[EN COURS] Cannot find C:HyperSpin\Databases\....

Ici se règle les problèmes concernant une configuration Hyperspin tournant sous HyperLaunch 3.

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tock63
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[EN COURS] Cannot find C:HyperSpin\Databases\....

Message par tock63 » 11 févr. 2015 - 17:22

Salut tout le monde!!!
aujourd'hui j'ai un petit soucis avec les databases. je m'explique:
j'ai fait une mise a jour d'HyperLaunch et je me retrouve a devoir mettre mon dossier databases dans C:HyperSpin alors que je le voudrai dans G:HyperSpin.
en effet, dès que je veux lancer un jeu ce message s'affiche: cannot find C:HyperSpin\Databases\....(les ... sont mes fichiers ahk)
j'ai donc cherché partout (je pense) dans les configs, fichiers ahk, settings, et je ne vois rien qui cloche.
Comme j'ai fait un disque dur "portable" avec tout dessus je voudrai pouvoir remettre ces "databases" la ou elles étaient c'est a dire dans G:HyperSpin
Si vous avez une idée je suis grave preneur!!!!
Merci d'avance :D

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par camarade35 » 11 févr. 2015 - 17:32

..\chemin

LEs chemins relatifs c'est la vie, tu remplaces la lettre du lecteur par ..
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par tock63 » 11 févr. 2015 - 17:36

J'ai bien essayé mais rien n'y fait!
Merci quand même

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par camarade35 » 11 févr. 2015 - 17:41

Donnes ton ini en le spoilant stp [spolier="titre"]
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undertaker
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par undertaker » 11 févr. 2015 - 17:58

tock63 a écrit :ce message s'affiche: cannot find C:HyperSpin\Databases\....(les ... sont mes fichiers ahk)
Salut Tock63..... peux tu confirmer ce que tu as écrit car dans Hyperspin\databases\ tu doit trouver des sous dossiers portant le nom de tes systemes et comportant un fichier XML et non de l'AHK !

pendant que tu y es, indique nous ton systeme : HL2 ou HL3 ?
vérifie aussi via hyperHQ les divers liens...

a+

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par tock63 » 11 févr. 2015 - 18:58

oula!!!
d'abord merci pour la reactivité et je vais essayer d'être aussi bon que vous pour répondre mais ça va etre dur!
camarade35 a écrit :Donnes ton ini en le spoilant stp [spolier="titre"]
des ini j'en ai quelques uns, jai frontends, global emulators, global hyperlaunch...
je te met le frontend:

ini frontend
[Settings]
Default_Frontend=HyperSpin

[HyperLaunchHQ]
Path=G:\Hyperspin Project - The Frontend\HyperLaunchHQ.exe
HLHQ_Plugin=HyperLaunchHQ
HL_Plugin=HyperLaunchHQ
[HyperSpin]
Path=G:\Hyperspin Project - The Frontend\HyperSpin.exe
HLHQ_Plugin=HyperSpin
HL_Plugin=HyperSpin

voila.
undertaker: c'est vrai que je me suis trompé je parlais des XML tu as raison.

HyperLaunchHQ v1.1.1.2
HyperLaunch v3.1.0.4
HyperHQ v1.3
HyperSpin 1.3.2
Voila j'espère que ça vous dira quelque chose.

Edit:

HyperLaunch
ini
[Settings]
Modules_Path=G:\Hyperspin Project - The Frontend\Modules
HyperLaunch_Media_Path=G:\Hyperspin Project - The Frontend\Media
Frontend_Path=G:\Hyperspin Project - The Frontend\HyperSpin.exe
Profiles_Path=G:\Hyperspin Project - The Frontend\Profiles
Exit_Script_Key=~q & ~s
Exit_Emulator_Key=~Esc
Toggle_Cursor_Key=~e & ~t
Emu_Idle_Shutdown=0
Last_System=Atari 2600
Last_Rom=2005 Minigame Multicart (USA) (Unl)
Last_Module=MESS
Launch_Password=zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==

[Logging]
Logging_Level=3
Logging_Include_Module=true
Logging_Include_File_Properties=true
Logging_Show_Command_Window=false
Logging_Log_Command_Window=false
Logging_Show_Debug_Console=false

[Navigation]
Navigation_Up_Key=Up
Navigation_Down_Key=Down
Navigation_Left_Key=Left
Navigation_Right_Key=Right
Navigation_Select_Key=Enter
Navigation_P2_Up_Key=Numpad8
Navigation_P2_Down_Key=Numpad2
Navigation_P2_Left_Key=Numpad4
Navigation_P2_Right_Key=Numpad6
Navigation_P2_Select_Key=NumpadEnter

[7z]
7z_Path=G:\Hyperspin Project - The Frontend\Module Extensions\7z.exe


Fade_Interrupt_Key=
Fade_Detect_Error=true

[MultiGame]
MultiGame_Key=~NumpadSub

[HyperPause]
HyperPause_Key=P
HyperPause_Back_to_Menu_Bar_Key=O
HyperPause_Zoom_In_Key=C
HyperPause_Zoom_Out_Key=V
HyperPause_Screenshot_Key=~PrintScreen
HyperPause_HiToText_Path=.\Module Extensions\HiToText.exe

[DAEMON Tools]
DAEMON_Tools_Path=G:\Hyperspin Project - The Frontend\DAEMON Tools Lite\DTLite.exe
DAEMON_Tools_Add_Drive=true

[CPWizard]
CPWizard_Path=

[Keymapper]
Xpadder_Path=G:\Hyperspin Project - The Frontend\xpadder_gamepad_profiler\Xpadder.exe
JoyToKey_Path=..\Utilities\JoyToKey\JoyToKey.exe
Custom_Joy_Names_Enabled=false
Keymapper_FrontEnd_Profile_Name=HyperSpin
Keymapper_HyperLaunch_Profile_Enabled=false
Custom_Joy_Names=


edit moustic57: merci de mettre les balises spoiler comme t'as demandé camarde stp et pas de flood tu édites ton message si pas de réponses entre merci

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par NutsreturN2 » 11 févr. 2015 - 19:04

On voit de suite d’où vient ta config Hyperspin :D

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par tock63 » 11 févr. 2015 - 19:11

:oops:

je me suis dit pourquoi me faire chi......

j'ai aussi essayé d'enlever et remettre hyperlaunch pour choisir le dossier d'hyperspin mais nada...
je vous met aussi un lien vers mon log viewer quand j'essaie de demarer un jeu sur atari 2600.

[url]file:///C:/Users/Luke/Desktop/log%20viewer.html[/url]

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par Dylan Dog » 11 févr. 2015 - 20:00

Quelles sont les informations dans le fichiers HyperLaunch.log ?

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par camarade35 » 11 févr. 2015 - 20:19

Bon je vais répondre (désolé mais la modération sert à ça) au nom de tous.

Reprends les bases, les tutos, etc

Si tu commences par partager un lien directement de disque C: sans te dire que l'on a pas tous accès à ton PC... ^^
Je dis ça, je dis rien... :P
tock63 a écrit :ce message s'affiche: cannot find C:HyperSpin\Databases\....(les ... sont mes fichiers ahk)
P.S : sinon en éditant le fichier settings.ini, tu verras une ligne avec "C:HyperSpin\", commences par la remplacer par "G:\Hyperspin Project - The Frontend\" ou "..\Hyperspin Project - The Frontend\"
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par tock63 » 11 févr. 2015 - 20:34

Bon... je sais que je suis pas très bon mais je m'interresse et je fais ce que je peux...
sinon dans settings.ini je n'ai pas de ligne avec "C: HyperSpin" donc y'a peut etre un soucis par là déjà.
voila ce que j'ai dans hyperlaunch.log

Code : Tout sélectionner

05:04:59:019 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net)
05:04:59:383 | HL |     INFO  | +374   | Main - System Specs:
					HyperLaunch Dir: G:\Hyperspin Project - The Frontend
					HyperLaunch is: 32-bit
					OS: Microsoft Windows 7 Édition Familiale Premium 
					SKU: Home Premium
					Total Memory: 2559.24 MB
					Free Memory: 1799.95 MB
					Used Memory: 759.293 MB
					SystemType: 32-bit
					Physical Processors: 1
					Logical Processors: 2
					GPU 1 Name: NVIDIA GeForce 7025 / NVIDIA nForce 630a
					GPU 1 RAM: 256.00 MB
					GPU 1 Driver Version: 9.18.13.783
					GPU 2 Name: NVIDIA GeForce 8500 GT
					GPU 2 RAM: 256.00 MB
					GPU 2 Driver Version: 9.18.13.4052
					Sound 1 Device: Périphérique High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 2 Status: Enabled
					OS Language: French_Standard
					OS Admin Status: Yes
					Monitor #1 (\\.\DISPLAY1): 1440x900 (1440x860 work)
					Monitor #1 Orientation: Landscape
					Current AHK Desktop Width: 1440
					Current AHK Desktop Height: 900
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
05:04:59:383 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\HyperLaunch.exe exists
05:04:59:385 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\Module Extensions\dxwnd\dxwnd.ini exists
05:04:59:386 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\Module Extensions\dxwnd\dxwnd.exe exists
05:04:59:387 | HL |  WARNING  | +0     | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "C:\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>"
05:04:59:389 | HL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x80 y90 w1280 h720
05:04:59:389 | HL |  WARNING  | +0     | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-p <PLUGINTYPE>"
05:04:59:389 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\Plugins\HyperSpin.plugin exists
05:04:59:391 | HL |     INFO  | +0     | Main - HyperLaunch received "Atari 2600" and "2005 Minigame Multicart (USA) (Unl)"
05:04:59:407 | HL |     INFO  | +16    | Main - 2005 Minigame Multicart (USA) (Unl) is using the default emulator: MESS
05:04:59:407 | HL |     INFO  | +0     | Main - Checking for a [MESS] section in G:\Hyperspin Project - The Frontend\Settings\Atari 2600\Emulators.ini
05:04:59:408 | HL |     INFO  | +0     | Main - Checking for a [MESS] section in G:\Hyperspin Project - The Frontend\Settings\Global Emulators.ini
05:04:59:408 | HL |     INFO  | +0     | Main - Found [MESS] in G:\Hyperspin Project - The Frontend\Settings\Global Emulators.ini
05:04:59:409 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\Modules\MESS\MESS.ahk exists
05:04:59:429 | HL |  WARNING  | +15    | Main - CRC Check - CRC does not match official module and will not be supported. Continue using at your own risk.
05:04:59:429 | HL |     INFO  | +16    | Main - 2005 Minigame Multicart (USA) (Unl) will use module: G:\Hyperspin Project - The Frontend\Modules\MESS\MESS.ahk
05:04:59:568 | HL |     INFO  | +125   | Main - Did not find a "G:\Hyperspin Project - The Frontend\Settings\Atari 2600\Game Options.ini" file, skipping any game-specific options.
05:04:59:568 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
05:04:59:570 | HL |     INFO  | +15    | Main - INI Keys read
05:04:59:571 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\Module Extensions\7z.exe exists
05:04:59:572 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\Module Extensions\7z.dll exists
05:04:59:573 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\Module Extensions\FontReg.exe exists
05:04:59:773 | HL |     INFO  | +203   | Main - "2005 Minigame Multicart (USA) (Unl)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
05:04:59:773 | HL |     INFO  | +0     | CheckPaths - Started
05:04:59:774 | HL |     INFO  | +0     | CheckPaths - Found rom: G:\Games\Atari\2600\games\2005 Minigame Multicart (USA) (Unl).bin
05:04:59:775 | HL |     INFO  | +0     | CheckPaths - Ended
05:04:59:776 | HL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 2
					pluginPath = G:\Hyperspin Project - The Frontend\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					hlMode = 
					hlTitle = HyperLaunch
					hlVersion = 3.1.0.4 BETA
					hlAuthor = djvj
					hlURL = www.hyperlaunch.net
					langFile = G:\Hyperspin Project - The Frontend\Data\Language\Localization.ini
					frontendPID = 2808
					frontendPath = C:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = C:
					exitEmulatorKey = ~Esc
					exitEmulatorKeyWait = 0
					forceHoldKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = G:\Games\astrocade\MESS\mess.exe
					emuPath = G:\Games\astrocade\MESS
					emuName = MESS
					emuExt = exe
					romPath = G:\Games\Atari\2600\games
					romPathFromIni = G:\Games\Atari\2600\games
					romExtension = .bin
					romExtensionOrig = .bin
					romExtensions = 7z|zip|chd|cue|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|rom|sms|st2|md|nes|ngc|ngp|pce|sfc|sv|vb|vec
					executable = mess.exe
					systemName = Atari 2600
					dbPath = 
					dbName = 2005 Minigame Multicart (USA) (Unl)
					dbExt = 
					romName = 2005 Minigame Multicart (USA) (Unl)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 300
					romMappingMenuMargin = 50
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s40 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 5
					romMappingTextMargin = 10
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 40
					romMappingMenuFlagSeparation = 5
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = true
					blockInputTime = 0
					blockInputFile = G:\Hyperspin Project - The Frontend\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = G:\Hyperspin Project - The Frontend\HyperLaunch.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 3
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					hlDebugConsoleStdout = 
					sysLang = French_Standard
					sysType = 32-bit
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1440
					originalHeight = 900
					dtEnabled = true
					dtPath = G:\Hyperspin Project - The Frontend\DAEMON Tools Lite\DTLite.exe
					dtUseSCSI = false
					dtAddDrive = true
					servoStikEnabled = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = G:\Hyperspin Project - The Frontend\Profiles\LEDBlinky
					ledblinkyHLProfile = G:\Hyperspin Project - The Frontend\Profiles\LEDBlinky\HyperLaunch
					emuIdleShutdown = 0
					launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
					hideCursor = false
					hideEmu = false
					hideFE = false
					fadeIn = false
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Align to Top Left
					fadeLyr2Pos = Bottom Right Corner
					fadeLyr2X = 300
					fadeLyr2Y = 300
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 300
					fadeLyr3Y = 300
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 0.75
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 0.75
					fadeLyr4X = 100
					fadeLyr4Y = 100
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = Above Layer 3 - Left
					fadeLyr4FPS = 10
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = false
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 600
					fadeBarWindowH = 120
					fadeBarWindowR = 20
					fadeBarWindowM = 20
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 20
					fadeBarR = 5
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 3
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 100
					fadeRomInfoDescription = text
					fadeRomInfoSystemName = text
					fadeRomInfoYear = text
					fadeRomInfoManufacturer = text
					fadeRomInfoGenre = text
					fadeRomInfoRating = text
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = topRight
					fadeRomInfoTextMargin = 5
					fadeRomInfoText1Options = cFF555555 r4 s20 Bold
					fadeRomInfoText2Options = cFF555555 r4 s20 Bold
					fadeRomInfoText3Options = cFF555555 r4 s20 Bold
					fadeRomInfoText4Options = cFF555555 r4 s20 Bold
					fadeRomInfoText5Options = cFF555555 r4 s20 Bold
					fadeRomInfoText6Options = cFF555555 r4 s20 Bold
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topLeft
					fadeStatsInfoTextMargin = 5
					fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFFFFFFF r4 s20 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFFFFFFF r4 s20 Right Bold
					fadeText2 = Extraction Complete
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Arial
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = G:\Hyperspin Project - The Frontend\Media\Fade
					HLDataPath = G:\Hyperspin Project - The Frontend\Data
					HLMediaPath = G:\Hyperspin Project - The Frontend\Media
					HLErrSoundPath = G:\Hyperspin Project - The Frontend\Media\Sounds\Error
					modulesPath = G:\Hyperspin Project - The Frontend\Modules
					moduleFullName = G:\Hyperspin Project - The Frontend\Modules\MESS\MESS.ahk
					moduleName = MESS
					modulePath = G:\Hyperspin Project - The Frontend\Modules\MESS
					moduleExtension = ahk
					moduleExtensionsPath = G:\Hyperspin Project - The Frontend\Module Extensions
					libPath = G:\Hyperspin Project - The Frontend\Lib
					7zEnabled = true
					7zPath = G:\Hyperspin Project - The Frontend\Module Extensions\7z.exe
					7zDllPath = G:\Hyperspin Project - The Frontend\Module Extensions\7z.dll
					7zExtractPath = G:\Hyperspin Project - The Frontend\DAEMON Tools Lite
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = true
					7zSounds = true
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500
					mgFont = Arial
					mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 70
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					hpEnabled = true
					hpKey = P
					hpBackToMenuBarKey = O
					hpZoomInKey = C
					hpZoomOutKey = V
					hpScreenshotKey = ~PrintScreen
					hpHiToTextPath = G:\Hyperspin Project - The Frontend\Module Extensions\HiToText.exe
					hpSaveStateKeyCodes = 
					hpLoadStateKeyCodes = 
					keymapperEnabled = false
					keymapperAHKMethod = false
					keymapper = ahk
					xpadderFullPath = G:\Hyperspin Project - The Frontend\xpadder_gamepad_profiler\Xpadder.exe
					joyToKeyFullPath = G:\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = G:\Hyperspin Project - The Frontend\Profiles\ahk
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = xpadder
					keymapperHyperLaunchProfileEnabled = false
					JoyIDsEnabled = false
					JoyIDsPreferredControllersSystem = use_global
					JoyIDsPreferredControllersGlobal = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\HyperSpin
					defaultProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\_Default
					systemProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\Atari 2600
					xPadderSystemProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\Atari 2600\_Default
					emuProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\Atari 2600\MESS
					romProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\Atari 2600\2005 Minigame Multicart (USA) (Unl)
					HyperLaunchProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\HyperLaunch
					blankProfile = G:\Hyperspin Project - The Frontend\Profiles\ahk\blank
					ahkFEProfile = G:\Hyperspin Project - The Frontend\Profiles\AHK\HyperSpin
					ahkDefaultProfile = G:\Hyperspin Project - The Frontend\Profiles\AHK\_Default
					ahkSystemProfile = G:\Hyperspin Project - The Frontend\Profiles\AHK\Atari 2600
					ahkEmuProfile = G:\Hyperspin Project - The Frontend\Profiles\AHK\Atari 2600\MESS
					ahkRomProfile = G:\Hyperspin Project - The Frontend\Profiles\AHK\Atari 2600\2005 Minigame Multicart (USA) (Unl)
					ahkHyperLaunchProfile = G:\Hyperspin Project - The Frontend\Profiles\AHK\HyperLaunch
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = G:\Hyperspin Project - The Frontend\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = G:\Hyperspin Project - The Frontend\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 0
					pacDrivedllFile = G:\Hyperspin Project - The Frontend\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = G:\Hyperspin Project - The Frontend\Lib\User Fade Animations.ini

05:04:59:780 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
05:04:59:781 | HL |     INFO  | +0     | BuildScript - Loaded HyperPause Init.ahk scripts
05:04:59:781 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
05:04:59:781 | HL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
05:04:59:781 | HL |     INFO  | +0     | BuildScript - Validating module
05:04:59:788 | HL |     INFO  | +16    | BuildScript - Validation complete
05:04:59:788 | HL |     INFO  | +0     | BuildScript - Module:
					MEmu = MESS
					MEmuV =  v0.148
					MURL = http://www.mess.org/
					MAuthor = djvj
					MVersion = 2.0.5
					MCRC = 48DEBB39
					iCRC = D61C6C86
					MID = 635038268905515239
					MSystem = "Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Astrocade","Casio PV-1000","Casio PV-2000","ColecoVision","Creatronic Mega Duck","Arcadia 2001","Entex AdventureVision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Channel F","Funtech Super Acan","GCE Vectrex","Interton VC4000","Magnavox Odyssey 2","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo Entertainment System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System","Texas Instruments TI 99-4A","Tiger Game.com","CreatiVision","Watara Supervision"
					;----------------------------------------------------------------------------
					; Notes:
					; Exit fade will only work correctly if you don't have Esc, the default MESS exit key,  as your exit key. If you use Esc, turn off the ExitScreen
					; This module assumes you have bios zip in your MESS "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
					; If MESS has a problem reading the bios zips, try archving them with "no compression"
					; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
					; You may get a black screen or MESS may close w/o notice if you do not have a bios rom for your system when one is needed.
					;
					; Following systems require a BIOS zip with their roms inside, placed in the "Mess\Roms\" directory:
					; Amstrad GX4000 - N/A
					; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
					; Apple IIGS - apple2gs
					; Atari 5200 - a5200
					; Atari 7800 - a7800
					; Astrocade - astrocde
					; Casio PV-2000 - pv2000
					; ColecoVision - coleco
					; Creatronic Mega Duck - N/A
					; Arcadia 2001 - N/A
					; Entex AdventureVision - advision
					; Epoch Game Pocket Computer - gamepock
					; Epoch Super Cassette Vision - scv
					; Channel F - channelf
					; Funtech Super ACan - supracan
					; GCE Vectrex - vextrex
					; Interton VC4000 - vc4000
					; Magnavox Odyssey 2 - odyssey2
					; Mattel Aquarius - aquarius
					; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes])
					; NEC PC Engine - N/A
					; NEC PC Engine-CD - ??
					; NEC SuperGrafx - N/A
					; NEC TurboGrafx-16 - N/A
					; NEC TurboGrafx-CD - ??
					; Nintendo Entertainment System - N/A
					; Nintendo Game Boy - gameboy
					; Nintendo Game Boy Advance - gba
					; Nintendo Game Boy Color - gbcolor
					; Nintendo Virtual Boy - N/A
					; Philips CD-i - the cdimono1
					; RCA Studio II - studio2
					; Sega Game Gear - gamegear
					; Sega Genesis - N/A
					; Sega Master System - sms
					; SNK Neo Geo AES - aes
					; SNK Neo Geo CD - neocd
					; SNK Neo Geo Pocket - ngp
					; SNK Neo Geo Pocket Color - ngpc
					; Super Nintendo Entertainment System - snes
					; Texas Instruments TI 99-4A - ti99_4a
					; Tiger Game.com - gamecom
					; CreatiVision - crvision
					; Watara Supervision - N/A
					;
					; Custom Configuration Files:
					; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MESS cfg folder using the following structure:
					; cfg\mess_system_name\HS_XML_rom_name\mess_system_name.cfg
					; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
					; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
					;
					; Bally Astrocade:
					; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
					; A custom build of MESS is needed to play this game if you don't want to press F3 manually each time you play ICBM. The custom build enables DirectInput so it is possible to script a soft reset in.
					; I compiled a mess with this turned on and it can be found in my user dir @ /Upload Here/djvj/Bally Astrocade/
					; Also ICBM uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
					; Rom extensions should be zip,bin,txt
					; Create a txt file in your rom dir called "Gunfight+Checkmate+Calculator+Scribbling (USA).txt" This game is built into the system and no rom is required to play it.
					;
					; GCE Vectrex:
					; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the mess\artwork\vectrex folder.
					; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
					;
					; Magnavox Odyssey 2:
					; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
					; Use the systemName ini file in the folder with this module for this, example:
					; [Moto-Crash (France)]
					; Bios=videopac
					;
					; Texas Instruments TI 99/4A:
					; This system requires full keyboard emulation to work properly
					; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
					; You can check how to convert split cart dumps to RPK here:
					; http://www.ninerpedia.org/index.php/MESS_multicart_system
					; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
					;----------------------------------------------------------------------------
					StartModule()
					FadeInStart()
					
					; This object controls how the module reacts to different systems. MESS can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					mType := Object("Amstrad GX4000","gx4000","APF Imagination Machine","apfimag","Apple IIGS","apple2gs","Atari 2600","a2600","Atari 5200","a5200","Atari 7800","a7800","Bally Astrocade","astrocde","Casio PV-1000","pv1000","Casio PV-2000","pv2000","ColecoVision","coleco","Creatronic Mega Duck","megaduck","Arcadia 2001","arcadia","Entex AdventureVision","advision","Epoch Game Pocket Computer","gamepock","Epoch Super Cassette Vision","scv","Channel F","channelf","Funtech Super Acan","supracan","GCE Vectrex","vectrex","Interton VC 4000","vc4000","Magnavox Odyssey 2","odyssey2","Mattel Aquarius","aquarius","Mattel Intellivision","intv","NEC PC Engine","pce","NEC PC Engine-CD","pce","NEC SuperGrafx","sgx","NEC TurboGrafx-16","pce","NEC TurboGrafx-CD","pce","Nintendo Entertainment System","nes","Nintendo Game Boy","gameboy","Nintendo Game Boy Advance","gba","Nintendo Game Boy Color","gbcolor","Nintendo Virtual Boy","vboy","Philips CD-i","cdimono1","RCA Studio II","studio2","Sega Game Gear","gamegear","Sega Genesis","genesis","Sega Master System","sms","Sega Mega Drive","genesis","SNK Neo Geo AES","aes","SNK Neo Geo CD","neocdz","SNK Neo Geo Pocket","ngp","SNK Neo Geo Pocket Color","ngpc","Super Nintendo Entertainment System","snes","Texas Instruments TI 99-4A","ti99_4a","Tiger Game.com","gamecom","CreatiVision","crvision","Watara Supervision","svision")
					ident := mType[systemName]	; search object for the systemName identifier MESS uses
					If !ident
						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this MESS module: " . moduleName)
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)		; Set fullscreen mode
					Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1)	; Choices are gdi,ddraw,d3d. If left blank, mess uses d3d by default
					bezelMode := IniReadCheck(settingsFile, "Settings", "BezelMode","layout",,1)	; "layout" or "normal"
					UseSoftwareList := IniReadCheck(settingsFile, SystemName, "UseSoftwareList","false",,1)
					userparams := IniReadCheck(settingsFile, SystemName, "Parameters",A_Space,,1)
					
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					If (bezelEnabled = "true") {
						ListXMLtable := []
						ListXMLtable := ListXMLInfo(ident)
					}
					If (bezelMode = "layout"){
						useBezels := If (bezelEnabled = "true") ? "-use_bezels" : "-nouse_bezels"
						useOverlays := If (bezelEnabled = "true") ? "-use_overlays" : "-nouse_overlays"
						useBackdrops := If (bezelEnabled = "true") ? "-use_backdrops" : "-nouse_backdrops"
						BezelStart(ident,ListXMLtable[1],ListXMLtable[2],ListXMLtable[3],ListXMLtable[4])
					} Else {
						useBezels := "-nouse_bezels"
						useOverlays := "-nouse_overlays"
						useBackdrops := "-nouse_backdrops"	
						BezelStart(,,ListXMLtable[2])
					}
					
					winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
					fullscreen := If (Fullscreen = "true") ? "-nowindow" : "-window"
					videomode := If (Videomode != "" )? "-video " . videomode : ""
					param1 := "-cart " . """" . romPath . "\" . romName . romExtension . """"	; default param1 used for launching most systems.
					
					If romExtension = .txt	; This can be applied to all systems
						param1:=
					
					If ident = apfimag	; APF Imagination Machine
					{	If romExtension != .tap
							ident = apfm1000	; cart games for APF Imagination Machine require a different bios to be loaded
					}
					
					If UseSoftwareList != true
					{	; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
						If ident in apple2gs,odyssey2,ti99_4a	; these systems will use an ini to store game specific settings
						{	messSysINI := CheckFileMESS(modulePath . "\" . systemName . ".ini")	; create the ini if it does not exist
							If ident = ti99_4a	; Texas Instruments TI 99-4A
							{	mainCart := IniReadCheck(messSysINI, romName, "Main_Cart",A_Space,,1)
								basicCart := IniReadCheck(messSysINI, romName, "Basic_Cart","extended_basic.rpk",,1)	; user can specify a rom specific cart instead of the default basic one
								expansionLocation := IniReadCheck(messSysINI, romName, "Expansion_Location","extended_basic.rpk",,1)
								; Now set the parameters to send to mess
								If romExtension = .dsk	; Expansion Disk
									; If using the mainCart , send expansionLocation to MESS. This will require DirectInput to be enabled on the MESS build! Else we are loading a Disk game
									param1:="-gromport multi -cart1", param2:="""" . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:="-peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:="-flop1", param5:="""" . romPath . "\" . romName . romExtension . """"
								Else If romExtension = .rpk	; Cart Game (RPK Format)
									param1:="-gromport multi -cart1", param2:="""" . romPath . "\" . romName . romExtension . """"
								param6 := "-ui_active" ;Enable partial keyboard mode at startup
							}Else if ident = apple2gs	; Apple IIGS
							{	externalOS := IniReadCheck(messSysINI, romName, "External_OS","false",,1)
								2gsSystemFile:="System6.2mg"	;For games without OS included, always force this name and error out if not found
								multipartTable:=CreateRomTable(multipartTable)
					
								If externalOS = true
								{	CheckFile(romPath . "\" . 2gsSystemFile)
									param1:="-flop3", param2:="""" . romPath . "\" . 2gsSystemFile . """", param3:="-flop4", param4:="""" . romPath . "\" . romName . romExtension . """"
								}Else{
									param1:="-flop3", param2:="""" . romPath . "\" . romName . romExtension . """"
									If (multipartTable.MaxIndex() > 1)
										param3:="-flop4", param4:="""" . multipartTable[2,1] . """"
								}
								param5 := "-ui_active" ;Enable partial keyboard mode at startup
							}Else if ident = odyssey2	; Magnavox Odyssey 2
								param2 := "-ui_active" ;Enable partial keyboard mode at startup
					
							;Use a different bios if needed (This must be done after the above if conditions since the ident will change)
							iniBios := IniReadCheck(messSysINI, romName, "Bios",ident,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
							If (iniBios != "")
								ident := iniBios	; need to change the bios name for some games
						}
					
						; These systems don't use an ini, but do require parameters to be changed from the default method of launching Mess
						If ident = aes	; SNK Neo Geo AES
						{	param1:="-bios asia-aes" ;can also be jap-aes (default), but the asian one has english menus for most games
							param2:="-rompath " . """" . "roms;" . romPath . """"
							param3:="-cart " . romName
						}Else If ident = neocdz	; SNK Neo Geo CD
						{	If romExtension != .cue
								ScriptError("MESS only supports SNK Neo Geo CD games in cue format. It does not support:`n" . romExtension)
							param1 := "-cdrm " . """" . romPath . "\" . romName . romExtension . """"
						}Else If ident = gamecom	; Tiger Game.com
						{	If romExtension != .txt
								param1 := "-cart1 " . """" . romPath . "\" . romName . romExtension . """"
						}Else If ident = vectrex	; GCE Vectrex
						{	If romName = Mine Storm (World)	; Mess dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
								param1:=
						}Else If ident = cdimono1	; Philips CD-i
						{	If romExtension != .chd
								ScriptError("MESS only supports Philips CD-i games in chd format. It does not support:`n" . romExtension)
							param1 := "-cdrm " . """" . romPath . "\" . romName . romExtension . """"
						}Else If (ident = "pce" && (systemName = "NEC TurboGrafx-CD" || systemName = "NEC PC Engine-CD"))	; NEC PC Engine-CD or NEC TurboGrafx-CD
						{	If romExtension != .chd
								ScriptError("MESS only supports NEC PC Engine-CD and NEC TurboGrafx-CD games in chd format. It does not support:`n" . romExtension)
							param1 := "-cdrm " . """" . romPath . "\" . romName . romExtension . """"
						}
					}Else{	; Use Software List
						hashname := ident
						param1 := "-rompath " . """" . "roms;" . romPath . """" . A_Space . romName	; param1 used for launching from software lists
					
						If ident = aes	; SNK Neo Geo AES
						{	hashname := "neogeo"
							param2:="-bios asia-aes" ;can also be jap-aes (default), but the asian one has english menus for most games
						}
						CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . ident) ;Check if software list for selected system exists
					}
					
					If ident = vectrex	; GCE Vectrex
						param2:="-view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard")	; need overlays extracted in the artwork\vectres folder. PNGs must match romName
					
					; use a custom cfg file if it exists and append it to param1
					IfExist, % emuPath . "\cfg\" . ident . "\" . dbName
						param1 := "-cfg_directory " . """" . emuPath . "\cfg\" . ident . "\" . dbName . """" . A_Space . param1
					
					;MsgBox, %param1%
					;ExitModule()
					
					Run(executable . A_Space . ident . A_Space . param1 . A_Space . param2 . A_Space . param3 . A_Space . param4 . A_Space . param5 . A_Space . param6 . A_Space . userparams . A_Space . fullscreen . A_Space . videomode . A_Space . useBezels . A_Space . useOverlays . A_Space . useBackdrops . " -skip_gameinfo", emuPath, winstate)
					
					If(ErrorLevel != 0){
						If (ErrorLevel = 1)
							Error = Failed Validity
						Else If(ErrorLevel = 2)
							Error = Missing Files
						Else If(ErrorLevel = 3)
							Error = Fatal Error
						Else If(ErrorLevel = 4)
							Error = Device Error
						Else If(ErrorLevel = 5)
							Error = Game Does Not Exist
						Else If(ErrorLevel = 6)
							Error = Invalid Config
						Else If ErrorLevel in 7,8,9
							Error = Identification Error
						Else
							Error = MESS Error
						ScriptError("MESS Error - " . Error)
					}
					
					WinWait("ahk_class MAME")
					WinWaitActive("ahk_class MAME")
					
					BezelDraw()
					
					If romName = ICBMromName	; for Bally Astrocade only
					{	Sleep, 2000 ; increase if you don't see the title screen
						SetKeyDelay, 50
						Send, {F3 down}{F3 up}	; sends a reset to MESS, needed for ICBM to boot
					}
					
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					; This will simply create a new blank ini if one does not exist
					CheckFileMESS(file){
						IfNotExist, %file%
							FileAppend,, %file%
						Return file
					}
					
					ListXMLInfo(rom){ ; returns MAME/MESS info about parent rom, orientation angle, resolution
						Global emuFullPath, emuPath
						ListXMLtable := []
						Log("Module - RunWait`, " .  comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt`, " . emuPath . "`, Hide")
						RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
						Fileread, ListxmlContents, %emuPath%\tempBezel.txt
						RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
						RegExMatch(parent,"cloneof=" . """" . ".*", parent)
						RegExMatch(parent,"""" . ".*", parent)
						StringTrimLeft, parent, parent, 1
						RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
						RegExMatch(angle,"[0-9]+", angle, "-6")
						RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
						RegExMatch(width,"[0-9]+", width, "-6")
						RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
						RegExMatch(Height,"[0-9]+", Height, "-6")
						ListXMLtable[1] := parent
						ListXMLtable[2] := angle
						If (ListXMLtable[2]<>0)
							ListXMLtable[3] := height
						Else
							ListXMLtable[3] := width
						If (ListXMLtable[2]<>0)
							ListXMLtable[4] := width
						Else
							ListXMLtable[4] := height
						FileDelete, %emuPath%\tempBezel.txt
						Return ListXMLtable	
					}
					
					CloseProcess:
						FadeOutStart()
						WinClose("ahk_class MAME")
					Return
					
					BezelLabel:
						WinSet, Transparent, 0, ahk_class ConsoleWindowClass
					Return

05:04:59:935 | HL |     INFO  | +140   | BuildScript - Loaded HyperPause scripts
05:04:59:939 | HL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
05:04:59:944 | HL |     INFO  | +16    | BuildScript - Loaded Statistics.ahk script
05:04:59:945 | HL |     INFO  | +0     | BuildScript - Loaded User Functions.ahk script
05:04:59:945 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
05:04:59:948 | HL |     INFO  | +0     | Main - Module is built
05:04:59:948 | HL |     INFO  | +0     | CheckFile - Checking if G:\Hyperspin Project - The Frontend\AutoHotkey.dll exists
05:05:00:010 | HL |     INFO  | +62    | Main - Running module
05:05:00:484 | MD |     INFO  | +N/A   | Module initialized
05:05:00:489 | MD |     INFO  | +0     | StartModule - Started
05:05:00:489 | MD |     INFO  | +0     | StartModule - MEmu: MESS
					MEmuV: v0.148
					MURL: http://www.mess.org/
					MAuthor: djvj
					MVersion: 2.0.5
					MCRC: 48DEBB39
					iCRC: D61C6C86
					MID: 
					MSystem: "Amstrad GX4000","APF Imagination Machine","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Astrocade","Casio PV-1000","Casio PV-2000","ColecoVision","Creatronic Mega Duck","Arcadia 2001","Entex AdventureVision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Channel F","Funtech Super Acan","GCE Vectrex","Interton VC4000","Magnavox Odyssey 2","Mattel Aquarius","Mattel Intellivision","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo Entertainment System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Virtual Boy","Philips CD-i","RCA Studio II","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System","Texas Instruments TI 99-4A","Tiger Game.com","CreatiVision","Watara Supervision"
05:05:00:489 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Atari 2600"
05:05:00:539 | MD |     INFO  | +63    | PluginInit - Started
05:05:00:540 | MD |     INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Databases\Atari 2600\Atari 2600.xml exists
05:05:01:699 | MD |    ERROR  | +1154  | Cannot find C:\HyperSpin\Databases\Atari 2600\Atari 2600.xml
05:05:01:699 | MD |     INFO  | +0     | ExitModule - Started
05:05:01:701 | MD |     INFO  | +0     | Starting Updating Statistics:
05:05:01:974 | MD |     INFO  | +281   | Game section statistics updated.
05:05:01:974 | MD |     INFO  | +0     | ExitModule - Ended
05:05:01:974 | MD |     INFO  | +0     | End of Module Logs
05:05:02:004 | HL |     INFO  | +1997  | Main - Module ended, exiting HyperLaunch normally
05:05:02:004 | HL |     INFO  | +0     | ExitScript - Started
05:05:02:031 | HL |     INFO  | +16    | SystemCursor - Restoring mouse cursor
05:05:02:052 | HL |     INFO  | +31    | ExitScript - Ended
Dernière modification par tock63 le 13 févr. 2015 - 02:07, modifié 2 fois.

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camarade35
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par camarade35 » 11 févr. 2015 - 20:45

Code : Tout sélectionner

05:04:59:387 | HL |  WARNING  | +0     | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "C:\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to HyperLaunch: "-f <PATH_TO_MY_FE\FRONTEND.exe>"
Vas dans le dossier HyperLaunch et HyperLaunch.ini

Code : Tout sélectionner

[Settings]
Modules_Path=.\Modules
HyperLaunch_Media_Path=.\Media
Frontend_Path=..\HyperSpin.exe
Comme ça l'ami ;)

Edit : j epense que tu n'as pas mancé HyperLaunchHQ, qui lui te demande au début le dossier HyperLaunch ainsi que de pointer vers l'exe HyperSpin.
Ce qui configure tes chemins.
préservation du patrimoine vidéoludique et de notre planète

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tock63
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par tock63 » 11 févr. 2015 - 21:49

j'avais bien lancé hyperlaunchhq qui m'avait demandé ou était hyperspin
voila mon fichier hyperlaunch.ini.
les chemins sont ok j'ai l'impression
hyperlaunch.ini
[Settings]
Modules_Path=G:\Hyperspin Project - The Frontend\Modules
HyperLaunch_Media_Path=G:\Hyperspin Project - The Frontend\Media
Frontend_Path=G:\Hyperspin Project - The Frontend\HyperSpin.exe
Profiles_Path=G:\Hyperspin Project - The Frontend\Profiles
Exit_Script_Key=~q & ~s
Exit_Emulator_Key=~Esc
Toggle_Cursor_Key=~e & ~t
Emu_Idle_Shutdown=0
Last_System=Atari 2600
Last_Rom=2005 Minigame Multicart (USA) (Unl)
Last_Module=MESS
Launch_Password=zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==

[Logging]
Logging_Level=3
Logging_Include_Module=true
Logging_Include_File_Properties=true
Logging_Show_Command_Window=false
Logging_Log_Command_Window=false
Logging_Show_Debug_Console=false

[Navigation]
Navigation_Up_Key=Up
Navigation_Down_Key=Down
Navigation_Left_Key=Left
Navigation_Right_Key=Right
Navigation_Select_Key=Enter
Navigation_P2_Up_Key=Numpad8
Navigation_P2_Down_Key=Numpad2
Navigation_P2_Left_Key=Numpad4
Navigation_P2_Right_Key=Numpad6
Navigation_P2_Select_Key=NumpadEnter

[7z]
7z_Path=G:\Hyperspin Project - The Frontend\Module Extensions\7z.exe


Fade_Interrupt_Key=
Fade_Detect_Error=true

[MultiGame]
MultiGame_Key=~NumpadSub

[HyperPause]
HyperPause_Key=P
HyperPause_Back_to_Menu_Bar_Key=O
HyperPause_Zoom_In_Key=C
HyperPause_Zoom_Out_Key=V
HyperPause_Screenshot_Key=~PrintScreen
HyperPause_HiToText_Path=.\Module Extensions\HiToText.exe

[DAEMON Tools]
DAEMON_Tools_Path=G:\Hyperspin Project - The Frontend\DAEMON Tools Lite\DTLite.exe
DAEMON_Tools_Add_Drive=true

[CPWizard]
CPWizard_Path=

[Keymapper]
Xpadder_Path=G:\Hyperspin Project - The Frontend\xpadder_gamepad_profiler\Xpadder.exe
JoyToKey_Path=..\Utilities\JoyToKey\JoyToKey.exe
Custom_Joy_Names_Enabled=false
Keymapper_FrontEnd_Profile_Name=HyperSpin
Keymapper_HyperLaunch_Profile_Enabled=false
Custom_Joy_Names=
Keymapper_FrontEnd_Profile=xpadder

[VJoy]
VJoy_Path=..\Utilities\VJoy\VJoy.exe

[BetaBrite]
BetaBrite_Enable=false
BetaBrite_Path=
BetaBrite_Params=usb {AUTO}HYPERSPIN

[LEDBlinky]
LEDBlinky_Path=

[Rotate]
Rotate_Method=false


...je desespère...

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kefran69
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par kefran69 » 11 févr. 2015 - 22:01

Moi c'est la base de départ qui me désespère c'est totalement périmé et pour ne rien y comprendre c'est le top !

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par moustic » 11 févr. 2015 - 22:04

Camarade t'as indiqué quoi modifier dans ton ini tu as essayé ?
Image

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tock63
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par tock63 » 11 févr. 2015 - 22:49

j'ai essayé ce que m'as dit camarade mais toujours rien...

tu as raison kefran en plus ça commence a être le bordel dans mes dossiers a force de grater partout mais j'ai pas envie de tout recommencer.

dans la nouvelle version d'hyperlaunchhq il y a frontends a coté de settings, je crois que j'ai mis ce qu'il faut mais je ne suis pas sur:
Hyperspin en default et active et les plugins j'ai mis hyperspin.

sinon pour info j'ai trouvé un post qui parle de mon soucis mais rien de concluant.
http://www.hyperlaunch.net/forum/showth ... e-location

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par moustic » 11 févr. 2015 - 23:02

Essaye alors en chemin relatif comme le post plus haut de Camarade
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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par kefran69 » 11 févr. 2015 - 23:07

Depuis la dernière version d'Hyperlaunch il faut maintenant choisir le frontend par defaut (Hyperspin) sur HyperlaunchHQ !
Désormais le dossier database a changé d'emplacement comme stipulé dans le 3ème post du lien que tu as cité.
As tu bien respecté tous les points de la procédure du 5ème post sur ton lien ?

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Re: [EN COURS] cannot find C:HyperSpin\Databases\....

Message par camarade35 » 11 févr. 2015 - 23:18

djvj a écrit :Guys, HL prior to this update was tied to HS when direct launching the HyperLaunch.exe manually. Obviously this had to be changed to remove all ties to HS. Since HLHQ can be used as an FE, I decided to link manual launching to the HLHQ database folder instead. Basically if you copy your HS database folder to the HLHQ database folder, and rename and move the main menu.xml to HyperLaunchHQ\Databases\Systems.xml, direct launching will be restored.

You really should be using HLHQ as your launcher though, not manual launching the exe. That old GUI is very legacy and I have contemplated removing it on many occasions but have refrained for now...
+1 pour Kefran
Après, je t'avoue que le SAV sur des trucs pré-configurés, c'est comme le SAV sur les DD achetés, ça gave un peu tout le monde sur le forum :evil: :mrgreen:
préservation du patrimoine vidéoludique et de notre planète

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Re: [RESOLU] cannot find C:HyperSpin\Databases\....

Message par tock63 » 12 févr. 2015 - 09:26

moustic: j'ai bien essayé les chemins relatifs comme l'as dit camarade plus haut.
kefran: j'ai bien respecté tous les points du 5ème post a la lettre

comme la nuit porte conseil et que c'est trop le bordel dans mes dossiers, j'ai décidé (ça va surement vous plaire) de tout recommencer depuis le début!!!
Je garde juste les émulateurs, les roms, les médias et une copie de l'ancien (on sait jamais).
si vous avez des conseils n'hésitez pas.
merci pour votre aide

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