Retroarch Wonderswan et Nintendo 64 Erreur
Modérateurs : Porko, Modérateurs
- andric31
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Retroarch Wonderswan et Nintendo 64 Erreur
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There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
Bonjour a tous, j'ai ce message d'erreur avec la wonderswan et la Nintendo 64,
j'utilise un module HL3 en version v1.0.0.3-Beta (même erreur avec un 1.0.0.2)
Retroarch et en 1.0.0.2 (même erreur avec Retroarch v1.0.0.3-Beta).
Les autres systems utilisé de RetroArch passe très bien.
c'est quoi " RetroArch ahk_class Retroarch " ?
Retroarch est en même version que le module, je comprend pas pourquoi il affiche ce message
Il y a des versions de core différente ? si oui, ou la changer dans le module.
Le fichier de config du core peut-il en être la cause ou c'est le module HL3.
Merci
There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
Bonjour a tous, j'ai ce message d'erreur avec la wonderswan et la Nintendo 64,
j'utilise un module HL3 en version v1.0.0.3-Beta (même erreur avec un 1.0.0.2)
Retroarch et en 1.0.0.2 (même erreur avec Retroarch v1.0.0.3-Beta).
Les autres systems utilisé de RetroArch passe très bien.
c'est quoi " RetroArch ahk_class Retroarch " ?
Retroarch est en même version que le module, je comprend pas pourquoi il affiche ce message
Il y a des versions de core différente ? si oui, ou la changer dans le module.
Le fichier de config du core peut-il en être la cause ou c'est le module HL3.
Merci
Dernière modification par andric31 le 14 janv. 2015 - 12:54, modifié 5 fois.
- moustic
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Re: Retroarch Wonderswan Erreur
On se demande à quoi sert le message qui a été mis en post-int de chaque section du forum
Merci de le lire et d'appliquer les règles svp en l'occurrence les balises.

Merci de le lire et d'appliquer les règles svp en l'occurrence les balises.
Re: [EN COURS]Retroarch Wonderswan Erreur
tu parles de celui-ci : Message pour les nouveaux... (et ceux du fond qui dorment)
il à du partir avec le rouleau il reste toujours une feuille ^^

il à du partir avec le rouleau il reste toujours une feuille ^^
- andric31
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Le fichier de config du core peut-il en être la cause ou c'est le module HL3. Merci
PS: Pardon pour la balise Moustic57, mais je voit que c'est pas appliquer à tout le monde
PS: Pardon pour la balise Moustic57, mais je voit que c'est pas appliquer à tout le monde
- moustic
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Je pense plutôt ton module. Pas mort d'homme pour la balise mais c'est usant pour nous. Cela s'applique de façon systematique a tous les sujets d'aide 

- andric31
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Voici mon HyperLaunch.log
Code : Tout sélectionner
12:47:14:835 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c
12:47:16:207 | HL | INFO | +1373 | Main - System Specs:
HyperLaunch Dir: C:\HyperSpin\HyperLaunch
OS: Microsoft Windows 7 Édition Familiale Premium
SKU: Home Premium
Total Memory: 4024.93 MB
Free Memory: 2198.23 MB
Used Memory: 1826.703 MB
SystemType: x64-based PC
Physical Processors: 1
Logical Processors: 2
GPU 1 Name: Mobile Intel(R) 4 Series Express Chipset Family
GPU 1 RAM: 1820.46 MB
GPU 1 Driver Version: 8.15.10.1892
GPU 2 Name: Mobile Intel(R) 4 Series Express Chipset Family
GPU 2 RAM: 0.00 MB
GPU 2 Driver Version: 8.15.10.1892
Sound 1 Device: Conexant High Definition Audio
Sound 1 Status: Enabled
Sound 2 Device: Intel(R) High Definition Audio HDMI
Sound 2 Status: Enabled
OS Language: French_Standard
OS Admin Status: Yes
Monitor #1 (\\.\DISPLAY1): 1360x768 (1360x728 work)
AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
12:47:16:207 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h
12:47:16:207 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\HyperLaunch.exe exists
12:47:16:217 | HL | INFO | +15 | CheckFile - Checking if C:\HyperSpin\Databases\Main Menu\Main Menu.xml exists
12:47:16:497 | HL | INFO | +281 | Main - HyperLaunch launched directly
12:47:45:459 | HL | INFO | +28954 | Main - HyperLaunch received "Bandai Wonderswan" and "Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004]"
12:47:45:519 | HL | INFO | +62 | Main - Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004] is using the default emulator: RetroArch-v1.0.0.3-beta
12:47:45:519 | HL | INFO | +0 | Main - Checking for a [RetroArch-v1.0.0.3-beta] section in C:\HyperSpin\HyperLaunch\Settings\Bandai Wonderswan\Emulators.ini
12:47:45:519 | HL | INFO | +0 | Main - Checking for a [RetroArch-v1.0.0.3-beta] section in C:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
12:47:45:519 | HL | INFO | +0 | Main - Found [RetroArch-v1.0.0.3-beta] in C:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
12:47:45:519 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Modules\RetroArch1.0.0.3-Beta\RetroArch.ahk exists
12:47:45:589 | HL | WARNING | +78 | Main - CRC Check - CRC does not match official module and will not be supported. Continue using at your own risk.
12:47:45:589 | HL | INFO | +0 | Main - Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004] will use module: C:\HyperSpin\HyperLaunch\Modules\RetroArch1.0.0.3-Beta\RetroArch.ahk
12:47:45:609 | HL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
12:47:45:609 | HL | INFO | +0 | Main - INI Keys read
12:47:45:619 | HL | INFO | +16 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists
12:47:45:679 | HL | INFO | +62 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists
12:47:45:819 | HL | INFO | +140 | CheckPaths - Started
12:47:45:819 | HL | INFO | +0 | CheckPaths - Found rom: C:\HyperSpin\Roms\Bandai Wonderswan\Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004].zip
12:47:45:819 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\retroarch.exe exists
12:47:45:919 | HL | INFO | +94 | CheckPaths - Ended
12:47:45:919 | HL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 0
hlMode =
frontendPID = 0
frontendPath = C:\HyperSpin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = C:
exitEmulatorKey = ~Esc
exitEmulatorKeyWait = 0
forceHoldKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\retroarch.exe
emuPath = C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta
emuName = RetroArch-v1.0.0.3-beta
emuExt = exe
romPath = C:\HyperSpin\Roms\Bandai Wonderswan
romPathFromIni = C:\HyperSpin\Roms\Bandai Wonderswan
romExtension = .zip
romExtensionOrig = .zip
romExtensions = z64|zip
executable = retroarch.exe
systemName = Bandai Wonderswan
dbName = Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004]
romName = Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004]
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfWheelsByScreen = 7
romMappingMenuWidth = 300
romMappingMenuMargin = 50
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s40 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 5
romMappingTextMargin = 10
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 40
romMappingMenuFlagSeparation = 5
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
skipchecks = false
romMatchExt = true
blockInputTime = 0
blockInputFile =
errorLevelReporting = false
logFile = C:\HyperSpin\HyperLaunch\HyperLaunch.log
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
logLevel = 3
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
sysLang = French_Standard
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1360
originalHeight = 768
dtEnabled = true
dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
dtUseSCSI = true
dtAddDrive = true
emuIdleShutdown = 0
hideCursor = false
hideEmu = false
hideFE = false
fadeIn = false
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Align to Top Left
fadeLyr2Pos = Bottom Right Corner
fadeLyr2X = 300
fadeLyr2Y = 300
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr3Pos = Center
fadeLyr3X = 300
fadeLyr3Y = 300
fadeLyr3Adjust = 0.75
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3PicPad = 0
fadeLyr4Adjust = 0.75
fadeLyr4X = 100
fadeLyr4Y = 100
fadeLyr4Pos = Above Layer 3 - Left
fadeLyr4FPS = 10
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = false
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 600
fadeBarWindowH = 120
fadeBarWindowR = 20
fadeBarWindowM = 20
fadeBarWindowHatchStyle = 8
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 20
fadeBarR = 5
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 3
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 100
fadeRomInfoDescription = text
fadeRomInfoSystemName = text
fadeRomInfoYear = text
fadeRomInfoManufacturer = text
fadeRomInfoGenre = text
fadeRomInfoRating = text
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = topRight
fadeRomInfoTextMargin = 5
fadeRomInfoText1Options = cFF555555 r4 s20 Bold
fadeRomInfoText2Options = cFF555555 r4 s20 Bold
fadeRomInfoText3Options = cFF555555 r4 s20 Bold
fadeRomInfoText4Options = cFF555555 r4 s20 Bold
fadeRomInfoText5Options = cFF555555 r4 s20 Bold
fadeRomInfoText6Options = cFF555555 r4 s20 Bold
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topLeft
fadeStatsInfoTextMargin = 5
fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFFFFFFF r4 s20 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFFFFFFF r4 s20 Right Bold
fadeText2 = Extraction Complete
fadeFont = Arial
fadeSystemAndRomLayersOnly = false
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = C:\HyperSpin\HyperLaunch\Media\Fade
HLDataPath = C:\HyperSpin\HyperLaunch\Data
HLMediaPath = C:\HyperSpin\HyperLaunch\Media
HLErrSoundPath = C:\HyperSpin\HyperLaunch\Media\Sounds\Error
modulesPath = C:\HyperSpin\HyperLaunch\Modules
moduleFullName = C:\HyperSpin\HyperLaunch\Modules\RetroArch1.0.0.3-Beta\RetroArch.ahk
moduleName = RetroArch
modulePath = C:\HyperSpin\HyperLaunch\Modules\RetroArch1.0.0.3-Beta
moduleExtension = ahk
moduleExtensionsPath = C:\HyperSpin\HyperLaunch\Module Extensions
libPath = C:\HyperSpin\HyperLaunch\Lib
7zEnabled = false
7zPath = C:\HyperSpin\HyperLaunch\Module Extensions\7z.exe
7zDllPath = C:\HyperSpin\HyperLaunch\Module Extensions\7z.dll
7zExtractPath = C:\HyperSpin\Temp
7zExtractPathOrig =
7zAttachSystemName = false
7zDelTemp = true
7zSounds = true
7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgYOffset = 500
mgImageAdjust = 0
mgFont = Arial
mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgArtworkDir = Artwork1
hpEnabled = true
hpKey = H
hpBackToMenuBarKey = X
hpZoomInKey = C
hpZoomOutKey = V
hpScreenshotKey = ~PrintScreen
hpHiToTextPath = C:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe
hpSaveStateKeyCodes =
hpLoadStateKeyCodes =
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = C:\Xpadder 5.7\Xpadder.exe
joyToKeyFullPath = C:\HyperSpin\HyperLaunch\Module Extensions\Joy2key\JoyToKey.exe
keymapperProfilePath = C:\HyperSpin\HyperLaunch\Profiles\xpadder
keymapperFrontEndProfileName = HyperSpin
keymapperFrontEndProfile = false
keymapperHyperLaunchProfileEnabled = false
JoyIDsEnabled = false
JoyIDsPreferredControllersSystem = use_global
JoyIDsPreferredControllersGlobal = use_global
CustomJoyNamesEnabled = false
CustomJoyNames =
FEProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin
defaultProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default
systemProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Bandai Wonderswan
xPadderSystemProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Bandai Wonderswan\_Default
emuProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Bandai Wonderswan\RetroArch-v1.0.0.3-beta
romProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\Bandai Wonderswan\Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004]
HyperLaunchProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch
blankProfile = C:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank
ahkFEProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin
ahkDefaultProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\_Default
ahkSystemProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Bandai Wonderswan
ahkEmuProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Bandai Wonderswan\RetroArch-v1.0.0.3-beta
ahkRomProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\Bandai Wonderswan\Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004]
ahkHyperLaunchProfile = C:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch
bezelEnabled = false
statisticsEnabled = true
12:47:45:919 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
12:47:45:919 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\Module Extensions\VA.ahk exists
12:47:45:999 | HL | INFO | +78 | BuildScript - Loaded HyperPause Init.ahk scripts
12:47:45:999 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
12:47:45:999 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script
12:47:45:999 | HL | INFO | +0 | BuildScript - Module:
MEmu = RetroArch
MEmuV = v1.0.0.3-Beta
MURL = http://themaister.net/retroarch.html
MAuthor = djvj/austin585
MVersion = 2.1.9.1
MCRC = 5CE663A8
iCRC = 14E7C268
MID = 635038268922229162
MSystem = "Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","MAME","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Panasonic 3DO","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sony PlayStation","Sega SG-1000","SNK Neo Geo","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System","Sony PSP","Atari ST","Microsoft MSX","Commodore Amiga","Nintendo DS"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in HLHQ
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
;
; System Specific Notes:
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mType := Object("Microsoft MSX","Libretro_BLUEMSX","Commodore Amiga","LibRetro_PUAE","Atari 2600","LibRetro_2600","Atari Jaguar","LibRetro_JAG","Atari 5200","LibRetro_5200","Atari 7800","LibRetro_7800","Atari Lynx","LibRetro_LYNX","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Final Burn Alpha","LibRetro_FBA","MAME","LibRetro_MAME","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Panasonic 3DO","LibRetro_PAN","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sega Saturn","LibRetro_SS","Sony PlayStation","LibRetro_PSX","Sega SG-1000","LibRetro_SG1K","SNK Neo Geo","LibRetro_NEO","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","Super Nintendo Entertainment System","LibRetro_SNES","Sony PSP","LibRetro_PPSSPP","Atari ST","LibRetro_HATARI","Nintendo DS","Libretro_DESMUME")
ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
If !ident
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1) ; If true,
libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
LibRetro_5200 := IniReadCheck(settingsFile, "Settings", "LibRetro_5200","mess_libretro",,1)
LibRetro_7800 := IniReadCheck(settingsFile, "Settings", "LibRetro_7800","prosystem_libretro",,1)
LibRetro_32X := IniReadCheck(settingsFile, "Settings","LibRetro_32X","genesis_plus_gx_libretro",,1)
LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
LibRetro_JAG := IniReadCheck(settingsFile, "Settings", "LibRetro_JAG","virtualjaguar_libretro",,1)
LibRetro_LYNX := IniReadCheck(settingsFile, "Settings", "LibRetro_LYNX","handy_libretro",,1)
LibRetro_MAME := IniReadCheck(settingsFile, "Settings", "LibRetro_MAME","mame_libretro",,1)
LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
LibRetro_NEO := IniReadCheck(settingsFile, "Settings", "LibRetro_NEO","mame_libretro",,1)
LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
LibRetro_PAN := IniReadCheck(settingsFile, "Settings", "LibRetro_PAN","4do_libretro",,1)
LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_pce_fast_libretro",,1)
LibRetro_SS := IniReadCheck(settingsFile, "Settings", "LibRetro_SS","yabause_libretro",,1)
LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
LibRetro_PPSSPP := IniReadCheck(settingsFile, "Settings", "LibRetro_PPSSPP","ppsspp_libretro",,1)
LibRetro_HATARI := IniReadCheck(settingsFile, "Settings", "LibRetro_HATARI","hatari_libretro",,1)
LibRetro_PUAE := IniReadCheck(settingsFile, "Settings", "LibRetro_PUAE","puae_libretro",,1)
LibRetro_BLUEMSX := IniReadCheck(settingsFile, "Settings", "LibRetro_BLUEMSX","bluemsx_libretro",,1)
Libretro_DESMUME := IniReadCheck(settingsFile, "Settings", "LibRetro_DESMUME","desmume_libretro",,1)
superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy", "false",,1)
libRetroFolder := GetFullName(libRetroFolder)
retroArchSystem := systemName
If (ident = "LibRetro_SGB" || If superGB = "true") ; if system or rom is set to use Super Game Boy
{ superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
ident := "LibRetro_SGB" ; switching to Super Game Boy mode
retroArchSystem := "Nintendo Super Game Boy"
}
; Find the cfg file to use
Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
If (A_LoopFileName = retroArchSystem . ".cfg") {
sysRetroCfg := A_LoopFileLongPath
Break ; retroArchSystem configs are preferred, so break after one is found
} Else If (A_LoopFileName = "retroarch.cfg")
globalRetroCfg := A_LoopFileLongPath
retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
Log(MEmu . " is using " . retroCFGFile . " as it's config file.")
; Find the dll for this system
Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
If (A_LoopFileName = %ident% . ".dll") {
libDll := A_LoopFileLongPath
Break
}
If !libDll
ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)
If ident In LibRetro_NFDS,LibRetro_SCD,LibRetro_TGCD,LibRetro_PCECD
{ retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
StringLeft, retroSysDirLeft, retroSysDir, 2
If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
StringTrimLeft, retroSysDir, retroSysDir, 1
Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
retroSysDir := emuPath . retroSysDir
}
If !retroSysDir
ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
}
7z(romPath, romName, romExtension, 7zExtractPath)
If ident = LibRetro_NFDS ; Nintendo Famicom Disk System
{ IfNotExist, %retroSysDir%disksys.rom
ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident = LibRetro_SCD ; Sega CD
{ If romExtension Not In .bin,.cue,.iso
ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%bios_CD_E.bin
ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%bios_CD_U.bin
ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%bios_CD_J.bin
ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
{ If romExtension Not In .cue,.ccd
ScriptError("RetroArch only supports " . retroArchSystem . " games in cue format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%syscard3.pce
ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
}
; WriteProperty(retroCFGFile,"system_directory","""D:\test""") ; write a new value to the RetroArch cfg file
; SaveProperty() ; save RetroArch cfg file to disk
BezelStart()
fullscreen := (If fullscreen = "true" ? ("-f") : (""))
srmPath := emuPath . "\srm\" . retroArchSystem ; path for this system's srm files
saveStatePath := emuPath . "\save\" . retroArchSystem ; path for this system's save state files
IfNotExist, %srmPath%
FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
IfNotExist, %saveStatePath%
FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
Run(executable . " """ . (If superGB = "true" ? sgbRomPath . """ -g """ : "") . romPath . "\" . romName . romExtension . """ " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide")
WinWait("RetroArch ahk_class RetroArch")
WinWaitActive("RetroArch ahk_class RetroArch")
If hideConsole = true
WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
BezelDraw()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
If direction = read
{ StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
If InStr(newtxt,"/")
StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
} Else If direction = write
{ newtxt = "%txt%" ; wraps the txt with ""
If InStr(newtxt,"\")
StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
} Else
ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
Return newtxt
}
CloseProcess:
FadeOutStart()
; Send !{F4}
WinClose("RetroArch ahk_class RetroArch")
Return
12:47:45:019 | HL | INFO | +16 | BuildScript - Loaded HyperPause scripts
12:47:46:019 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
12:47:46:019 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script
12:47:46:019 | HL | INFO | +0 | BuildScript - Finished injecting functions into module
12:47:46:019 | HL | INFO | +0 | Main - Module is built
12:47:46:019 | HL | INFO | +0 | CheckFile - Checking if C:\HyperSpin\HyperLaunch\AutoHotkey.dll exists
12:47:46:129 | HL | INFO | +109 | Main - Running module
12:47:46:509 | MD | INFO | +N/A | Module initialized
12:47:46:509 | MD | INFO | +0 | StartModule - Started
12:47:46:509 | MD | INFO | +0 | StartModule - MEmu: RetroArch
MEmuV: v1.0.0.3-Beta
MURL: http://themaister.net/retroarch.html
MAuthor: djvj/austin585
MVersion: 2.1.9.1
MCRC: 5CE663A8
iCRC: 14E7C268
MID:
MSystem: "Atari 2600","Atari 5200","Atari 7800","Atari Jaguar","Atari Lynx","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","MAME","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Panasonic 3DO","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sony PlayStation","Sega SG-1000","SNK Neo Geo","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System","Sony PSP","Atari ST","Microsoft MSX","Commodore Amiga","Nintendo DS"
12:47:46:509 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Bandai Wonderswan"
12:47:46:509 | MD | INFO | +0 | StartModule - Ended
12:47:46:509 | MD | INFO | +0 | StartGlobalUserFeatures - Starting
12:47:46:509 | MD | INFO | +0 | StartGlobalUserFeatures - Ending
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetroFolder: C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_2600: stella_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_5200: mess_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_7800: prosystem_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_32X: genesis_plus_gx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_FBA: fb_alpha_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GB: gambatte_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBC: gambatte_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBA: vba_next_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GEN: genesis_plus_gx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GG: genesis_plus_gx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_JAG: virtualjaguar_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_LYNX: handy_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_MAME: mame_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_N64: mupen64plus_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NEO: mame_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NES: nestopia_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFAM: nestopia_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFDS: nestopia_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NSF: bsnes_balanced_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NVB: mednafen_vb_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGP: mednafen_ngp_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGPC: mednafen_ngp_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PAN: 4do_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCE: mednafen_pce_fast_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCECD: mednafen_pce_fast_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PICO: picodrive_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PSX: mednafen_psx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCD: genesis_plus_gx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SG1K: genesis_plus_gx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGB: bsnes_balanced_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SMS: genesis_plus_gx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SNES: bsnes_balanced_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGFX: mednafen_pce_fast_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SS: yabause_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TG16: mednafen_pce_fast_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TGCD: mednafen_pce_fast_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSAN: mednafen_wswan_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSANC: mednafen_wswan_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PPSSPP: ppsspp_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_HATARI: hatari_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PUAE: puae_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_BLUEMSX: bluemsx_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_DESMUME: desmume_libretro
12:47:46:509 | MD | INFO | +0 | Module Setting - [Bandai Wonderswan] - SuperGameBoy: false
12:47:46:509 | MD | INFO | +0 | Module Setting - [Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004]] - SuperGameBoy: false
12:47:46:919 | MD | INFO | +405 | CreateMGRomTable - Started
12:47:46:919 | MD | INFO | +0 | CreateRomTable - Started
12:47:46:919 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table.
12:47:46:919 | MD | INFO | +0 | CreateMGRomTable - Ended
12:47:49:139 | MD | INFO | +2216 | RetroArch is using C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\retroarch.cfg as it's config file.
12:47:49:149 | MD | INFO | +15 | Run - Running: C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\retroarch.exe "C:\HyperSpin\Roms\Bandai Wonderswan\Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004].zip" -f -c "C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\retroarch.cfg" -L "C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\cores\mednafen_wswan_libretro.dll" -s "C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\srm\Bandai Wonderswan\Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004].srm" -S "C:\HyperSpin\Emulators\RetroArch-v1.0.0.3-beta\save\Bandai Wonderswan\Anchor Field 2 (1999-06-24)(Sammy)[f EEPROM][SWJ-SUM004].state"
12:47:49:229 | MD | INFO | +78 | WinWait - Waiting for "RetroArch ahk_class RetroArch"
12:48:31:180 | MD | ERROR | +41949 | There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
12:48:31:180 | MD | INFO | +0 | ExitModule - Started
12:48:31:180 | MD | INFO | +0 | Starting Updating Statistics:
12:48:31:340 | MD | INFO | +171 | Game section statistics updated.
12:48:31:340 | MD | INFO | +0 | ExitModule - Ended
12:48:31:340 | MD | INFO | +0 | End of Module Logs
12:48:31:440 | HL | INFO | +45318 | Main - Module ended, exiting HyperLaunch normally
12:48:31:440 | HL | INFO | +0 | ExitScript - Started
12:48:31:550 | HL | INFO | +109 | SystemCursor - Restoring mouse cursor
12:48:31:580 | HL | INFO | +32 | ExitScript - Ended
- andric31
- Maître
- Messages : 4447
- Inscription : 14 sept. 2014 - 01:00
- Localisation : Entre mer et montage
- A remercié : 582 fois
- A été remercié : 450 fois
Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Mon module
Édit moustic57: pour un texte long comme le bras il y a la fonction spoiler qui se fait comme cela:mettre le titre entre guillemets
. Merci d'utiliser la fonction la prochaine fois 
Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Hello,
Ce message d'erreur apparait car après une attente de lancement qui dépasse les 30 secondes, le module affiche normalement cette erreur suite à un contrôle de celui-ci.
On parle bien de RetroArch dans ton cas (RetroArch ahk_class Retroarch : l'application RetroArch telle que windows la nomme).
Essaye de lancer ta rom directement via RetroArch, avec selection du Core puis du Jeu. Cela permettra déjà de voir si c'est du côté HyperSpin ou RetroArch qui faut chercher.
Ce message d'erreur apparait car après une attente de lancement qui dépasse les 30 secondes, le module affiche normalement cette erreur suite à un contrôle de celui-ci.
On parle bien de RetroArch dans ton cas (RetroArch ahk_class Retroarch : l'application RetroArch telle que windows la nomme).
Essaye de lancer ta rom directement via RetroArch, avec selection du Core puis du Jeu. Cela permettra déjà de voir si c'est du côté HyperSpin ou RetroArch qui faut chercher.
- andric31
- Maître
- Messages : 4447
- Inscription : 14 sept. 2014 - 01:00
- Localisation : Entre mer et montage
- A remercié : 582 fois
- A été remercié : 450 fois
Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Merci pour l'information, c'est bien RetroArch qui ne lance pas les roms. Je regarde de mon coté, voici le fichier de config
Bandai Wonderswan.cfg
Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Hello,
Merci de bien vérifier que le libretro_info_path pointe bien sur le répertoire des "Cores" avec les Cores dedans aussi
.
Par exemple mon installation est libretro_info_path = "./Cores" et le Répertoire Cores et juste dessous RetroArch.
dans ton fichier il est libretro_info_path = ":\info/" !
Merci de bien vérifier que le libretro_info_path pointe bien sur le répertoire des "Cores" avec les Cores dedans aussi

Par exemple mon installation est libretro_info_path = "./Cores" et le Répertoire Cores et juste dessous RetroArch.
dans ton fichier il est libretro_info_path = ":\info/" !
- andric31
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Oui mon libretro_info_path pointe dans le dossier info à la racine de RetroArch avec las autres fichier info (il y a que des fichier .info)
Mon dossier cores contient tous le cores en .dll (il y a que des fichier .dll)
Je vient de modifier dans ton sens, mais c'est pareils. Sa pointe comme toi dans le dossier cores
Mon dossier cores contient tous le cores en .dll (il y a que des fichier .dll)
Je vient de modifier dans ton sens, mais c'est pareils. Sa pointe comme toi dans le dossier cores
- andric31
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Merci, je vient de trouver, le fichier .info dit:
supported_extensions = "ws|wsc"
Mais roms sont zippé en .bin
supported_extensions = "ws|wsc"
Mais roms sont zippé en .bin
- andric31
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Bonjour à tous, c'est toujours pas résolu, mais je me suis rabattu sur Project 64, ce qui me fait une vingtaine de systèmes sur ma borne.
A bientôt car je vais avoir besoin d'aide pour intégrer Pinball FX2.
A bientôt car je vais avoir besoin d'aide pour intégrer Pinball FX2.
- gribouille
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Pour la N64 tu a un overlay? et ton driver vidéo c'est quoi? opengl ou direct 3? moi ça fonctionne parfaitement bien sous RetroArch, pas eu de problème pour configurer le système
- andric31
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Re: [EN COURS]Retroarch Wonderswan et Nintendo 64 Erreur
Non pas d'overlay. Mon driver est opengl comme mais autres systems. Direct 3 fait planter Retroarch
Je vient de tester le clone de ma borne sur mon nouveau pc portable est je n'est pas de problème.
Le souci vient du pc de la borne, il doit me manquer quelques chose, je vais chercher...
Je vient de tester le clone de ma borne sur mon nouveau pc portable est je n'est pas de problème.
Le souci vient du pc de la borne, il doit me manquer quelques chose, je vais chercher...
- vincentimes18
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Re: [EN COURS] Retroarch Wonderswan et Nintendo 64 Erreur
Bonsoir, je déterre un peu ce sujet , j'ai installé un starter pack sur un Windows 7 32bits tout fonctionnait sauf nes et mega drive j'avais une erreur de dll . Après avoir installé les Aio plus de problème de dll mais j'ai le même message d'erreur que andric si vous pouvez m'éclairer ? Je précise que je suis pas un pro de l'informatique.
Merci de votre aide
Merci de votre aide
- andric31
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Re: [EN COURS] Retroarch Wonderswan et Nintendo 64 Erreur
Yo, beau déterrage de mon topic
c'est mon premier message d'erreur sur hyperspin
Pour le solution c'est toujours out est pas tester mais dans mon cas c'est peut-être un problème de driver graphique
c'est mon premier message d'erreur sur hyperspin
Pour le solution c'est toujours out est pas tester mais dans mon cas c'est peut-être un problème de driver graphique
- vincentimes18
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Re: [EN COURS] Retroarch Wonderswan et Nintendo 64 Erreur
Bonjour andric et si je change l'os ça peut changer quelque chose ?
- andric31
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Re: [EN COURS] Retroarch Wonderswan et Nintendo 64 Erreur
Salut,vincentimes18 a écrit :Bonjour andric et si je change l'os ça peut changer quelque chose ?
peut être bien mais sa devrait quand même fonctionner avec l'os actuel