[RESOLU] Jeu ne se lance pas
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- hepyon
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[RESOLU] Jeu ne se lance pas
RERERERE coucou
Maintenant que j'ai bien réglé hl3 la n64 ne se lance pas quand je lance HS avec hyperlaunch aucun pb
j'ai configuré tous les systems avec hyperlaunchHQ
CPS,CPS2,CPS3,NES,N64,Megadrive ,Snes etc
la meme methode pour tous.
tout va bien sauf pour nes,n64,gameboy
je suis aller voir le hyperHQ et la bizar. Dans la parti wheel settings tous les systems son remplis sauf nes,n64,gameboy.
POURQUOI je n'en sais rien car pour les autres systeme j'ai rien fais.
Donc comme a l'ancienne j'ai remplie à la mano.
:cheers: sa fonctionne
Merci a la communauté pour le soutien
Maintenant que j'ai bien réglé hl3 la n64 ne se lance pas quand je lance HS avec hyperlaunch aucun pb
j'ai configuré tous les systems avec hyperlaunchHQ
CPS,CPS2,CPS3,NES,N64,Megadrive ,Snes etc
la meme methode pour tous.
tout va bien sauf pour nes,n64,gameboy
je suis aller voir le hyperHQ et la bizar. Dans la parti wheel settings tous les systems son remplis sauf nes,n64,gameboy.
POURQUOI je n'en sais rien car pour les autres systeme j'ai rien fais.
Donc comme a l'ancienne j'ai remplie à la mano.
:cheers: sa fonctionne
Merci a la communauté pour le soutien
- camarade35
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Re: [RESOLU] Jeu ne se lance pas
Hepyon, j'ai rien compris, de la ponctuation stp.
exemple :
On mange les enfants ! -- là je les bouffe.
On mange, les enfants ! -- là, ils viennent à table.
exemple :
On mange les enfants ! -- là je les bouffe.
On mange, les enfants ! -- là, ils viennent à table.

préservation du patrimoine vidéoludique et de notre planète
- hepyon
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Re: [RESOLU] Jeu ne se lance pas
Je viens de paramétré hl3 pour la n64. Je lance les jeu via hyperlaunch et hyperlaunchHQ. Tous va bien. Tu fier du taf accomplie je test avec HS mais là, le drame rien ne ce passe.
Encore désoler pour mon premier post
Je constate que j'ai le même problème avec la nes et la gb.
Encore désoler pour mon premier post

Je constate que j'ai le même problème avec la nes et la gb.



- lereverandnox
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Re: [RESOLU] Jeu ne se lance pas
Salut Hepyon,
Si les jeux se lancent depuis l'audit d'HLHQ, il n'y a pas de raison que ça ne marche pas dans HS.
Je suppose que tu utilise RetroArch pour ces 3 systèmes ?
Essaye de lancer un jeu et jette un oeil du côté du log d'HyperSppin, on y apprendra peut-être quelque chose
Si les jeux se lancent depuis l'audit d'HLHQ, il n'y a pas de raison que ça ne marche pas dans HS.
Je suppose que tu utilise RetroArch pour ces 3 systèmes ?
Essaye de lancer un jeu et jette un oeil du côté du log d'HyperSppin, on y apprendra peut-être quelque chose
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Re: [RESOLU] Jeu ne se lance pas
Salut Hepyon,
Si les jeux se lancent depuis l'audit d'HLHQ, il n'y a pas de raison que ça ne marche pas dans HS.
Je suppose que tu utilise RetroArch pour ces 3 systèmes ?
Essaye de lancer un jeu et jette un oeil du côté du log d'HyperSppin, on y apprendra peut-être quelque chose
oui j'utilise RA.
02:11:23 PM | HyperSpin Started
02:11:23 PM | Going FullScreen
02:11:23 PM | Checking for updates
02:11:23 PM | Update Check Complete
02:11:23 PM | Startup program unavailable
02:11:23 PM | Playing intro video
02:11:26 PM | Error intializing joysticks
02:11:26 PM | Menu Mode is multi
02:11:26 PM | Loading Main Menu.xml
02:11:26 PM | Main Menu.xml successfully loaded
02:11:27 PM | Main Menu wheel loaded successfully
02:11:27 PM | Loading Game Boy.xml
02:11:27 PM | Main Menu.xml successfully loaded
02:11:28 PM | Game Boy wheel loaded successfully
02:11:30 PM | Launching Game
02:11:30 PM | Using HyperLaunch
02:11:30 PM | Getting HyperLaunch path
02:11:30 PM | HyperLaunch located at HyperLaunch.exe
02:11:30 PM | Running HyperLaunch.exe
02:11:30 PM | HyperLaunch Command Line is: HyperLaunch.exe "Game Boy" "Addams Family, The (USA)"
02:11:34 PM | Loading Main Menu.xml
02:11:34 PM | Main Menu.xml successfully loaded
02:11:34 PM | Main Menu wheel loaded successfully
02:11:36 PM | Exit program unavailable
02:11:36 PM | Quiting Hyperspin
02:11:36 PM | Bye!
Si les jeux se lancent depuis l'audit d'HLHQ, il n'y a pas de raison que ça ne marche pas dans HS.
Je suppose que tu utilise RetroArch pour ces 3 systèmes ?
Essaye de lancer un jeu et jette un oeil du côté du log d'HyperSppin, on y apprendra peut-être quelque chose
oui j'utilise RA.
02:11:23 PM | HyperSpin Started
02:11:23 PM | Going FullScreen
02:11:23 PM | Checking for updates
02:11:23 PM | Update Check Complete
02:11:23 PM | Startup program unavailable
02:11:23 PM | Playing intro video
02:11:26 PM | Error intializing joysticks
02:11:26 PM | Menu Mode is multi
02:11:26 PM | Loading Main Menu.xml
02:11:26 PM | Main Menu.xml successfully loaded
02:11:27 PM | Main Menu wheel loaded successfully
02:11:27 PM | Loading Game Boy.xml
02:11:27 PM | Main Menu.xml successfully loaded
02:11:28 PM | Game Boy wheel loaded successfully
02:11:30 PM | Launching Game
02:11:30 PM | Using HyperLaunch
02:11:30 PM | Getting HyperLaunch path
02:11:30 PM | HyperLaunch located at HyperLaunch.exe
02:11:30 PM | Running HyperLaunch.exe
02:11:30 PM | HyperLaunch Command Line is: HyperLaunch.exe "Game Boy" "Addams Family, The (USA)"
02:11:34 PM | Loading Main Menu.xml
02:11:34 PM | Main Menu.xml successfully loaded
02:11:34 PM | Main Menu wheel loaded successfully
02:11:36 PM | Exit program unavailable
02:11:36 PM | Quiting Hyperspin
02:11:36 PM | Bye!
- lereverandnox
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Re: [RESOLU] Jeu ne se lance pas
Ok, donc HyperSpin fait correctement son job. Pas d'erreur à ce niveau.
Ca vient sois d'HL, sois de RA.
Dans ce cas, regarde du coté du log d'HL = hyperlaunch.log
---MODERATION---
Je regroupe tes 2 mesages
Ca vient sois d'HL, sois de RA.
Dans ce cas, regarde du coté du log d'HL = hyperlaunch.log
---MODERATION---
Je regroupe tes 2 mesages
- lereverandnox
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Re: [RESOLU] Jeu ne se lance pas
HyperLaunch.log se trouve..... dans le dossier HyperLaunch !
Surprise ^^
Surprise ^^
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Re: [RESOLU] Jeu ne se lance pas
Si tu affiche les extensions de tes fichiers, ça sera plus simple.
Le log c'est le fichier HyperLaunch de 36Ko
Le log c'est le fichier HyperLaunch de 36Ko
- hepyon
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Re: [RESOLU] Jeu ne se lance pas
Code : Tout sélectionner
13:47:46:988 | HL | INFO | +N/A | Main - HyperLaunch v3.0.0.9
13:47:46:988 | HL | INFO | +0 | Main - System Specs:
HyperLaunch Dir: D:\HeavyBox\HyperLaunch
OS: WIN_7
Architecture: 64-bit (might not be accurate)
OS Language: 040C
OS Admin Status: Yes
Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1010 work)
AutoHotkey Path:
AHK Version: 1.1.09.04
Unicode: No
13:47:46:988 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h
13:47:46:988 | HL | INFO | +0 | CheckFile - Checking if D:\HeavyBox\HyperLaunch\HyperLaunch.exe exists
13:47:46:998 | HL | INFO | +15 | Main - HyperLaunch received "Nintendo Entertainment System" and "Chip 'n Dale Rescue Rangers (USA)"
13:47:46:998 | HL | INFO | +0 | Main - Chip 'n Dale Rescue Rangers (USA) is using the default emulator: RetroArch
13:47:46:998 | HL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\HeavyBox\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
13:47:46:998 | HL | INFO | +0 | Main - Checking for a [RetroArch] section in D:\HeavyBox\HyperLaunch\Settings\Global Emulators.ini
13:47:46:998 | HL | INFO | +0 | Main - Found [RetroArch] in D:\HeavyBox\HyperLaunch\Settings\Global Emulators.ini
13:47:46:998 | HL | INFO | +0 | CheckFile - Checking if D:\HeavyBox\HyperLaunch\Modules\RetroArch\RetroArch.ahk exists
13:47:46:998 | HL | WARNING | +0 | Main - CRC Check - CRC does not match official module and will not be supported. Continue using at your own risk.
13:47:46:998 | HL | INFO | +0 | Main - Chip 'n Dale Rescue Rangers (USA) will use module: D:\HeavyBox\HyperLaunch\Modules\RetroArch\RetroArch.ahk
13:47:46:008 | HL | INFO | +16 | Main - Using standard method with "Rom Extensions" SkipChecks or without any SkipChecks.
13:47:47:008 | HL | INFO | +0 | Main - INI Keys read
13:47:47:008 | HL | INFO | +0 | CheckFile - Checking if D:\HeavyBox\HyperLaunch\Module Extensions\7z.exe exists
13:47:47:008 | HL | INFO | +0 | CheckFile - Checking if D:\HeavyBox\HyperLaunch\Module Extensions\7z.dll exists
13:47:47:008 | HL | INFO | +0 | CheckPaths - Started
13:47:47:008 | HL | INFO | +0 | CheckPaths - Found rom: D:\HeavyBox\Emulators\Romfiles\Nintendo Entertainment System\Chip 'n Dale Rescue Rangers (USA).nes
13:47:47:008 | HL | INFO | +0 | CheckFile - Checking if D:\HeavyBox\Emulators\RetroArch\retroarch.exe exists
13:47:47:008 | HL | INFO | +0 | CheckPaths - Ended
13:47:47:008 | HL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 2
frontendPID = 0
frontendPath = D:\HeavyBox
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = D:
exitEmulatorKey = ~Esc
exitEmulatorKeyWait = 0
forceHoldKey = ~Esc
restoreFE = false
exitScriptKey = ~q ~s
emuFullPath = D:\HeavyBox\Emulators\RetroArch\retroarch.exe
emuPath = D:\HeavyBox\Emulators\RetroArch
emuName = RetroArch
emuExt = exe
romPath = D:\HeavyBox\Emulators\Romfiles\Nintendo Entertainment System
romPathFromIni = D:\HeavyBox\Emulators\Romfiles\Nintendo Entertainment System
romExtension = .nes
romExtensionOrig = .nes
romExtensions = 7z|zip|rar|cue|bin|sfc|gba|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|pce|z64|n64|v64
executable = retroarch.exe
systemName = Nintendo Entertainment System
dbName = Chip 'n Dale Rescue Rangers (USA)
romName =
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfWheelsByScreen = 7
romMappingMenuWidth = 300
romMappingMenuMargin = 50
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s40 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 5
romMappingTextMargin = 10
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 40
romMappingMenuFlagSeparation = 5
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
skipchecks = false
romMatchExt = true
logFile = D:\HeavyBox\HyperLaunch\HyperLaunch.log
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
logLevel = 3
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1680
originalHeight = 1050
dtEnabled = true
dtPath =
dtUseSCSI = true
dtAddDrive = true
emuIdleShutdown = 0
hideEmu = false
hideFE = false
fadeIn = false
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Align to Top Left
fadeLyr2Pos = Bottom Right Corner
fadeLyr2X = 300
fadeLyr2Y = 300
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr3Pos = Center
fadeLyr3X = 300
fadeLyr3Y = 300
fadeLyr3Adjust = 0.75
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3PicPad = 0
fadeLyr4Adjust = 0.75
fadeLyr4X = 100
fadeLyr4Y = 100
fadeLyr4Pos = Above Layer 3 - Left
fadeLyr4FPS = 10
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = false
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 600
fadeBarWindowH = 120
fadeBarWindowR = 20
fadeBarWindowM = 20
fadeBarWindowHatchStyle = 8
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 20
fadeBarR = 5
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 3
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 100
fadeRomInfoDescription = text
fadeRomInfoSystemName = text
fadeRomInfoYear = text
fadeRomInfoManufacturer = text
fadeRomInfoGenre = text
fadeRomInfoRating = text
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = topRight
fadeRomInfoTextMargin = 5
fadeRomInfoText1Options = cFF555555 r4 s20 Bold
fadeRomInfoText2Options = cFF555555 r4 s20 Bold
fadeRomInfoText3Options = cFF555555 r4 s20 Bold
fadeRomInfoText4Options = cFF555555 r4 s20 Bold
fadeRomInfoText5Options = cFF555555 r4 s20 Bold
fadeRomInfoText6Options = cFF555555 r4 s20 Bold
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topLeft
fadeStatsInfoTextMargin = 5
fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFFFFFFF r4 s20 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFFFFFFF r4 s20 Right Bold
fadeText2 = Extraction Complete
fadeFont = Arial
fadeSystemAndRomLayersOnly = false
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = D:\HeavyBox\HyperLaunch\Media\Fade
HLDataPath = D:\HeavyBox\HyperLaunch\Data
HLMediaPath = D:\HeavyBox\HyperLaunch\Media
HLErrSoundPath = D:\HeavyBox\HyperLaunch\Media\Sounds\Error
modulesPath = D:\HeavyBox\HyperLaunch\Modules
moduleFullName = D:\HeavyBox\HyperLaunch\Modules\RetroArch\RetroArch.ahk
moduleName = RetroArch
modulePath = D:\HeavyBox\HyperLaunch\Modules\RetroArch
moduleExtension = ahk
moduleExtensionsPath = D:\HeavyBox\HyperLaunch\Module Extensions
libPath = D:\HeavyBox\HyperLaunch\Lib
7zEnabled = false
7zPath = D:\HeavyBox\HyperLaunch\Module Extensions\7z.exe
7zDllPath = D:\HeavyBox\HyperLaunch\Module Extensions\7z.dll
7zExtractPath = C:\Users\Hepyon\AppData\Local\Temp\HS
7zExtractPathOrig =
7zAttachSystemName = false
7zDelTemp = true
7zSounds = true
7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgYOffset = 500
mgImageAdjust = 0
mgFont = Arial
mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgArtworkDir = Artwork1
hpEnabled = false
hpKey = Numpad1
hpBackToMenuBarKey = X
hpZoomInKey = C
hpZoomOutKey = V
hpScreenshotKey = ~PrintScreen
hpHiToTextPath = D:\HeavyBox\HyperLaunch\Module Extensions\HiToText.exe
hpSaveStateKeyCodes =
hpLoadStateKeyCodes =
keymapperEnabled = false
keymapper =
xpadderFullPath = D:\HeavyBox\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = D:\HeavyBox\Utilities\JoyToKey\JoyToKey.exe
keymapperProfilePath = D:\HeavyBox\HyperLaunch\Profiles\
keymapperFrontEndProfileName = HyperSpin
keymapperHyperLaunchProfileEnabled = false
JoyIDsEnabled = false
JoyIDsPreferredControllersSystem = use_global
JoyIDsPreferredControllersGlobal = use_global
CustomJoyNamesEnabled = false
CustomJoyNames =
FEProfile = D:\HeavyBox\HyperLaunch\Profiles\\HyperSpin
defaultProfile = D:\HeavyBox\HyperLaunch\Profiles\\_Default
systemProfile = D:\HeavyBox\HyperLaunch\Profiles\\Nintendo Entertainment System
xPadderSystemProfile = D:\HeavyBox\HyperLaunch\Profiles\\Nintendo Entertainment System\_Default
emuProfile = D:\HeavyBox\HyperLaunch\Profiles\\Nintendo Entertainment System\RetroArch
romProfile = D:\HeavyBox\HyperLaunch\Profiles\\Nintendo Entertainment System\Chip 'n Dale Rescue Rangers (USA)
blankProfile = D:\HeavyBox\HyperLaunch\Profiles\\blank
HyperLaunchProfile = D:\HeavyBox\HyperLaunch\Profiles\\HyperLaunch
bezelEnabled = false
statisticsEnabled = true
13:47:47:008 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
13:47:47:008 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
13:47:47:008 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script
13:47:47:008 | HL | INFO | +0 | BuildScript - Module:
MEmu = RetroArch
MEmuV = v1.0.0
MURL = http://themaister.net/retroarch.html
MAuthor = djvj
MVersion = 2.1.7
MCRC = 5CE663A8
iCRC = 14E7C268
MID = 635038268922229162
MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Megadrive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in HLHQ
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
;
; System Specific Notes:
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
;----------------------------------------------------------------------------
StartModule()
FadeInStart()
; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mType := Object("Atari 2600","LibRetro_2600","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Final Burn Alpha","LibRetro_FBA","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Megadrive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sony PlayStation","LibRetro_PSX","Sega SG-1000","LibRetro_SG1K","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","Super Nintendo","LibRetro_SNES")
ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
If !ident
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1) ; If true,
libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","genesis_plus_gx_libretro",,1)
LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_pce_fast_libretro",,1)
LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy", "false",,1)
libRetroFolder := GetFullName(libRetroFolder)
retroArchSystem := systemName
If (ident = "LibRetro_SGB" || If superGB = "true") ; if system or rom is set to use Super Game Boy
{ superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
ident := "LibRetro_SGB" ; switching to Super Game Boy mode
retroArchSystem := "Nintendo Super Game Boy"
}
; Find the cfg file to use
Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
If (A_LoopFileName = retroArchSystem . ".cfg") {
sysRetroCfg := A_LoopFileLongPath
Break ; retroArchSystem configs are preferred, so break after one is found
} Else If (A_LoopFileName = "retroarch.cfg")
globalRetroCfg := A_LoopFileLongPath
retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
Log(MEmu . " is using " . retroCFGFile . " as it's config file.")
; Find the dll for this system
Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
If (A_LoopFileName = %ident% . ".dll") {
libDll := A_LoopFileLongPath
Break
}
If !libDll
ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)
If ident In LibRetro_NFDS,LibRetro_SCD,LibRetro_TGCD,LibRetro_PCECD
{ retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
StringLeft, retroSysDirLeft, retroSysDir, 2
If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
StringTrimLeft, retroSysDir, retroSysDir, 1
Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
retroSysDir := emuPath . retroSysDir
}
If !retroSysDir
ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
}
7z(romPath, romName, romExtension, 7zExtractPath)
If ident = LibRetro_NFDS ; Nintendo Famicom Disk System
{ IfNotExist, %retroSysDir%disksys.rom
ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident = LibRetro_SCD ; Sega CD
{ If romExtension Not In .bin,.cue,.iso
ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%bios_CD_E.bin
ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%bios_CD_U.bin
ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%bios_CD_J.bin
ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
{ If romExtension != .cue
ScriptError("RetroArch only supports " . retroArchSystem . " games in cue format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%syscard3.pce
ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
}
; WriteProperty(retroCFGFile,"system_directory","""D:\test""") ; write a new value to the RetroArch cfg file
; SaveProperty() ; save RetroArch cfg file to disk
BezelStart()
fullscreen := (If fullscreen = "true" ? ("-f") : (""))
srmPath := emuPath . "\srm\" . retroArchSystem ; path for this system's srm files
saveStatePath := emuPath . "\save\" . retroArchSystem ; path for this system's save state files
IfNotExist, %srmPath%
FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
IfNotExist, %saveStatePath%
FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
Run(executable . " """ . (If superGB = "true" ? sgbRomPath . """ -g """ : "") . romPath . "\" . romName . romExtension . """ " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide")
WinWait("RetroArch ahk_class RetroArch")
WinWaitActive("RetroArch ahk_class RetroArch")
If hideConsole = true
WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
BezelDraw()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
If direction = read
{ StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
If InStr(newtxt,"/")
StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
} Else If direction = write
{ newtxt = "%txt%" ; wraps the txt with ""
If InStr(newtxt,"\")
StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
} Else
ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
Return newtxt
}
CloseProcess:
FadeOutStart()
; Send !{F4}
WinClose("RetroArch ahk_class RetroArch")
Return
13:47:47:018 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
13:47:47:018 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script
13:47:47:018 | HL | INFO | +0 | BuildScript - Finished injecting functions into module
13:47:47:018 | HL | INFO | +0 | Main - Module is built
13:47:47:018 | HL | INFO | +0 | CheckFile - Checking if D:\HeavyBox\HyperLaunch\AutoHotkey.dll exists
13:47:47:018 | HL | INFO | +0 | Main - Running module
13:47:47:088 | MD | INFO | +N/A | Module initialized
13:47:47:088 | MD | INFO | +0 | StartModule - Started
13:47:47:088 | MD | INFO | +0 | StartModule - MEmu: RetroArch
MEmuV: v1.0.0
MURL: http://themaister.net/retroarch.html
MAuthor: djvj
MVersion: 2.1.7
MCRC: 5CE663A8
iCRC: 14E7C268
MID:
MSystem: "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Megadrive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo"
13:47:47:088 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
13:47:47:088 | MD | INFO | +0 | StartModule - Ended
13:47:47:088 | MD | INFO | +0 | StartGlobalUserFeatures - Starting
13:47:47:088 | MD | INFO | +0 | StartGlobalUserFeatures - Ending
13:47:47:088 | MD | INFO | +0 | Module Setting - Fullscreen: true
13:47:47:088 | MD | INFO | +0 | Module Setting - HideConsole: true
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetroFolder: D:\HeavyBox\Emulators\RetroArch
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_2600: stella_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_32X: genesis_plus_gx_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_FBA: fb_alpha_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_GB: gambatte_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_GBC: gambatte_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_GBA: vba_next_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_GEN: genesis_plus_gx_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_GG: genesis_plus_gx_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_N64: mupen64plus_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_NES: nestopia_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_NFAM: nestopia_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_NFDS: nestopia_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_NSF: bsnes_balanced_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_NVB: mednafen_vb_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_NGP: mednafen_ngp_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_NGPC: mednafen_ngp_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_PCE: mednafen_pce_fast_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_PCECD: mednafen_pce_fast_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_PICO: picodrive_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_PSX: mednafen_psx_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_SCD: genesis_plus_gx_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_SG1K: genesis_plus_gx_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_SGB: bsnes_balanced_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_SMS: genesis_plus_gx_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_SNES: bsnes_balanced_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_SGFX: mednafen_pce_fast_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_TG16: mednafen_pce_fast_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_TGCD: mednafen_pce_fast_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_WSAN: mednafen_wswan_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - LibRetro_WSANC: mednafen_wswan_libretro
13:47:47:088 | MD | INFO | +0 | Module Setting - SuperGameBoy: false
13:47:47:108 | MD | INFO | +15 | RetroArch is using D:\HeavyBox\Emulators\retroarch\retroarch.cfg as it's config file.
13:47:47:108 | MD | INFO | +0 | Module Run - Running: D:\HeavyBox\Emulators\RetroArch\retroarch.exe "D:\HeavyBox\Emulators\Romfiles\Nintendo Entertainment System\Chip 'n Dale Rescue Rangers (USA).nes" -f -c "D:\HeavyBox\Emulators\retroarch\retroarch.cfg" -L "D:\HeavyBox\Emulators\retroarch\cores\nestopia_libretro.dll" -s "D:\HeavyBox\Emulators\RetroArch\srm\Nintendo Entertainment System\Chip 'n Dale Rescue Rangers (USA).srm" -S "D:\HeavyBox\Emulators\RetroArch\save\Nintendo Entertainment System\Chip 'n Dale Rescue Rangers (USA).state"
13:47:47:138 | MD | INFO | +32 | Module WinWait - Waiting for RetroArch ahk_class RetroArch
13:47:47:418 | MD | INFO | +280 | Module WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
13:47:47:538 | MD | INFO | +125 | Module Process - WaitClose retroarch.exe
13:50:41:829 | MD | INFO | +174285 | Module WinClose - Closing: RetroArch ahk_class RetroArch
13:50:42:151 | MD | INFO | +327 | StopGlobalUserFeatures - Starting
13:50:42:151 | MD | INFO | +0 | StopGlobalUserFeatures - Ending
13:50:42:151 | MD | INFO | +0 | ExitModule - Started
13:50:42:151 | MD | INFO | +0 | Starting Updating Statistics:
13:50:42:152 | MD | INFO | +0 | CreateRomTable - Started
13:50:42:152 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table.
13:50:42:186 | MD | INFO | +31 | Game section statistics updated.
13:50:42:186 | MD | INFO | +0 | ExitModule - Ended
13:50:42:186 | MD | INFO | +0 | End of Module Logs
13:50:42:248 | HL | INFO | +175236 | Main - Module ended, exiting HyperLaunch normally
13:50:42:248 | HL | INFO | +0 | ExitScript - Started
13:50:42:258 | HL | INFO | +0 | SystemCursor - Restoring mouse cursor
13:50:42:258 | HL | INFO | +0 | ExitScript - Ended
- lereverandnox
- Admin. server
- Messages : 872
- Inscription : 01 janv. 1970 - 01:00
- Localisation : Bretagne
- A été remercié : 14 fois
Re: [RESOLU] Jeu ne se lance pas
Apparement HL s’exécute bien, mais ne trouve pas le processus de RA.
Je vois que tu utilise le dernier script en date (2.1.7)
As-tu bien la dernière version de RetroArch supportée par le module, la 1.0.0.2 ?
Tu dis que les jeux se lancent bien depuis l'audit ?
Je vois que tu utilise le dernier script en date (2.1.7)
As-tu bien la dernière version de RetroArch supportée par le module, la 1.0.0.2 ?
Tu dis que les jeux se lancent bien depuis l'audit ?
- hepyon
- Gourou
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Re: [RESOLU] Jeu ne se lance pas
J'ai la derniere version RA 1.0.0.2
Dans l'audit de hyperlaunchHQ ok et visa hyperlaunch aussi
Dans l'audit de hyperlaunchHQ ok et visa hyperlaunch aussi
- camarade35
- Maître
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- Contact :
Re: [RESOLU] Jeu ne se lance pas
En regardant le log, je vois que la résolution n'est pas la même (Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1010 work).
Peut-être par là ?!?
Peut-être par là ?!?
préservation du patrimoine vidéoludique et de notre planète
- lereverandnox
- Admin. server
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Re: [RESOLU] Jeu ne se lance pas
C'est vraiment curieux que les jeux marchent depuis HLHQ mais pas HS... surtout que le log d'HS n'indique rien d'anormal. =/
Tu as vérifié la configuration des wheels à problème dans HyperHQ ?
A part là, où se fait la liaison en HS et HL, je ne vois pas d'autres solutions à première vue.
Tu as vérifié la configuration des wheels à problème dans HyperHQ ?
A part là, où se fait la liaison en HS et HL, je ne vois pas d'autres solutions à première vue.
- hepyon
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Re: [RESOLU] Jeu ne se lance pas
Tu as vérifié la configuration des wheels à problème dans HyperHQ ?
Je ne comprend pas le sens de ta phrase
Je ne comprend pas le sens de ta phrase
- camarade35
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Re: [RESOLU] Jeu ne se lance pas
Attends, on va procéder dans l'ordre (LereverandNox, me lâche pas stp, Mumble serait bien sur ce coup non ?).
Par contre, ce que je ne pige pas, c'est que tu lances un jeu nes.
Peux-tu lancer un jeu N64 et reposter ton fichier log stp.
Merci
Par contre, ce que je ne pige pas, c'est que tu lances un jeu nes.
Peux-tu lancer un jeu N64 et reposter ton fichier log stp.
Merci
préservation du patrimoine vidéoludique et de notre planète
- hepyon
- Gourou
- Messages : 647
- Inscription : 04 janv. 2014 - 00:00
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Re: [RESOLU] Jeu ne se lance pas
J'ai la solution ouf.
j'ai configuré tous les systems avec hyperlaunchHQ
CPS,CPS2,CPS3,NES,N64,Megadrive ,Snes etc
la meme methode pour tous.
tout va bien sauf pour nes,n64,gameboy
je suis aller voir le hyperHQ et la bizar. Dans la parti wheel settings tous les systems son remplis sauf nes,n64,gameboy.
POURQUOI je n'en sais rien car pour les autres systeme j'ai rien fais.
Donc comme a l'ancienne j'ai remplie à la mano.
:cheers: sa fonctionne
Si vous avez une explication je suis prenneur
j'ai configuré tous les systems avec hyperlaunchHQ
CPS,CPS2,CPS3,NES,N64,Megadrive ,Snes etc
la meme methode pour tous.
tout va bien sauf pour nes,n64,gameboy
je suis aller voir le hyperHQ et la bizar. Dans la parti wheel settings tous les systems son remplis sauf nes,n64,gameboy.
POURQUOI je n'en sais rien car pour les autres systeme j'ai rien fais.
Donc comme a l'ancienne j'ai remplie à la mano.
:cheers: sa fonctionne
Si vous avez une explication je suis prenneur
- lereverandnox
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Re: [RESOLU] Jeu ne se lance pas
J'arrive dans 10min sur Mumble camarade ^^
Hepyon, je te parlais de vérifier les parametres dans HyperHQ, rubrique Wheel Settings, pour les systèmes qui te posent problème, à savoir N64, GB et NES
---EDIT---
Bon voila c'est bien ce que je pensais,
En même temps, si c'était pas ca, j'aurais vraiment pas compris.
HyperHQ fait la liaison entre HS et HL, donc si les 2 marchent bien respectivement dans leur coin, il faut venir fouiner ici :
Content que ca marche pour toi en tout cas
Hepyon, je te parlais de vérifier les parametres dans HyperHQ, rubrique Wheel Settings, pour les systèmes qui te posent problème, à savoir N64, GB et NES
---EDIT---
Bon voila c'est bien ce que je pensais,
En même temps, si c'était pas ca, j'aurais vraiment pas compris.
HyperHQ fait la liaison entre HS et HL, donc si les 2 marchent bien respectivement dans leur coin, il faut venir fouiner ici :
Content que ca marche pour toi en tout cas