[résolu] problème ahk future pinball
Modérateurs : Porko, Modérateurs
- argouel
- Passionné
- Messages : 152
- Inscription : 09 févr. 2013 - 00:00
- Localisation : 50290
- A remercié : 53 fois
- A été remercié : 10 fois
[résolu] problème ahk future pinball
argouel a écrit:
Bonjour les hyperspiniens et hyperspinbiennes !!
bon apres un petit moment d absence je suis bien decider a faire avancer mon projet
j ai voulu rajouter un nouvel emulateur futur pinball en l occurence
et lorsque je lance une table il me met "can't find...../futur pinball.ahk"
quelle est la procedure a suivre car la je m arrache un peu les cheuveux(du moins le peu que j ai)
merci
NB : Si tout va bien, je prend livraison du "wood" pour faire ma cab' ce week end
Bonjour les hyperspiniens et hyperspinbiennes !!
bon apres un petit moment d absence je suis bien decider a faire avancer mon projet
j ai voulu rajouter un nouvel emulateur futur pinball en l occurence
et lorsque je lance une table il me met "can't find...../futur pinball.ahk"
quelle est la procedure a suivre car la je m arrache un peu les cheuveux(du moins le peu que j ai)
merci
NB : Si tout va bien, je prend livraison du "wood" pour faire ma cab' ce week end
- argouel
- Passionné
- Messages : 152
- Inscription : 09 févr. 2013 - 00:00
- Localisation : 50290
- A remercié : 53 fois
- A été remercié : 10 fois
Re: [résolu] problème ahk future pinball
J ai bien dl le fichier ahk et je la i mis dans modules
mais rien ne se passe ....c est un peu frustrant..
j utilise hyperspin 1.2.0.0
mais rien ne se passe ....c est un peu frustrant..

j utilise hyperspin 1.2.0.0
Re: [résolu] problème ahk future pinball
J ai bien dl le fichier ahk et je la i mis dans modules
mais rien ne se passe ....c est un peu frustrant..
j utilise hyperspin 1.2.0.0
Peux tu faire un copie / coller de la partie Hyperlaunch qui concerne ton émulateur. Utilise la base "code" du forum.
As tu bien fait un fichier XML dans le répertoire Database que correspond aux jeux que tu as ?
As tu bien ton fichier INI qui indique les chemins et les types de "roms" à lancer ?
mais rien ne se passe ....c est un peu frustrant..

j utilise hyperspin 1.2.0.0
Peux tu faire un copie / coller de la partie Hyperlaunch qui concerne ton émulateur. Utilise la base "code" du forum.
As tu bien fait un fichier XML dans le répertoire Database que correspond aux jeux que tu as ?
As tu bien ton fichier INI qui indique les chemins et les types de "roms" à lancer ?
- argouel
- Passionné
- Messages : 152
- Inscription : 09 févr. 2013 - 00:00
- Localisation : 50290
- A remercié : 53 fois
- A été remercié : 10 fois
Re: [résolu] problème ahk future pinball
Bonjour et merci d essayer de resoudre mon petit soucis de chemin a priori
je vais essayer de te donner les informations que tu souhaite
je vais essayer de te donner les informations que tu souhaite
- argouel
- Passionné
- Messages : 152
- Inscription : 09 févr. 2013 - 00:00
- Localisation : 50290
- A remercié : 53 fois
- A été remercié : 10 fois
Re: [résolu] problème ahk future pinball
la je bloque...
donc Hyperspin lance future pinall mais il ne lance pas de table
si vous avez des pistes...
;****************************************************************
;FUTURE PINBALL
else if (executable = "Future Pinball.exe")
{
Run, %executable% /open "%romPath%%romName%%romExtension%" /play /exit, %emuPath%, UseErrorLevel
}
;----------------------------------------------------------------------------
; Future Pinball
; Future Pinball 1.9.1.20101231
; by djvj
; 1.3
;
; Notes:
; Thanks to the FPLaunch author for some of the code
; To set fullscreen, open the emu and goto Preferences-Video / Rendering Options and set your resolution and check fullscreen.
; AHK is not 100% reliable with its focusing. If coin/start/flipper buttons don't function when you start a table, try clicking your left mouse button.
; The script will fail if you have any errors or missing files for your tables. Make sure every table is working before you turn on the LoadingScreen.
; If you use Esc as your exit_emulator_key, you may see the table editor flash in when you exit a game. This is because Esc is the default fixed key for FP so it's closing the game before ahk does.
; If you need to run FP as admin, you can try this trick http://www.zdnet.com/blog/bott/fixing-w ... c/436?pg=4 and use the other Run command commented below
; Future Pinball stores its config in the registry @ HKEY_USERS\S-1-5-21-440413192-1003725550-97281542-1001\Software\Future Pinball\GamePlayer
;----------------------------------------------------------------------------
If 0 2
{ MsgBox,,,Please run this through HyperSpin,2
ExitApp
}Else
Goto, Start
Start:
GUI_ID := FadeInStart()
7z1 := 7z(romPath, romName, romExtension, 7zExtractDir)
Run, "%executable%" /open "%romPath%\%romName%%romExtension%" /play /exit /arcaderender, %emupath%, Hide
;Run, "schtasks /run /tn “Future Pinball“", C:\Windows\system32 ; this runs FP via Task Scheduler if you need to run as admin and don't want to see a UAC popup
WinWait, ahk_class FuturePinball
WinWait, ahk_class FuturePinballOpenGL
WinActivate, ahk_class FuturePinballOpenGL
WinWaitActive, ahk_class FuturePinballOpenGL
Gui, destroy
WinWait, ahk_class FuturePinballOpenGLSecondary,,1
WinActivate, ahk_class FuturePinballOpenGLSecondary
WinWaitActive, ahk_class FuturePinballOpenGLSecondary,,1
WinWaitClose, ahk_class Ghost
Loop {
IfWinActive, Future Pinball ahk_class FuturePinballOpenGL
Break
WinActivate, Future Pinball ahk_class FuturePinballOpenGL
Sleep, 50
}
WinWaitActive, Future Pinball ahk_class FuturePinballOpenGL
GUI_ID2 := FadeInExit()
Process, WaitClose, %executable%
7z2 := 7zCleanUp()
GUI_ID4 := FadeOutExit()
WinActivate, Hyperspin
ExitApp
CloseProcess:
GUI_ID3 := FadeOutStart()
WinHide, ahk_class FuturePinball ; need these 2 lines otherwise the table editor flashes over the GUI
WinMinimize, ahk_class FuturePinball
WinClose, ahk_class FuturePinball
WinWaitClose, ahk_class FuturePinball ; this helps eliminate the slight flicker when you exit the table
Return
fichier ini
[exe info]
path=C:\Hyperspin\Emulators\Future Pinball\
rompath=C:\Hyperspin\Emulators\Future Pinball\fpRAM\
userompath=false
exe=Future Pinball.exe
romextension=fpt, fpRAM
parameters = /play /exit
searchsubfolders=true
pcgame = false
winstate = HIDDEN
hyperlaunch=true
hyperlaunch_per_game_modules=false
[themes]
themes_only = false
animate_out_default = false
[wheel]
alpha=1
style=normal
speed = high
vert_wheel_position = right
text_with_images = true
text_width = 700
text_font = Style2
small_text_width = 260
large_text_width = 400
text_stroke_size = 8
text_stroke_color=0x000000
text_color1=0x00BFFD
text_color2=0xFFFFFF
text_color3=0x00BFFD
color_ratio = 100
shadow_distance = 0
shadow_angle = 45
shadow_color=0x000000
shadow_alpha = 1
shadow_blur = 0
[pointer]
x = 965
y = 384
[video defaults]
path=C:\Hyperspin\Media\Future Pinball\
width = 1024
height = 768
x = 512
y = 230
rotation = 0
animation_time = .3
animation_type = fade
animation_start = none
border_color = 0x000000
border_size = 12
border_color2 = 0X000000
border_size2 = 0
border_color3 = 0X000000
border_size3 = 0
forceaspect = horizontal
belowwheel = true
[sounds]
game_sounds = true
wheel_click = true
[navigation]
game_jump = 25
sort_by_name = false
remove_info_wheel = false
remove_info_text = false
use_parent_vids = false
use_parent_themes = false
last_game=Abra Ca Dabra (Gottlieb 1969)
start_on_favorites=false
use_indexes=false
[artwork1 defaults]
x = 512
y = 160
rotation = 0
animation_time = .5
animation_type = ease
animation_start = top
animation_rest = none
[artwork2 defaults]
x = 200
y = 500
rotation = 0
animation_time = .5
animation_type = ease
animation_start = right
animation_rest = none
[artwork3 defaults]
x = 200
y = 500
rotation = 0
animation_time = 6.5
animation_type = ease
animation_start = left
animation_rest = none
[artwork4 defaults]
x = 512
y = 500
rotation = 0
animation_time = .5
animation_type = ease
animation_start = none
animation_rest = none
[Special Art A]
default = false
active=false
x = 512
y = 720
in = .4
out = .4
length = 3
delay = .1
type = normal
start = bottom
[Special Art B]
default=false
active=false
x = 512
y = 740
in = .4
out = .4
length = 2
delay = .1
type = fade
start = none
[Game Text]
game_text_active = false
show_year = true
show_manf = true
show_description = true
text_color1 = 0xffffff
text_color2 = 0x0099cc
stroke_color = 0x000000
text_font = Style1
text1_textsize = 26
text1_strokesize = 7
text1_x = 32
text1_y = 610
text2_textsize = 36
text2_strokesize = 8
text2_x = 30
text2_y = 640
[Genre Screen]
allgames_title = All Games
text_color = 0x000000
text_x = 150
text_y = 200
stroke_color = 0xffffff
stroke_size = 7
donc Hyperspin lance future pinall mais il ne lance pas de table
si vous avez des pistes...

;****************************************************************
;FUTURE PINBALL
else if (executable = "Future Pinball.exe")
{
Run, %executable% /open "%romPath%%romName%%romExtension%" /play /exit, %emuPath%, UseErrorLevel
}
;----------------------------------------------------------------------------
; Future Pinball
; Future Pinball 1.9.1.20101231
; by djvj
; 1.3
;
; Notes:
; Thanks to the FPLaunch author for some of the code
; To set fullscreen, open the emu and goto Preferences-Video / Rendering Options and set your resolution and check fullscreen.
; AHK is not 100% reliable with its focusing. If coin/start/flipper buttons don't function when you start a table, try clicking your left mouse button.
; The script will fail if you have any errors or missing files for your tables. Make sure every table is working before you turn on the LoadingScreen.
; If you use Esc as your exit_emulator_key, you may see the table editor flash in when you exit a game. This is because Esc is the default fixed key for FP so it's closing the game before ahk does.
; If you need to run FP as admin, you can try this trick http://www.zdnet.com/blog/bott/fixing-w ... c/436?pg=4 and use the other Run command commented below
; Future Pinball stores its config in the registry @ HKEY_USERS\S-1-5-21-440413192-1003725550-97281542-1001\Software\Future Pinball\GamePlayer
;----------------------------------------------------------------------------
If 0 2
{ MsgBox,,,Please run this through HyperSpin,2
ExitApp
}Else
Goto, Start
Start:
GUI_ID := FadeInStart()
7z1 := 7z(romPath, romName, romExtension, 7zExtractDir)
Run, "%executable%" /open "%romPath%\%romName%%romExtension%" /play /exit /arcaderender, %emupath%, Hide
;Run, "schtasks /run /tn “Future Pinball“", C:\Windows\system32 ; this runs FP via Task Scheduler if you need to run as admin and don't want to see a UAC popup
WinWait, ahk_class FuturePinball
WinWait, ahk_class FuturePinballOpenGL
WinActivate, ahk_class FuturePinballOpenGL
WinWaitActive, ahk_class FuturePinballOpenGL
Gui, destroy
WinWait, ahk_class FuturePinballOpenGLSecondary,,1
WinActivate, ahk_class FuturePinballOpenGLSecondary
WinWaitActive, ahk_class FuturePinballOpenGLSecondary,,1
WinWaitClose, ahk_class Ghost
Loop {
IfWinActive, Future Pinball ahk_class FuturePinballOpenGL
Break
WinActivate, Future Pinball ahk_class FuturePinballOpenGL
Sleep, 50
}
WinWaitActive, Future Pinball ahk_class FuturePinballOpenGL
GUI_ID2 := FadeInExit()
Process, WaitClose, %executable%
7z2 := 7zCleanUp()
GUI_ID4 := FadeOutExit()
WinActivate, Hyperspin
ExitApp
CloseProcess:
GUI_ID3 := FadeOutStart()
WinHide, ahk_class FuturePinball ; need these 2 lines otherwise the table editor flashes over the GUI
WinMinimize, ahk_class FuturePinball
WinClose, ahk_class FuturePinball
WinWaitClose, ahk_class FuturePinball ; this helps eliminate the slight flicker when you exit the table
Return
fichier ini
[exe info]
path=C:\Hyperspin\Emulators\Future Pinball\
rompath=C:\Hyperspin\Emulators\Future Pinball\fpRAM\
userompath=false
exe=Future Pinball.exe
romextension=fpt, fpRAM
parameters = /play /exit
searchsubfolders=true
pcgame = false
winstate = HIDDEN
hyperlaunch=true
hyperlaunch_per_game_modules=false
[themes]
themes_only = false
animate_out_default = false
[wheel]
alpha=1
style=normal
speed = high
vert_wheel_position = right
text_with_images = true
text_width = 700
text_font = Style2
small_text_width = 260
large_text_width = 400
text_stroke_size = 8
text_stroke_color=0x000000
text_color1=0x00BFFD
text_color2=0xFFFFFF
text_color3=0x00BFFD
color_ratio = 100
shadow_distance = 0
shadow_angle = 45
shadow_color=0x000000
shadow_alpha = 1
shadow_blur = 0
[pointer]
x = 965
y = 384
[video defaults]
path=C:\Hyperspin\Media\Future Pinball\
width = 1024
height = 768
x = 512
y = 230
rotation = 0
animation_time = .3
animation_type = fade
animation_start = none
border_color = 0x000000
border_size = 12
border_color2 = 0X000000
border_size2 = 0
border_color3 = 0X000000
border_size3 = 0
forceaspect = horizontal
belowwheel = true
[sounds]
game_sounds = true
wheel_click = true
[navigation]
game_jump = 25
sort_by_name = false
remove_info_wheel = false
remove_info_text = false
use_parent_vids = false
use_parent_themes = false
last_game=Abra Ca Dabra (Gottlieb 1969)
start_on_favorites=false
use_indexes=false
[artwork1 defaults]
x = 512
y = 160
rotation = 0
animation_time = .5
animation_type = ease
animation_start = top
animation_rest = none
[artwork2 defaults]
x = 200
y = 500
rotation = 0
animation_time = .5
animation_type = ease
animation_start = right
animation_rest = none
[artwork3 defaults]
x = 200
y = 500
rotation = 0
animation_time = 6.5
animation_type = ease
animation_start = left
animation_rest = none
[artwork4 defaults]
x = 512
y = 500
rotation = 0
animation_time = .5
animation_type = ease
animation_start = none
animation_rest = none
[Special Art A]
default = false
active=false
x = 512
y = 720
in = .4
out = .4
length = 3
delay = .1
type = normal
start = bottom
[Special Art B]
default=false
active=false
x = 512
y = 740
in = .4
out = .4
length = 2
delay = .1
type = fade
start = none
[Game Text]
game_text_active = false
show_year = true
show_manf = true
show_description = true
text_color1 = 0xffffff
text_color2 = 0x0099cc
stroke_color = 0x000000
text_font = Style1
text1_textsize = 26
text1_strokesize = 7
text1_x = 32
text1_y = 610
text2_textsize = 36
text2_strokesize = 8
text2_x = 30
text2_y = 640
[Genre Screen]
allgames_title = All Games
text_color = 0x000000
text_x = 150
text_y = 200
stroke_color = 0xffffff
stroke_size = 7
-
- Gourou
- Messages : 662
- Inscription : 25 janv. 2013 - 00:00
- Localisation : Vieille-Eglise (pas de calais)
- A remercié : 53 fois
- A été remercié : 40 fois
- Contact :
Re: [résolu] problème ahk future pinball
Salut,
alors dans l'ordre, le dossier fpram ne correspond pas aux répertoires pour lancer un flipper, le bon dossier c'est tables.
Ensuite il faut impérativement que le nom de tes tables correspondent à ton fichier dans la database future pinball.
Exemple ton dossier pour une table s'appelle Robocop4x4, la table dans ce dossier doit se nommer Robocop 4x4 et dans le fichier database aussi elle doit porter le même nom
alors dans l'ordre, le dossier fpram ne correspond pas aux répertoires pour lancer un flipper, le bon dossier c'est tables.
Ensuite il faut impérativement que le nom de tes tables correspondent à ton fichier dans la database future pinball.
Exemple ton dossier pour une table s'appelle Robocop4x4, la table dans ce dossier doit se nommer Robocop 4x4 et dans le fichier database aussi elle doit porter le même nom
