Problème lancement retroarch sous hfs box

Ici se règle les problèmes concernant une configuration Hyperspin tournant sous HyperLaunch 3.

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moustic
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Re: Problème lancement retroarch sous hfs box

Message par moustic » 13 juil. 2016 - 12:34

Poste le log de Rocketlauncher plutôt celui de directx ne nous servira pas à grand chose
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Re: Problème lancement retroarch sous hfs box

Message par Snoop67 » 13 juil. 2016 - 12:35

moustic57 a écrit :Poste le log de Rocketlauncher plutôt celui de directx ne nous servira pas à grand chose
C'est le log du retroarch_debug ...

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Re: Problème lancement retroarch sous hfs box

Message par moustic » 13 juil. 2016 - 12:43

Ok mais en ce qui me concerne je ne vois rien qui pourrait indiquer le probleme....
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Re: Problème lancement retroarch sous hfs box

Message par Snoop67 » 13 juil. 2016 - 12:45

moustic57 a écrit :Ok mais en ce qui me concerne je ne vois rien qui pourrait indiquer le probleme....
Voilà moi non plus, après la dernière ligne dans le log, je recois le message windows que 'Retroarch ne répond plus' .

La même chose si je lance Retroarch tous seul sans le frontend.

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Re: Problème lancement retroarch sous hfs box

Message par moustic » 13 juil. 2016 - 13:16

D'où ma demande du log de Rocketlauncher
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Re: Problème lancement retroarch sous hfs box

Message par Snoop67 » 23 juil. 2016 - 15:29

Code : Tout sélectionner

15:24:20:598 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com)
15:24:20:993 | RL |     INFO  | +391   | Main - System Specs:
					RocketLauncher Dir: E:\HFSBoxSP\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 10 Pro
					SKU: Professional
					Total Memory: 3929.59 MB
					Free Memory: 2426.41 MB
					Used Memory: 1503.184 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 2
					GPU 1 Name: Intel(R) Q45/Q43 Express Chipset (Microsoft Corporation - WDDM 1.1)
					GPU 1 RAM: 1740.79 MB
					GPU 1 Driver Version: 8.15.10.2702
					GPU 2 Name: Intel(R) Q45/Q43 Express Chipset (Microsoft Corporation - WDDM 1.1)
					GPU 2 RAM: 0.00 MB
					GPU 2 Driver Version: 8.15.10.2702
					Sound 1 Device: High Definition Audio-Gerät
					Sound 1 Status: Enabled
					OS Language: German_Standard
					OS Admin Status: No
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1020 work) [Landscape] (Primary)
					Current AHK Desktop Width: 1680
					Current AHK Desktop Height: 1050
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
15:24:20:993 | RL |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\RocketLauncher\RocketLauncher.exe exists
15:24:20:994 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
15:24:20:997 | RL |     INFO  | +0     | Main - HyperSpin.exe coordinates are x0 y0 w1680 h1050
15:24:20:997 | RL |     INFO  | +0     | Main - RocketLauncher received "Super Nintendo Entertainment System" and "Wolverine - Adamantium Rage (Europe)"
15:24:20:006 | RL |     INFO  | +15    | Main - Did not find a "E:\HFSBoxSP\RocketLauncher\Settings\Super Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
15:24:21:006 | RL |     INFO  | +0     | Main - Wolverine - Adamantium Rage (Europe) is using the default emulator: RetroArch
15:24:21:006 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in E:\HFSBoxSP\RocketLauncher\Settings\Super Nintendo Entertainment System\Emulators.ini
15:24:21:006 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in E:\HFSBoxSP\RocketLauncher\Settings\Global Emulators.ini
15:24:21:006 | RL |     INFO  | +0     | Main - Found [RetroArch] in E:\HFSBoxSP\RocketLauncher\Settings\Global Emulators.ini
15:24:21:006 | RL |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
15:24:21:013 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
15:24:21:013 | RL |     INFO  | +0     | Main - Wolverine - Adamantium Rage (Europe) will use module: E:\HFSBoxSP\RocketLauncher\Modules\RetroArch\RetroArch.ahk
15:24:21:046 | RL |     INFO  | +32    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
15:24:21:051 | RL |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\Emulators\RetroArch\retroarch.exe exists
15:24:21:052 | RL |     INFO  | +15    | Main - INI Keys read
15:24:21:052 | RL |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\RocketLauncher\Module Extensions\7z.exe exists
15:24:21:056 | RL |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\RocketLauncher\Module Extensions\7z.dll exists
15:24:21:072 | RL |     INFO  | +16    | Main - "Wolverine - Adamantium Rage (Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
15:24:21:072 | RL |     INFO  | +0     | CheckPaths - Started
15:24:21:123 | RL |     INFO  | +47    | CheckPaths - Found rom: E:\HFSBoxSP\roms\Super Nintendo Entertainment System\Wolverine - Adamantium Rage (Europe).zip
15:24:21:123 | RL |     INFO  | +0     | CheckPaths - Ended
15:24:21:124 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 6
					pluginPath = E:\HFSBoxSP\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.3
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = E:\HFSBoxSP\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 3928
					frontendPath = E:\HFSBoxSP
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = E:
					exitEmulatorKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = E:\HFSBoxSP\Emulators\RetroArch\retroarch.exe
					emuPath = E:\HFSBoxSP\Emulators\RetroArch
					emuName = RetroArch
					emuExt = exe
					romPath = E:\HFSBoxSP\roms\Super Nintendo Entertainment System
					romPathFromIni = E:\HFSBoxSP\roms\Super Nintendo Entertainment System
					romExtension = .zip
					romExtensionOrig = .zip
					romExtensions = zip|ngp|ngc
					executable = retroarch.exe
					systemDbName = Super Nintendo Entertainment System
					systemName = Super Nintendo Entertainment System
					dbPath = 
					dbName = Wolverine - Adamantium Rage (Europe)
					dbExt = 
					romName = Wolverine - Adamantium Rage (Europe)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = E:\HFSBoxSP\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = E:\HFSBoxSP\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 3
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = German_Standard
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1680
					originalHeight = 1050
					vdEnabled = false
					vdFullPath = 
					vdUseSCSI = true
					vdDriveLetter = 
					vdAddDrive = true
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = E:\HFSBoxSP\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = E:\HFSBoxSP\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = true
					hideEmu = false
					hideFE = true
					fadeIn = true
					fadeInDuration = 1500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 5000
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = true
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 0
					fadeMuteEmulator = false
					fadeUseBackgrounds = true
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = ZeroDreamsFade
					fadeLyr37zAnimation = ZeroDreamsFade
					fadeLyr3Type = image
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1600|850
					fadeLyr4Y = 720|1596
					fadeLyr4W = 
					fadeLyr4H = 
					fadeLyr4Pos = Bottom Right Corner
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = true
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = text
					fadeRomInfoSystemName = disabled
					fadeRomInfoYear = text
					fadeRomInfoManufacturer = text
					fadeRomInfoGenre = image
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 5
					fadeRomInfoText1Options = h135 x250 y895|1590 cFFFFFFFF r4 s70 Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s15 Bold
					fadeRomInfoText3Options = h135 x250 y965|1750 cFFFFFFFF r4 s70 Regular
					fadeRomInfoText4Options = w492|492 h66 x410 y965|1200 cFFFFFFFF r4 s70 Left Regular
					fadeRomInfoText5Options = h135 x135 y900|1590 cFFCFCFCA r4 s15 Regular
					fadeRomInfoText6Options = h135 x15 y900|1200 cFFCFCFCA r4 s15 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topLeft
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = E:\HFSBoxSP\RocketLauncher\Media\Fade
					RLDataPath = E:\HFSBoxSP\RocketLauncher\Data
					RLMediaPath = E:\HFSBoxSP\RocketLauncher\Media
					RLErrSoundPath = E:\HFSBoxSP\RocketLauncher\Media\Sounds\Error
					modulesPath = E:\HFSBoxSP\RocketLauncher\Modules
					moduleFullName = E:\HFSBoxSP\RocketLauncher\Modules\RetroArch\RetroArch.ahk
					moduleName = RetroArch
					modulePath = E:\HFSBoxSP\RocketLauncher\Modules\RetroArch
					moduleExtension = ahk
					moduleExtensionsPath = E:\HFSBoxSP\RocketLauncher\Module Extensions
					libPath = E:\HFSBoxSP\RocketLauncher\Lib
					7zEnabled = false
					7zPath = E:\HFSBoxSP\RocketLauncher\Module Extensions\7z.exe
					7zDllPath = E:\HFSBoxSP\RocketLauncher\Module Extensions\7z.dll
					7zExtractPath = E:\HFSBoxSP\roms\Temp7z
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = true
					7zSounds = true
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					pauseEnabled = true
					pauseKey = 1joy7&1joy8
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = E:\HFSBoxSP\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = {F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F2 down}{F2 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}
					pauseLoadStateKeyCodes = {F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}|{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F7 down}{F7 up}{F4 down}{F4 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}{F6 down}{F6 up}
					keymapperEnabled = false
					keymapperAHKMethod = false
					keymapper = 
					xpadderFullPath = E:\HFSBoxSP\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = E:\HFSBoxSP\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = E:\HFSBoxSP\RocketLauncher\Profiles\
					keymapperFrontEndProfileName = RocketLauncherUI
					keymapperFrontEndProfile = false
					keymapperRocketLauncherProfileEnabled = false
					joyIDsEnabled = 
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\RocketLauncherUI
					defaultProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\_Default
					systemProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\Super Nintendo Entertainment System
					xPadderSystemProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\Super Nintendo Entertainment System\_Default
					emuProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\Super Nintendo Entertainment System\RetroArch
					romProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\Super Nintendo Entertainment System\Wolverine - Adamantium Rage (Europe)
					RocketLauncherProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\RocketLauncher
					blankProfile = E:\HFSBoxSP\RocketLauncher\Profiles\\blank
					ahkFEProfile = E:\HFSBoxSP\RocketLauncher\Profiles\AHK\RocketLauncherUI
					ahkDefaultProfile = E:\HFSBoxSP\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = E:\HFSBoxSP\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System
					ahkEmuProfile = E:\HFSBoxSP\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\RetroArch
					ahkRomProfile = E:\HFSBoxSP\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\Wolverine - Adamantium Rage (Europe)
					ahkRocketLauncherProfile = E:\HFSBoxSP\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = true
					bezelICEnabled = true
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = E:\HFSBoxSP\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = E:\HFSBoxSP\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 
					pacDrivedllFile = E:\HFSBoxSP\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = E:\HFSBoxSP\RocketLauncher\Lib\User Fade Animations.ini

15:24:21:127 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
15:24:21:127 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
15:24:21:127 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
15:24:21:127 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
15:24:21:127 | RL |  WARNING  | +0     | BuildScript - "E:\HFSBoxSP\RocketLauncher\Lib\User Functions Init.ahk" not found
15:24:21:127 | RL |     INFO  | +0     | BuildScript - Validating module
15:24:21:136 | RL |     INFO  | +15    | BuildScript - Validation complete
15:24:21:136 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = RetroArch
					MEmuV =  v05-11-2015 Nightly
					MURL = http://themaister.net/retroarch.html
					MAuthor = djvj,zerojay
					MVersion = 2.3.3
					MCRC = 6C86490F
					iCRC = 42C3B552
					MID = 635038268922229162
					MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
					;----------------------------------------------------------------------------
					; Notes:
					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
					; Devs stated they will never add support for mounted images (like via DT)
					; Fullscreen is controlled via the module setting in RocketLauncherUI
					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
					; Enable 7z support for archived roms
					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
					;
					; LibRetro DLLs:
					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
					;
					; SRM files:
					; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
					;
					; Save states:
					; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
					;
					; Config files:
					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
					;
					; MultiGame:
					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
					;
					; MESS:
					; MESS BIOS roms should be placed in the system\mess folder
					;
					; System Specific Notes:
					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
					; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
					; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					; 1 - Official System Name in RocketLauncher
					; 2 - Short name used only for easy referencing within module
					; 3 - Default core
					; 4 - The system ID MESS core recognizes
					Log("Module - Started building the " . MEmu . " object",4)
					mTypeVar=
						( LTrim
						AAE|LibRetro_AAE|mame_libretro
						Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
						Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
						Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
						APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
						Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
						Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
						Atari 2600|LibRetro_2600|stella_libretro|a2600
						Atari 5200|LibRetro_5200|mess_libretro|a5200
						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
						Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800
						Atari Classics|LibRetro_ACLS|mame_libretro
						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
						Atari ST|LibRetro_ST|hatari_libretro
						Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
						Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
						Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
						Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
						Canon X07|LibRetro_CX07|mess_libretro|x07
						Capcom Classics|LibRetro_CAPC|mame_libretro
						Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
						Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
						Capcom Play System 3|LibRetro_CPS3|mame_libretro
						Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
						Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
						Cave|LibRetro_CAVE|mame_libretro
						Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
						ColecoVision|LibRetro_COLEC|mess_libretro|coleco
						Commodore Amiga|LibRetro_PUAE|puae_libretro
						Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
						Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
						Data East Classics|LibRetro_DATA|mame_libretro
						Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
						Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
						Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
						Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
						Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
						Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
						Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
						Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
						Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
						Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
						Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
						GamePark 32|LibRetro_GP32|mess_libretro|gp32
						GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
						Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
						Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
						Irem Classics|LibRetro_IREM|mame_libretro
						JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
						Konami Classics|LibRetro_KONC|mame_libretro
						Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
						MAME|LibRetro_MAME|mame_libretro
						Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
						Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
						Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
						MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
						Midway Classics|LibRetro_MIDC|mame_libretro
						Namco Classics|LibRetro_NAMC|mame_libretro
						Namco System 22|LibRetro_NAM2|mame_libretro
						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
						Nintendo Classics|LibRetro_NINC|mame_libretro
						Nintendo DS|LibRetro_DS|desmume_libretro
						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
						Nintendo Game & Watch|LibRetro_GW|gw_libretro
						Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
						Panasonic 3DO|LibRetro_3DO|4do_libretro
						Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
						Philips Videopac|LibRetro_PVID|mess_libretro|videopac
						RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
						Sega 32X|LibRetro_32X|picodrive_libretro|32x
						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
						Sega Classics|LibRetro_SEGC|mame_libretro
						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
						Sega Pico|LibRetro_PICO|picodrive_libretro
						Sega Saturn|LibRetro_SAT|yabause_libretro
						Sega Saturn Japan|LibRetro_SAT|yabause_libretro
						Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
						Sega ST-V|LibRetro_STV|mame_libretro
						Sega VMU|LibRetro_SVMU|mess_libretro|svmu
						Sharp X1|LibRetro_SX1|mess_libretro|x1
						Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
						SNK Classics|LibRetro_SNKC|mame_libretro
						SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
						SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
						Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
						Sony PSP|LibRetro_PSP|ppsspp_libretro
						Sord M5|LibRetro_SORD|mess_libretro|m5
						Spectravideo|LibRetro_SV328|mess_libretro|svi328n
						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
						Taito Classics|LibRetro_TAIC|mame_libretro
						Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
						Technos|LibRetro_TECHN|mame_libretro
						Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
						Thomson MO5|LibRetro_MO5|mess_libretro|mo5
						Thomson TO7|LibRetro_TO7|mess_libretro|to7
						Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
						Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
						Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
						VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
						Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
						Williams Classics|LibRetro_WILLS|mame_libretro
						)
					mType := Object()
					Loop, Parse, mTypeVar, `n, `r
					{
						obj := {}
						Loop, Parse, A_LoopField, |
							If A_Index = 1
								obj.System := A_LoopField
							Else If A_Index = 2
								obj.ID := A_LoopField
							Else If A_Index = 3
								obj.Core := A_LoopField
							Else	; 4
								obj.MessID := A_LoopField
						mType.Insert(obj["System"], obj)
					}
					Log("Module - Finished building the " . MEmu . " object",4)
					; For easier use throughout the module
					retroSystem := mType[systemName].System
					retroID := mType[systemName].ID
					retroCore := mType[systemName].Core
					retroMessID := mType[systemName].MessID
					
					If !retroSystem
						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
					If !retroCore
						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
					messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
					hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
					ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
					nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
					prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
					superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
					enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
					overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
					videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
					aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
					customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
					customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
					customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
					customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
					stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
					rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
					cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
					threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
					vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
					integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
					configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
					
					configFolder := GetFullName(configFolder)
					messRomPath := GetFullName(messRomPath)
					overlay := GetFullName(overlay)
					videoShader := GetFullName(videoShader)
					rotateBezel := false
					
					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
					{	superGB = true	; setting this just in case it's false and the system is Nintendo Super Game Boy
						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
						retroSystem := "Nintendo Super Game Boy"
					}
					
					; Find the dll for this system
					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
					
					; Find the cfg file to use
					If !FileExist(configFolder)
						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
					globalRetroCfg := emuPath . "\retroarch.cfg"
					systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
					coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
					Log("Module - Global cfg should be: " . globalRetroCfg,4)
					Log("Module - System cfg should be: " . systemRetroCfg,4)
					Log("Module - Core cfg should be: " . coreRetroCfg,4)
					foundCfg :=
					If FileExist(systemRetroCfg) {	; check for system cfg first
						retroCFGFile := systemRetroCfg
						foundCfg := 1
						Log("Module - Found a System cfg!",4)
					} Else If FileExist(coreRetroCfg) {	; 2nd option is a core config
						retroCFGFile := coreRetroCfg
						foundCfg := 1
						Log("Module - Found a Core cfg!",4)
					} Else If FileExist(globalRetroCfg) {	; 3rd is global cfg
						retroCFGFile := globalRetroCfg
						foundCfg := 1
						Log("Module - Found a Global cfg!",4)
					}
					If !foundCfg
						Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
					Else {
						Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
						retroCFG := LoadProperties(retroCFGFile)
					}
					
					If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
						rotateBezel := true
					
					If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
						StringLeft, retroSysDirLeft, retroSysDir, 2
						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
							StringTrimLeft, retroSysDir, retroSysDir, 1
							Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
							retroSysDir := emuPath . retroSysDir
						}
						If !retroSysDir
							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
						StringRight, checkForSlash, retroSysDir, 1
						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
							StringTrimRight, retroSysDir, retroSysDir, 1
					}
					
					If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
						sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")	; create the ini if it does not exist
						coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """")
						coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
						If InStr(retroID, "LibRetro_N64") {	; Nintendo 64
							mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
							mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
							mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
							mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
							mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
							mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
							mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
							mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
							mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
							mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
							mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
							mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
							mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
							mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
							mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
							mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
							mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
					
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
						} Else If InStr(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
							If InStr(core, "nestopia_libretro") {	; Nestopia
								nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
								nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
								nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
								
								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
							}
						} Else If InStr(retroID, "LibRetro_LYNX") {	; Atari Lynx
							If InStr(core, "handy_libretro") {   ; Handy
								handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
								If InStr(handyRotate, "240") or InStr(handyRotate, "90")
									rotateBezel := true
								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
							}
						} Else If InStr(retroID, "LibRetro_PSX") {	; Sony PlayStation
							psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
							psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
							psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
							
							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
						}
						SaveProperties(coreOptionsCFGFile, coreOptionsCFG)	
					}
					
					hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
					
					mgRomExtensions := "cue|iso|ccd"
					mgValidExtension := false
					
					Loop, parse, mgRomExtensions, |
						If (romExtension = "." . A_LoopField)
							mgValidExtension := true
					
					If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
						m3uRomIndex := Object()
						mgType := romTable[1,6] . " "
						mgMaxIndex := romTable.MaxIndex()
						mgRomIndex := 0
					
						If FileExist(mgM3UPath)
							FileDelete, %mgM3UPath%
					
						Loop %mgMaxIndex% {
							If (romTable[A_Index, 3] = romName) {
								tempType := romTable[A_Index, 5]
								StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
								Log ("Found rom index in rom set in romTable: " . mgRomIndex)
								break
							}
						}
					
						If (mgRomIndex > 0) {
							tempRomIndex := mgRomIndex
							Loop %mgMaxIndex% {
								mgTypeIndex := mgType . tempRomIndex
								m3uRomIndex.Insert(tempRomIndex)
					
								Loop %mgMaxIndex% {
									If (romTable[A_Index, 5] = mgTypeIndex) {
										tempRomPath := romTable[A_Index, 1]
										FileAppend, %tempRomPath%`n, %mgM3UPath%
										Log("Appending rom path to m3u: " . tempRomPath)
										break
									}
								}
					
								If (tempRomIndex < mgMaxIndex)
									tempRomIndex++
								Else
									tempRomIndex := 1
							}
						}
					}
					
					; MESS core options
					messParam1 :=
					messParam2 :=
					messParam3 :=
					If InStr(core, "mess") {	; if a mess core is used
						Log("Module - Retroarch MESS mode enabled")
						If !retroMessID
							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
						Else
							Log("Module - MESS mode using a known ident: " . retroMessID)
					
						If !messRomPath
							ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
						
						messParam1 :=
						messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
					
						; Build a key/value object containing the different messParam3 choices
						messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
						messParam3 := messP3[retroMessID]	; search object for the retroMessID pair
						messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						
						If retroMessID = mbeeic ; Applied Technology MicroBee
						{	microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
									If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
										ScriptError("This is not a known MicroBee model value: " . microbeeModel)
									Else If (microbeeModel != "mbeeic")
										retroMessID := microbeeModel
									If romExtension in .mwb,.com,.bee
										mediaDeviceType := "quik1"
									Else If romExtension in .wav,.tap
										mediaDeviceType := "cass"
									Else If romExtension in .rom
										mediaDeviceType := "cart"
									Else If romExtension in .dsk
										mediaDeviceType := "flop1"
									Else	; .bin format
										mediaDeviceType := "quik2"
									messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
						}
						
						fullRomPath := messParam1 . messParam2 . messParam3
					} Else If (superGB = "true") {
						Log("Module - Retroarch Super Game Boy mode enabled")
						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
					} Else {
						Log("Module - Retroarch standard mode enabled")
						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
					}
					
					If retroID = LibRetro_NFDS	; Nintendo Famicom Disk System
					{	IfNotExist, %retroSysDir%\disksys.rom
							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If retroID = LibRetro_SCD	; Sega CD
					{	If romExtension Not In .bin,.cue,.iso
							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\bios_CD_E.bin
							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_U.bin
							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
						IfNotExist, %retroSysDir%\bios_CD_J.bin
							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If retroID in LibRetro_PCECD,LibRetro_TGCD	; NEC PC Engine-CD and NEC TurboGrafx-CD
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\syscard3.pce
							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					} Else If retroID = LibRetro_PCFX
					{	If romExtension Not In .ccd,.cue
							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
						IfNotExist, %retroSysDir%\pcfx.bios
							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
					}
					
					networkSession :=
					If (enableNetworkPlay = "true") {
						Log("Module - Network Multi-Player is an available option for " . dbName,4)
					
						netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
						getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
					
						If (getWANIP = "true")
							myPublicIP := GetPublicIP()
					
						Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
						defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
						defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
						lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
						lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
					
						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
						If (mpMenuStatus = -1) {	; if user exited menu early
							Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
							ExitModule()
						}
						If networkSession {
							Log("Module - Using a Network for " . dbName,4)
							IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
							If (networkType = "client") {
								IniWrite, %networkIP%, %settingsFile%, Network, Last_IP	; Save last used IP and Port for quicker launching next time
								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
							} Else {	; server
								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
							}
							Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
							Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
						} Else
							Log("Module - User chose Single Player mode for this session",4)
					}
					
					BezelStart(,,(If rotateBezel ? 1:""))
					
					If foundCfg {
						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
						{
							customViewportWidth := bezelScreenWidth
							customViewportHeight := bezelScreenHeight
							customViewportX := 0
							customViewportY := 0
							aspectRatioIndex := 22
							Log("Stretching viewport to fit bezel")
						}
					
						retroCFG := LoadProperties(retroCFGFile)	; load the config into memory
						raCfgHasChanges :=
						WriteRetroProperty("input_overlay", overlay)
						WriteRetroProperty("video_shader", videoShader)
						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
						WriteRetroProperty("custom_viewport_width", customViewportWidth)
						WriteRetroProperty("custom_viewport_height", customViewportHeight)
						WriteRetroProperty("custom_viewport_x", customViewportX)
						WriteRetroProperty("custom_viewport_y", customViewportY)
						WriteRetroProperty("video_rotation", rotation)
						WriteRetroProperty("video_crop_overscan", cropOverscan)
						WriteRetroProperty("video_threaded", threadedVideo)
						WriteRetroProperty("video_vsync", vSync)
						WriteRetroProperty("video_scale_integer", integerScale)
						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
						WriteRetroProperty("input_disk_next", nextDiskKey)
						WriteRetroProperty("input_disk_prev", prevDiskKey)
						If InStr(retroID, "LibRetro_PSX") {
							Loop, 8	; Loop 8 times for 8 controllers
							{	p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
							}
						}
					
						If raCfgHasChanges {
							Log("Module - Saving changed settings to: """ . retroCFGFile . """")
							SaveProperties(retroCFGFile, retroCFG)
						}
					}
					
					fullscreen := If fullscreen = "true" ? " -f" : ""
					srmPath := emuPath . "\srm\" . retroSystem	; path for this system's srm files
					saveStatePath := emuPath . "\save\" . retroSystem	; path for this system's save state files
					retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
					
					IfNotExist, %srmPath%
						FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
					IfNotExist, %saveStatePath%
						FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
					
					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
					
					If InStr(core, "mess") {	; if a mess core is used
						Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
						Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
					} Else If FileExist(mgM3UPath) {
						Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					} Else {
						Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
					}
					
					mpMenuStatus :=
					If networkSession {
						canceledServerWait := false
						multiplayerMenuExit := false
						SetTimer, NetworkConnectedCheck, 500
					
						If (networkType = "server") {
							Log("Module - Waiting for a client to connect to your server")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
						} Else {	; client
							Log("Module - Trying to contact the server to establish a connection.")
							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
						}
					
						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
							Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
							If Process("Exist", executable)
								Process("Close", executable)	; must close process as the exe is waiting for a client to connect and no window was drawn yet
							ExitModule()
						} Else {	; blank response from MultiPlayerMenu, exited properly
							Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
							WinWait("RetroArch ahk_class RetroArch")
							WinWaitActive("RetroArch ahk_class RetroArch")
						}
						SetTimer, NetworkConnectedCheck, Off
					} Else {	; single player
						WinWait("RetroArch ahk_class RetroArch")
						WinWaitActive("RetroArch ahk_class RetroArch")
					}
					
					If hideConsole = true
						WinSet, Transparent, On, ahk_class ConsoleWindowClass	; makes the console window transparent so you don't see it on exit
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					; Writes new properties into the retroCFG if defined by user
					WriteRetroProperty(key,value="") {
						If (value != "") {
							Global retroCFG,raCfgHasChanges
							WriteProperty(retroCFG, key, value,1,1)
							raCfgHasChanges := 1
						}
					}
					
					; Used to convert between RetroArch keys and usable data
					ConvertRetroCFGKey(txt,direction="read"){
						Global emuPath
						If direction = read
						{	StringTrimLeft,newtxt,txt,1	; removes the " from the left of the txt
							StringTrimRight,newtxt,newtxt,1	; removes the " from the right of the txt
							relativeCheck := SubStr(newtxt, 1, 1)
							If InStr(relativeCheck,":") {	; if the path contains a ":" then it is a relative path
								Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
								StringTrimLeft,newtxt,newtxt,1	; removes the : from the left of the txt
								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
							}
							If InStr(newtxt,"/")
								StringReplace,newtxt,newtxt,/,\,1	; replaces all forward slashes with backslashes
						} Else If direction = write
						{	newtxt = "%txt%"	; wraps the txt with ""
							If InStr(newtxt,"\")
								StringReplace,newtxt,newtxt,\,/,1	; replaces all backslashes with forward slashes
						} Else
							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
						Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
						Return newtxt
					}
					
					; This will simply create a new blank ini if one does not exist
					CheckSysFile(file){
						IfNotExist, %file%
							FileAppend,, %file%
						Return file
					}
					
					MultiGame:
						SetKeyDelay(100)
						WinActivate, ahk_class RetroArch
						Send, {%ejectToggleKey% down}{%ejectToggleKey% up}	; eject disc in Retroarch
						If (!mgLastRomIndex) {
							mgLastRomIndex := mgRomIndex
						}
						selectedRomIndex := 0
						StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
						
						Loop %mgMaxIndex% {
							If (m3uRomIndex[A_index] = mgLastRomIndex) {
								tempLastRomIndex := A_index
								Log("Temp last index: " . tempLastRomIndex)
							}
							If (m3uRomIndex[A_index] = selectedRomIndex) {
								tempSelectedRomIndex := A_index
								Log("temp selected index: " . tempSelectedRomIndex)
							}
						}
						
						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
						
						If (mgNewIndex < 0) {
							mgNewIndex := mgNewIndex * -1
							Loop %mgNewIndex% {
								Log("Sending the next disk key: " . nextDiskKey)
								Send, {%nextDiskKey% down}{%nextDiskKey% up}
							}
						} Else If (mgNewIndex > 0) {
							Loop %mgNewIndex% {
								Log("Sending the previous disk key: " . mgNewIndex)
								Send, {%prevDiskKey% down}{%prevDiskKey% up}
							}
						}
						
						Send, {%ejectToggleKey% down}{%ejectToggleKey% up}	; close disc in Retroarch
						mgLastRomIndex := selectedRomIndex
					Return
					
					NetworkConnectedCheck:
						If clientConnected
							multiplayerMenuExit := true
						Else If WinExist("RetroArch ahk_class RetroArch") {
							Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
							multiplayerMenuExit := true
						}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("RetroArch ahk_class RetroArch")
					Return

15:24:21:157 | RL |     INFO  | +16    | BuildScript - Loaded Pause scripts
15:24:21:157 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
15:24:21:167 | RL |     INFO  | +16    | BuildScript - Loaded Statistics.ahk script
15:24:21:167 | RL |  WARNING  | +0     | BuildScript - "E:\HFSBoxSP\RocketLauncher\Lib\User Functions.ahk" not found
15:24:21:167 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
15:24:21:169 | RL |     INFO  | +0     | Main - Module is built
15:24:21:170 | RL |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\RocketLauncher\AutoHotkey.dll exists
15:24:21:279 | RL |     INFO  | +109   | Main - Hiding taskbar
15:24:21:385 | RL |     INFO  | +109   | Main - Running module
15:24:21:757 | MD |     INFO  | +N/A   | Module initialized
15:24:21:762 | MD |     INFO  | +0     | StartModule - Started
15:24:21:762 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
					MEmuV: v05-11-2015 Nightly
					MURL: http://themaister.net/retroarch.html
					MAuthor: djvj,zerojay
					MVersion: 2.3.3
					MCRC: 6C86490F
					iCRC: 42C3B552
					MID: 
					MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
15:24:21:762 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Super Nintendo Entertainment System"
15:24:21:763 | MD |     INFO  | +0     | PluginInit - Started
15:24:21:763 | MD |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\Databases\Super Nintendo Entertainment System\Super Nintendo Entertainment System.xml exists
15:24:21:856 | MD |     INFO  | +94    | PluginInit - Ended
15:24:21:857 | MD |     INFO  | +0     | Hiding mouse cursor
15:24:21:889 | MD |     INFO  | +31    | StartModule - Ended
15:24:21:889 | MD |     INFO  | +0     | BezelGUI - Started
15:24:21:905 | MD |     INFO  | +16    | BezelGUI - Ended
15:24:21:906 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use E:\HFSBoxSP\RocketLauncher\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1.png
15:24:22:121 | MD |     INFO  | +219   | DefaultAnimateFadeIn - Started, direction is: in
15:24:22:121 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
15:24:23:623 | MD |     INFO  | +1500  | DefaultAnimateFadeIn - Ended
15:24:23:652 | MD |     INFO  | +31    | DefaultFadeAnimation - Started
15:24:23:653 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use E:\HFSBoxSP\RocketLauncher\Media\Fade\_Default\Info Bar.png
15:24:23:728 | MD |     INFO  | +78    | GetFadePicFile - Randomized images and Fade  will use E:\HFSBoxSP\RocketLauncher\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3.png
15:24:28:620 | MD |     INFO  | +4891  | DefaultFadeAnimation - Ended
15:24:28:624 | MD |     INFO  | +0     | HideFE - Hiding Frontend by making it transparent
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - LibRetro_Core: bsnes_balanced_libretro
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: false
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Settings] - ConfigFolder: ..\Emulators\RetroArch\configs
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: 
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Settings] - Eject_Toggle_Key: 
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Settings] - Next_Disk_Key: 
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Settings] - Previous_Disk_Key: 
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - SuperGameBoy: false
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - SuperGameBoy: false
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - Enable_Network_Play: false
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - Overlay: 
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - Overlay: 
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - VideoShader: 
15:24:28:624 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - VideoShader: 
15:24:28:628 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - AspectRatioIndex: 
15:24:28:628 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - AspectRatioIndex: 
15:24:28:629 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CustomViewportWidth: 
15:24:28:629 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - CustomViewportWidth: 
15:24:28:629 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CustomViewportHeight: 
15:24:28:650 | MD |     INFO  | +31    | Module Setting - [Wolverine - Adamantium Rage (Europe)] - CustomViewportHeight: 
15:24:28:651 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CustomViewportX: 
15:24:28:651 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - CustomViewportX: 
15:24:28:651 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CustomViewportY: 
15:24:28:651 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - CustomViewportY: 
15:24:28:651 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - StretchToFillBezel: false
15:24:28:652 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - StretchToFillBezel: false
15:24:28:652 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - Rotation: 0
15:24:28:652 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - Rotation: 0
15:24:28:652 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - CropOverscan: 
15:24:28:652 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - CropOverscan: 
15:24:28:653 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - ThreadedVideo: 
15:24:28:653 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - ThreadedVideo: 
15:24:28:653 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - VSync: 
15:24:28:653 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - VSync: 
15:24:28:654 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - IntegerScale: 
15:24:28:654 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - IntegerScale: 
15:24:28:654 | MD |     INFO  | +0     | Module Setting - [Super Nintendo Entertainment System] - ConfigurationPerCore: false
15:24:28:654 | MD |     INFO  | +0     | Module Setting - [Wolverine - Adamantium Rage (Europe)] - ConfigurationPerCore: false
15:24:28:654 | MD |     INFO  | +0     | CheckFile - Checking if E:\HFSBoxSP\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll exists
15:24:28:746 | MD |     INFO  | +94    | Module - RetroArch is using E:\HFSBoxSP\Emulators\RetroArch\configs\bsnes_balanced_libretro.dll.cfg as its config file.
15:24:28:807 | MD |     INFO  | +62    | Module - Retroarch standard mode enabled
15:24:28:807 | MD |     INFO  | +0     | BezelStart - Started
15:24:29:000 | MD |     INFO  | +188   | Bezel - Loading Bezel image: E:\HFSBoxSP\RocketLauncher\Media\Bezels\Super Nintendo Entertainment System\_Default\Bezel.png
15:24:29:004 | MD |     INFO  | +0     | Bezel - Loading Background image with the same name of the bezel image: E:\HFSBoxSP\RocketLauncher\Media\Bezels\Super Nintendo Entertainment System\_Default\Background.png
15:24:29:026 | MD |  WARNING  | +31    | Bezel - Bezels are enabled, however none of the Instruction Card files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
15:24:29:198 | MD |     INFO  | +172   | BezelStart - Ended
15:24:29:201 | MD |     INFO  | +0     | Module - Saving changed settings to: "E:\HFSBoxSP\Emulators\RetroArch\configs\bsnes_balanced_libretro.dll.cfg"
15:24:29:359 | MD |     INFO  | +156   | Run - Running: E:\HFSBoxSP\Emulators\RetroArch\retroarch.exe  "E:\HFSBoxSP\roms\Super Nintendo Entertainment System\Wolverine - Adamantium Rage (Europe).zip" -c "E:\HFSBoxSP\Emulators\RetroArch\configs\bsnes_balanced_libretro.dll.cfg" -L "E:\HFSBoxSP\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll" -s "E:\HFSBoxSP\Emulators\RetroArch\srm\Super Nintendo Entertainment System\Wolverine - Adamantium Rage (Europe).srm" -S "E:\HFSBoxSP\Emulators\RetroArch\save\Super Nintendo Entertainment System\Wolverine - Adamantium Rage (Europe).state"
15:24:29:852 | MD |     INFO  | +500   | WinWait - Waiting for "RetroArch ahk_class RetroArch"
15:24:34:849 | MD |     INFO  | +5000  | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
15:24:35:032 | MD |     INFO  | +172   | BezelDraw - Started
15:24:35:032 | MD |     INFO  | +0     | Bezel - Bezel Screen Offset: left= top= right= bottom=
15:24:53:678 | MD |     INFO  | +18656 | BezelDraw - Ended
15:24:53:678 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
15:24:55:210 | MD |     INFO  | +1531  | DefaultAnimateFadeIn - Ended
15:24:55:282 | MD |     INFO  | +63    | Process - WaitClose retroarch.exe 
15:24:55:302 | MD |     INFO  | +31    | BezelExit - Started
15:24:55:358 | MD |     INFO  | +47    | Bezel - Removing bezel image components to exit RocketLauncher.
15:24:55:358 | MD |     INFO  | +0     | BezelExit - Ended
15:24:55:358 | MD |     INFO  | +0     | DefaultAnimateFadeOut - Started, direction is: out
15:24:55:850 | MD |     INFO  | +500   | DefaultAnimateFadeOut - Ended
15:24:55:958 | MD |     INFO  | +109   | ExitModule - Started
15:24:55:958 | MD |     INFO  | +0     | Starting Updating Statistics:
15:24:56:174 | MD |     INFO  | +204   | Game section statistics updated.
15:24:56:450 | MD |     INFO  | +281   | Restoring mouse cursor
15:24:56:450 | MD |     INFO  | +0     | ExitModule - Ended
15:24:56:450 | MD |     INFO  | +0     | End of Module Logs
15:24:56:506 | RL |     INFO  | +35125 | Main - Module ended, exiting RocketLauncher normally
15:24:56:506 | RL |     INFO  | +0     | ExitScript - Started
15:24:56:756 | RL |     INFO  | +250   | SystemCursor - Restoring mouse cursor
15:24:56:770 | RL |     INFO  | +16    | ExitScript - Ended

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moustic
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Re: Problème lancement retroarch sous hfs box

Message par moustic » 24 juil. 2016 - 22:43

Je ne vois rien de spécial hormis que RL est en 32 bits. Tu as appliqué un patch ou quelque chose ?
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Snoop67
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Re: Problème lancement retroarch sous hfs box

Message par Snoop67 » 25 juil. 2016 - 09:03

moustic57 a écrit :Je ne vois rien de spécial hormis que RL est en 32 bits. Tu as appliqué un patch ou quelque chose ?
Non, j'ai ne pas mis de patch dessus, installé HFSBoxSP 'out of the box' sans d'autre manip.

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moustic
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Re: Problème lancement retroarch sous hfs box

Message par moustic » 25 juil. 2016 - 09:12

Alors le souci vient de ta config snoop la sp fonctionne parfaitement, je suis désolé je ne vois pas où est ton pb :(
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Snoop67
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Re: Problème lancement retroarch sous hfs box

Message par Snoop67 » 25 juil. 2016 - 10:58

Il y à une chose qui est un peu bizarre (marquée en 'bright'):

15:24:35:032 | MD | INFO | +172 | BezelDraw - Started


15:24:35:032 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left= top= right= bottom=
15:24:53:678 | MD | INFO | +18656 | BezelDraw - Ended


15:24:53:678 | MD | INFO | +0 | DefaultAnimateFadeIn - Started, direction is: out
15:24:55:210 | MD | INFO | +1531 | DefaultAnimateFadeIn - Ended

15:24:55:282 | MD | INFO | +63 | Process - WaitClose retroarch.exe

15:24:55:302 | MD | INFO | +31 | BezelExit - Started

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moustic
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Re: Problème lancement retroarch sous hfs box

Message par moustic » 25 juil. 2016 - 11:06

Tu peux essayer de supprimer les bezels dans rocketlauncherui voire les fade et réessayer ?
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