vdDriveLetter) {
							newCDRomAscii := Asc(vdDriveLetter)	; converts the letter to an ascii code
							WriteReg("SZ", "epsxe\config", "CdromLetter", newCDRomAscii)
							Log("Module - Updated " . MEmu . " to use Drive " . vdDriveLetter . ": for all future launches.",2)
						} Else
							Log("Module - " . MEmu . " is configured to use the correct drive already")
					
						VirtualDrive("mount",romPath . "\" . romName . romExtension)
						HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
						errorLvl := Run(executable . noGUI . slowBoot, emuPath)
						usedVD := 1
					} Else {
						Log("Module - Sending rom to emu directly as Virtual Drive is not enabled or " . romExtension . " is not a supported Virtual Drive extension.")
						HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
						errorLvl := Run(executable . noGUI . slowBoot . " -loadiso """ . romPath . "\" . romName . romExtension . """", emuPath)
					}
					If errorLvl
						ScriptError("Error launching " . executable . "`, closing module.")
					
					epsxeLaunchType := If usedVD ? "CDROM" : "ISO"	; determines which command gets sent to epsxe
					
					If (noGUI = "") {	; for multi disc games only
						Log("Module - " . romName . " is a multi-disc game, so launching " . MEmu . " with GUI enabled so swapping can occur.")
						WinWait("ePSXe ahk_class EPSXGUI")
						If (epsxeLaunchType = "CDROM") {
							Log("Module - Telling ePSXe to run a CDROM")
							PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Run CDROM
						} Else {
							Log("Module - Telling ePSXe to run an ISO")
							PostMessage, 0x111, 40003,,,ahk_class EPSXGUI	; Run ISO
						}
					} Else
						Log("Module - " . romName . " is not a multi-disc game, so launching " . MEmu . " with GUI disabled.")
					
					If (!usedVD && noGUI = "") {		; for some reason, epsxe still shows an open psx iso box even though it was provided on the run command when we don't also send -nogui. This handles loading the rom.
						Log("Module - " . MEmu . " GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.")
						OpenROM(dialogOpen . " PSX ISO ahk_class #32770", romPath . "\" . romName . romExtension)
					}	
					
					WinWait("ePSXe ahk_class EPSX")
					WinWaitActive("ePSXe ahk_class EPSX")
					
					If (noGUI = "" && hideEpsxeGUIs = "true") {	; for multi disc games only
						Log("Module - Stopping the HideGUIWindow timer")
						SetTimer, HideGUIWindow, Off
					}
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					
					If enableAnalog = true
					{	Sleep, 1500	; necessary otherwise epsxe doesn't register the key
						Send, {F5 down}{F5 up}
					}
					
					Process("WaitClose", executable)
					
					If usedVD
						VirtualDrive("unmount")
					
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					ReadReg(var1, var2) {
						RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2%
						Return %regValue%
					}
					
					WriteReg(type, var1, var2, var3) {
						RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3%
					}
					
					TurboProcess:
					    If (turboEnabled = 0) {
							Send, {Delete}{End}{End}{Delete}
							turboEnabled = 1
					    } Else {
							Send, {Delete}{End}{Delete}
							turboEnabled = 0
					    }
					Return
					
					HaltEmu:
						If Fullscreen = true
						{	PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Go fullscreen, same as alt+enter
							Sleep, 200
						}
					Return
					MultiGame:
						; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = "  . mgRomName
						SetKeyDelay(50)
						If usedVD
						{	VirtualDrive("unmount")	; Unmount the CD from Virtual Drive
							Sleep, 500	; Required to prevent your Virtual Drive app from bugging
							VirtualDrive("mount",selectedRom)	; Mount the CD using Virtual Drive
						}
						ControlSend,, {ESC down}{ESC Up}, ahk_class EPSX	; this exits the game window and brings back ePSXe's gui menu window
						If hideEpsxeGUIs = true
						{	Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
							SetTimer, HideGUIWindow, 10
						}
					
						If (epsxeLaunchType = "CDROM") {
							Log("Module - Telling ePSXe to swap to another CDROM")
							PostMessage, 0x111, 40005,,,ahk_class EPSXGUI	; Change Disc CDROM
						} Else {
							Log("Module - Telling ePSXe to swap to another ISO")
							PostMessage, 0x111, 40006,,,ahk_class EPSXGUI	; Change Disc ISO
						}
					
						If usedVD
						{	WinWait("Change Disc Option ahk_class #32770")
							ControlSend,Button1,{Enter},Change Disc Option ahk_class #32770
						} Else {
							OpenROM(dialogOpen . " PSX ISO ahk_class #32770", romPath . "\" . romName . romExtension)
						}	
						If hideEpsxeGUIs = true
						{	Log("Module - Stopping the HideGUIWindow timer")
							SetTimer, HideGUIWindow, off
						}
						; If BezelEnabled
							; BezelDraw()
					Return
					RestoreEmu:
						WinActivate, ahk_id  %emulatorID%
						If Fullscreen = true
							PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Go fullscreen, same as alt+enter
					Return
					
					HideGUIWindow:
						WinSet, Transparent, On, ePSXe ahk_class EPSXGUI
						WinSet, Transparent, On, Open PSX ISO ahk_class #32770	; when not using DT
						WinSet, Transparent, On, Change Disc Option ahk_class #32770	; when using DT
					Return
					
					CloseProcess:
						FadeOutStart()
						SetWinDelay, 50
						Log("Module - Sending Escape to close emulator")
						; ControlSend,, {Esc down}{Esc up}, ePSXe ahk_class EPSX ; DO NOT CHANGE
						PostMessage, 0x111, 40007,,,ahk_class EPSX	; Exit ePSXe
						If (noGUI = "") {	; for multi disc games only
							WinWait("ePSXe ahk_class EPSXGUI")
							WinClose("ePSXe ahk_class EPSXGUI")
						}
					Return

02:55:14:308 | RL |     INFO  | +156   | BuildScript - Loaded Pause scripts
02:55:14:310 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame scripts
02:55:14:316 | RL |     INFO  | +16    | BuildScript - Loaded Multi-Player scripts
02:55:14:329 | RL |     INFO  | +15    | BuildScript - Loaded Statistics.ahk script
02:55:14:329 | RL |  WARNING  | +0     | BuildScript - "D:\RocketLauncher\Lib\User Functions.ahk" not found
02:55:14:329 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
02:55:14:331 | RL |     INFO  | +0     | Main - Module is built
02:55:14:331 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\AutoHotkey.dll exists
02:55:14:363 | RL |     INFO  | +31    | Main - Hiding taskbar
02:55:14:581 | RL |     INFO  | +219   | Main - Running module
02:55:14:835 | MD |     INFO  | +N/A   | Module initialized
02:55:14:895 | MD |     INFO  | +63    | StartModule - Started
02:55:14:895 | MD |     INFO  | +0     | StartModule - MEmu: ePSXe
					MEmuV: v1.9.0
					MURL: http://www.epsxe.com/
					MAuthor: djvj & Shateredsoul & brolly
					MVersion: 2.1.1
					MCRC: 6CCA82E7
					iCRC: 5C02FF87
					MID: 
					MSystem: "Sony PlayStation"
02:55:14:895 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation"
02:55:14:896 | MD |     INFO  | +0     | PluginInit - Started
02:55:14:896 | MD |     INFO  | +0     | CheckFile - Checking if D:\Hyperspin\Databases\Sony PlayStation\Sony PlayStation.xml exists
02:55:14:998 | MD |     INFO  | +93    | PluginInit - Ended
02:55:14:999 | MD |     INFO  | +0     | CreateRomTable - Started
02:55:14:033 | MD |     INFO  | +47    | CreateRomTable - Ended, 10 Loops to create table.
02:55:15:228 | MD |     INFO  | +187   | ProcSus -  Suspending Process: 844
02:55:15:232 | MD |     INFO  | +0     | MultiGame - Using background art: D:\RocketLauncher\Media\Backgrounds\Sony PlayStation\_Default\default.png
02:55:15:245 | MD |     INFO  | +16    | MultiGame - Found Default Disc Art: D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_1.png
02:55:15:245 | MD |     INFO  | +0     | MultiGame - Found Default Disc Art: D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_2.png
02:55:15:246 | MD |     INFO  | +0     | MultiGame - Game Art disabled. for Disc 1, using default: "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_1.png" and "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_2.png"
02:55:15:291 | MD |     INFO  | +47    | MultiGame - Game Art disabled. for Disc 2, using default: "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_1.png" and "D:\RocketLauncher\Media\MultiGame\_Default\Disc_image_2.png"
02:55:19:104 | MD |     INFO  | +3822  | SelectGame - Started
02:55:19:316 | MD |     INFO  | +203   | SelectGame - Ended
02:55:19:324 | MD |     INFO  | +15    | ProcRes -  Resuming Process: 844
02:55:20:297 | MD |     INFO  | +968   | Hiding mouse cursor
02:55:20:309 | MD |     INFO  | +15    | StartModule - Ended
02:55:20:310 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1.png
02:55:20:512 | MD |     INFO  | +203   | LegacyFadeInTransition - Started, direction is: in
02:55:20:512 | MD |     INFO  | +0     | LegacyFadeInTransition - Drawing First FadeIn Image.
02:55:21:030 | MD |     INFO  | +515   | LegacyFadeInTransition - Ended
02:55:21:038 | MD |     INFO  | +15    | HideFE - Hiding Frontend by making it transparent
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Settings] - turboButton: F12
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Settings] - slowBoot: true
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Settings] - EnableAnalog: true
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Valkyrie Profile (USA) (Disc 2)] - EnableAnalog: true
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Settings] - HideePSXeGUIs: true
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Settings] - PerGameMemoryCards: true
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Valkyrie Profile (USA) (Disc 2)] - DisableMemoryCard1: false
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Valkyrie Profile (USA) (Disc 2)] - DisableMemoryCard2: false
02:55:21:039 | MD |     INFO  | +0     | Module Setting - [Settings] - MemCardPath: D:\Hyperspin\Emulators\ePSXe - 1.9.0\memcards
02:55:21:040 | MD |     INFO  | +0     | 7z - Started, received E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 2)\Valkyrie Profile (USA) (Disc 2).cue. If rom is an archive, it will extract to D:\TEMP GAME HS
02:55:21:040 | MD |     INFO  | +0     | 7z - This rom type does not need 7z: ".cue"
02:55:21:040 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
02:55:21:040 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\RocketLauncher\Media\Fade\_Default\Info Bar.png
02:55:21:069 | MD |     INFO  | +32    | GetFadePicFile - Randomized images and Fade  will use D:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3.png
02:55:21:250 | MD |     INFO  | +171   | DefaultFadeAnimation - Ended
02:55:21:250 | MD |     INFO  | +0     | 7z - Ended
02:55:21:251 | MD |     INFO  | +0     | RomTableCheck - Started
02:55:21:251 | MD |     INFO  | +0     | RomTableCheck - Ended
02:55:21:251 | MD |     INFO  | +0     | Module - Starting the HideGUIWindow timer to prevent them from showing
02:55:21:251 | MD |     INFO  | +0     | Module - Sending rom to emu directly as Virtual Drive is not enabled or .cue is not a supported Virtual Drive extension.
02:55:21:251 | MD |     INFO  | +0     | Run - Running: D:\Hyperspin\Emulators\ePSXe - 1.9.0\ePSXe.exe -slowboot -loadiso "E:\Sony PlayStation\Valkyrie Profile (USA) (Disc 2)\Valkyrie Profile (USA) (Disc 2).cue"
02:55:21:686 | MD |     INFO  | +437   | Module - Valkyrie Profile (USA) (Disc 2) is a multi-disc game, so launching ePSXe with GUI enabled so swapping can occur.
02:55:21:686 | MD |     INFO  | +0     | WinWait - Waiting for "ePSXe ahk_class EPSXGUI"
02:55:21:934 | MD |     INFO  | +250   | Module - Telling ePSXe to run an ISO
02:55:21:934 | MD |     INFO  | +0     | Module - ePSXe GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.
02:55:21:934 | MD |     INFO  | +0     | OpenROM - Started
02:55:21:934 | MD |     INFO  | +0     | WinWait - Waiting for "Ouvrir PSX ISO ahk_class #32770"
02:55:55:184 | MD |     INFO  | +33243 | 7zCleanUp - Started
02:55:55:184 | MD |     INFO  | +0     | 7zCleanUp - Ended
02:56:05:496 | MD |    ERROR  | +10312 | ScriptError - There was an error waiting for the window "Ouvrir PSX ISO ahk_class #32770". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
02:56:05:496 | MD |     INFO  | +0     | ExitModule - Started
02:56:05:496 | MD |     INFO  | +0     | Starting Updating Statistics:
02:56:05:561 | MD |     INFO  | +78    | Game section statistics updated.
02:56:05:688 | MD |     INFO  | +125   | Restoring mouse cursor
02:56:05:689 | MD |     INFO  | +0     | ExitModule - Ended
02:56:05:689 | MD |     INFO  | +0     | End of Module Logs
02:56:05:763 | RL |     INFO  | +51184 | Main - Module ended, exiting RocketLauncher normally
02:56:05:763 | RL |     INFO  | +0     | ExitScript - Started
02:56:06:011 | RL |     INFO  | +234   | SystemCursor - Restoring mouse cursor
02:56:06:017 | RL |     INFO  | +15    | ExitScript - Ended
Je prend pour exemple Valkyrie Profile.
j' ai dans mes dossiers:

Valkyrie Profile (USA) (Disc 1).rar
Archive dans la quelle on retrouve:
------------------------------------------>Valkyrie Profile (USA) (Disc 1).bin
------------------------------------------>Valkyrie Profile (USA) (Disc 1).cue (Duement renommé)

Valkyrie Profile (USA) (Disc 2).rar
Archive dans la quelle on retrouve:
------------------------------------------>Valkyrie Profile (USA) (Disc 2).bin
------------------------------------------>Valkyrie Profile (USA) (Disc 2).cue (Duement renommé)

j' ai effectuer les test avec archive,avec bin/cue rien ne passe par RLUI....
j' ai effectué les test avec et sans multi game on boot.
j' ai évidemment testé les bin/cue sans passer par hyperspin/RLUI directement par ePSXe et ca fonctionne;ce n' est donc pas un problème venant de l' iso.

Epsxe se lance l' archive ce décompresse dans le dossier TEMP mais après décompression epsxe devrais choisir le disc 1 ou 2 et la il bloque.
Mon fade in tourne en boucle et ne lance pas le jeu;
j' ai également vérifie le module qui ne présente aucune erreur de loop.
En revanche les "Single Disc" fonctionnent parfaitement.

Merci d' avance.(et non je testerais pas la psx sur retroarch pour le moment) :lol:

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Re: ePSXe Multidisc

Message par oldies » 24 oct. 2015 - 11:20

Up

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Re: ePSXe Multidisc

Message par andric31 » 24 oct. 2015 - 11:25

Essaye DISC1 ou CD1

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Re: ePSXe Multidisc

Message par oldies » 24 oct. 2015 - 11:31

Je réécriture sur la data base donc?

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Re: ePSXe Multidisc

Message par oldies » 24 oct. 2015 - 12:03

j' ai testé. le jeu ce lance...MAIS celui ci n' est plus considèré comme un multi disc.
j' ai multi game on boot. du coup celui si ne se lance pas et prend donc ce jeu pour un single disc.
j' ai tenté l'option "Launch multi game screen sur RLUI qui me dit que le tag de mon jeu ' est pas un tag multigame.

et pour finir la touche pour changer de disque ne fonctionne donc pas car ce n' est pas un multi disque. mais merci tt de meme;)

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Re: ePSXe Multidisc

Message par andric31 » 24 oct. 2015 - 14:35

Faut que je regarde plus en détail mais la peux pas

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Re: ePSXe Multidisc

Message par oldies » 03 nov. 2015 - 12:15

up

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Re: ePSXe Multidisc

Message par andric31 » 04 nov. 2015 - 23:42

Salut,
j'utilise Rétroarch, tu as essayer avec cette émulateur ?

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